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[Discussion] 60FPS patches for PSP games that run at 30FPS
03-13-2015, 07:26 PM
Post: #302
RE: 60FPS patches for PSP games that run at 30FPS
Well I could port it to EU version if you give me some info from it. If you can - just run LOA on windows and open disassembly(ctrl+d or debug->disassembly), type/paste into "go to"(upper left) 8804000 and press enter then press ctrl+F and paste there "sceKernelWakeupThread"(without quotes) once it finds it, right click on the line it highlited and "copy address" then just post it, I think that address will be enough, since all I need is close to it and the game shouldn't differ much.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: 60FPS patches for PSP games that run at 30FPS - LunaMoo - 03-13-2015 07:26 PM

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