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[Discussion] 60FPS patches for PSP games that run at 30FPS
03-13-2015, 10:10 PM (This post was last modified: 03-14-2015 12:09 AM by LunaMoo.)
Post: #304
RE: 60FPS patches for PSP games that run at 30FPS
--cut--

Try the first one, if it works completely and fmv's play fine, that's cool, if not you can try the one without fmv fix, if that one works I will need an extra info for fmv's ~ do exactly same thing as before, but search for "sceKernelReleaseSubIntrHandler" after it finds it, look below that line for the first line starting from "lui" followed by line starting from "lw" opcodes they should be near the start of the next function, just few opcodes below the line you find. Then select them both, right click and "copy instruction" doesn't matter hex or disasm I need just part of the info from both of them.

Just in case it's not soo obvious, without fmv fix, fmv's get kind of ugly stutter, easy to test by just starting new game without saving:].

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: 60FPS patches for PSP games that run at 30FPS - LunaMoo - 03-13-2015 10:10 PM

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