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[Discussion] 60FPS patches for PSP games that run at 30FPS
03-25-2015, 08:06 PM
Post: #396
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
@GamerzHell9137 never planned to patch background animations like fire/clouds etc., anyway thanks for testing, but I'm giving up on patching mh games, too much tiny stuff.:|
It's near perfect already, but those dead bodies was a drop that spilled the cup, I already patched it and by changing the counting function not just constant used, but apparently every single monster has a separate countdown function even through all of them do same thing.
Crazy japanese programmers:C. It's like they sit for xx hours thinking just about how to make it more bothersome to patch their game into 60 fps. o.o

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - LunaMoo - 03-25-2015 08:06 PM

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