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[Discussion] 60FPS patches for PSP games that run at 30FPS
03-19-2015, 05:11 AM
Post: #354
RE: 60FPS patches for PSP games that run at 30FPS
@GamerzHell9137 Opcode ~ or in short, it's basically an instruction which you see in disassembly as 1 line. When you right click on each line you can copy an address or an instruction, instruction is an opcode and for cheat you're ofc interested in copying it as hex.
But no you don't exactly add 20 before an address;p, first number - 2 is a code type in this case it just tells cheat engine in ppsspp to write 32 bit value, and it's followed by 7 numbers of address if the address is shorter, you just fill it with 0's. There will never be longer address because psp had very little ram that's why cw cheat as many other console cheat engines before it simply used first number to recognize code type.

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BTW someone sent me the 60fps for FFT-0 which was apparently released somewhere as an ppf patch so I can turn it into a cw cheat, but it's exactly same thing we had in this thread already - uses same function even, just patches eboot. In other words it's a placebo, shows 60fps which makes you think it runs differently, but actually still syncs everything in 30 fps ~ useless, so if you see it anywhere, don't even bother patching your game;3.
I know how to properly unlock fps in that game that actually makes it smoother, however it needs speed fix like most other games and I had no luck finding any general function that manages all speed, only some animations separately kind of like hunting games, so gave up on it for now:|.

Will have some more time later today and preffer to see if I still have less problematic games, althrough to be frank few games I already patched last few days were also rather problematic to begin with, things just get easier to notice with experience, like for example it's quite common for games to pass values that affect speed around same place or close around where it skips frames and if I notice something like that I can just trace it back or follow and with some luck get into a function that's used for speed;3. Also many complex frame skip functions also often set speed based on number of frames skipped, so it's worth looking around, no tricks for that through, so have to be able to read asm.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: 60FPS patches for PSP games that run at 30FPS - LunaMoo - 03-19-2015 05:11 AM

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