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[Discussion] 60FPS patches for PSP games that run at 30FPS
03-17-2015, 04:23 PM
Post: #337
RE: 60FPS patches for PSP games that run at 30FPS
Click "regs" to open register list, and then at the top of that list click FPU(it doesn't look like button, but it kind of isTongue) there if you set a breakpoint where it compares the two you should see values on the list.

Also since as you say it's double speed, you would be really lucky if you find a place where you can see on the fpu register list one that has a value of 2.0 since some games simply double the speed by multiplying by 2 after skipping frames, could be using different value or do it completely differently, multiplying by 2.0 is just kind of common from my experience. But that's nothing sure and can be anywhere so I don't have any advice for that. It's as I said;p, unlocking 60 fps itself is usually very easy, but when game needs more to work properly that's where it has potential to get problematic and time consuming:|.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: 60FPS patches for PSP games that run at 30FPS - LunaMoo - 03-17-2015 04:23 PM

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