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[Discussion] 60FPS patches for PSP games that run at 30FPS
03-26-2015, 12:43 PM
Post: #400
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(03-26-2015 08:57 AM)Kabuto_Kun Wrote:  Although these games are dumbed down ports from other consoles, they are pretty decent and now running at 60 fps, much better.

Need For Speed: Underground Rivals [EUR], ULES00025.ini
Code:
_S ULES-00025
_G Need For Speed: Underground Rivals [EUR]
_C0 Force 60 FPS
_L 0x205B8F9C 0x00000001
_C0 Force 30 FPS
_L 0x205B8F9C 0x00000002
_C0 Force 20 FPS
_L 0x205B8F9C 0x00000003

Need For Speed: Most Wanted [EUR], ULES00196.ini
Code:
_S ULES-00196
_G Need For Speed: Most Wanted [EUR]
_C0 Force 60 FPS
_L 0x2091F7A0 0x00000001
_C0 Force 30 FPS
_L 0x2091F7A0 0x00000002
_C0 Force 20 FPS
_L 0x2091F7A0 0x00000003

Need For Speed: Carbon - Own the City [EUR], ULES00577.ini
Code:
_S ULES-00577
_G Need For Speed: Carbon - Own the City [EUR]
_C0 Force 60 FPS
_L 0x207A776C 0x00000001
_C0 Force 30 FPS
_L 0x207A776C 0x00000002
_C0 Force 20 FPS
_L 0x207A776C 0x00000003

Need For Speed: Undercover [EUR], ULES01145.ini
Code:
_S ULES-01145
_G Need For Speed: Undercover [EUR]
_C0 Force 60 FPS
_L 0x2088C03C 0x00000001
_C0 Force 30 FPS
_L 0x2088C03C 0x00000002
_C0 Force 20 FPS
_L 0x2088C03C 0x00000003

I am pretty sure that NFS Pro Street has a 60 FPS code (these games are using the same engine) but I don't have it, so I can't add it here.

I don't know for sure about NFS Shift (the last NFS game for PSP) but if EA used the same engine for the other 5 games, then this one probably is using it too Sleepy

- - - - -

I said before that I have found a "perfect" 60 FPS cheat for Warriors Orochi 2, the problem is that the addresses are located around 07XXXXXX within PSP ram, not the 08800000 where game memory/CW cheats starts.

I can only activate it with cheat engine because of this. I tried to access that memory area with memory view and disassembly within PPSSPP but then I only see "??", not hex values. So sad...

Here's how Shift looks like

[Image: fb7089b48e.png]

That's sceDisplayWaitVBlankCB. Nop'ing stuff makes the game run in x4 speed or just doesn't do anything at all.
Settings a breakpoint on sceDisplayWaitVBlankStart and sceKernelWakeupThread doesn't do anything.
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - GamerzHell9137 - 03-26-2015 12:43 PM

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