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[Discussion] 60FPS patches for PSP games that run at 30FPS
03-15-2015, 06:56 AM (This post was last modified: 03-16-2015 02:18 AM by LunaMoo.)
Post: #321
RE: 60FPS patches for PSP games that run at 30FPS
Code:
_S ULUS-10020
_G Ghost in the Shell: Stand Alone Complex
_C0 60 fps
_L 0xE003083C 0x0015A334
_L 0x2015A334 0x3C1B3F80
_L 0x2015A33C 0x449BE000
_L 0x2015A3B8 0x4600E003
_C0 60 fps [Disable]
_L 0x2015A334 0x4614083C
_L 0x2015A33C 0x4501FFF3
_L 0x2015A3B8 0x4600A003
Lipsync is bad with this one, well it's not like it was brilliant originally and most of the time they talk through network anyway, but lips animation(and tachikoma "talking" weapon) is faster than it should be, had no luck finding anything to correct it yet, everything else should work fine.
Edit: Blah, I made a simple experiment because while looking weird the lipsync seemed strangely similar with patched and unpatched game. So I ran same cutscene in two ppsspp's, one running at 15 fps which is how the game works originally and one forced to 60fps but with frameskip at 3 to also get 15 fps and what's crazy that it looked EXACTLY same in both of those windows;p. Soo I pretty much must correct myself and the weird looking lipsync is not caused by the patch speeding it up, it's just how it was originally made and low fps was simply hiding it/making it appear a bit less weird. Anyway I'm gonna leave this one at that.

Worth mentioning this game set exact timing to sync draw of 30 frames in a second.O.o Just another thing to search for in other games;3.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: 60FPS patches for PSP games that run at 30FPS - LunaMoo - 03-15-2015 06:56 AM

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