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[Discussion] 60FPS patches for PSP games that run at 30FPS
03-31-2015, 01:27 AM
Post: #415
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
@stranno in those Motorstorm Arctic Edge speed cheats, change all _L 0x08A to _L 0x202 and they might work, since the address probably just wasn't in cw cheat format, if that doesn't work, because it's always possible that address in ppsspp is different, you can just search for 0x3D08AB86.

Althrough for me that value which is float 0.033367 doesn't look right and other cheats aren't even accurate multipliers of it.
I usually correct speed in the code by changing constants used in equations and when it's 1/30 the actual result should be 0.033333 which is 0x3D08882F, so for 1/60 = 0x3C88893B and for 1/20 it would be 0x3D4CCCCD, but then again the results itself are usually never written in memory just passed through registers, so those cheats might patch something else like a constant set by game devs. Would be better to set a memory breakpoint on 0x08A9EAB8 and just check what writes it and see if it is a result of some equation in which case just change that without messing with any small numbers, or at least bother to make them proper multipliers if exact speed matters in this game since even very small difference applied to every frame / 60 times per second might end up with quite noticeable differences after a minute or two.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - LunaMoo - 03-31-2015 01:27 AM

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