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[Discussion] 60FPS patches for PSP games that run at 30FPS
03-27-2015, 11:43 PM (This post was last modified: 03-27-2015 11:46 PM by GamerzHell9137.)
Post: #405
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(03-27-2015 09:35 AM)Kabuto_Kun Wrote:  
(03-27-2015 09:22 AM)GamerzHell9137 Wrote:  @Kabuto_Kun

*IMG*

Doing it right?

Some suggestions:
- Use PPSSPP x86/32 bits version (so the max range is less, easier)
- Within PPSSPP system options, set the PSP model to PSP1000 (it has less memory, so less search necessary)
- Where you entered "0x08800000" that's wrong, enter the value equivalent to the actual game FPS ("2" if the game is running at 30 FPS, see my post)
- If you do not know how to calculate the memory range exactly, you can use "05000000" as the start and "12FFFFFF" as stop.
- IMPORTANT: if you have found the "frameskip" address, save it to a text file or something, the last 4 characters will help you to find the address again when you try at a later time.

I still don't know what to do. How do i range scan? What to put where and what settings to choose?

I've set the RAM to PSP 1000 and got x32 PPSSPP. What now?
How do i change the value of the address? Can you explain how you found the codes for other NFS games? Maybe that way i'll understand it.
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - GamerzHell9137 - 03-27-2015 11:43 PM

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