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[Discussion] 60FPS patches for PSP games that run at 30FPS
04-03-2015, 08:27 AM
Post: #423
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
@GamerzHell9137 if you mean psp memory inside ppsspp then it's allocated when you run first game in that instance of ppsspp, so if you turn off ppsspp and then run it again it'll pretty much always be different.

If you're messing with something for a longer time it's worth to save a pointer or better an aob scan pointing towards game memory. I belive built-in CE tutorial teaches stuff like that since those are really important basics, if not, CE forums are filled with tutorials and also examples since you can't really make an usefull cheat table for a pc game without knowing how to find pointers/create aob scan scripts.
Otherwise you'll have to check it every time you restart ppsspp.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - LunaMoo - 04-03-2015 08:27 AM

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