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Fired Up
12-29-2012, 11:06 AM (This post was last modified: 03-10-2013 04:42 PM by livisor.)
Post: #1
Fired Up
DiscID: UCES00015
Version: pre-v0.5 (2012/12/27)
OS: Windows 7 x86
Notes: This one looks playable in windows with full speed, however screen flickers and graphics is not perfect. Smile


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12-29-2012, 08:13 PM
Post: #2
RE: [pre-v0.5] Fired Up
what you did that you have fps nr. on ppsspp screen???
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12-29-2012, 10:07 PM
Post: #3
RE: [pre-v0.5] Fired Up
Test PES or FIFA in version 0.5 and If possible some cool racing game please!

Phone: Xiaomi Redmi Note 6 Pro

PC: Intel Core i5 3470 3.2GHz/8GB DDR3 1600MHz/NVIDIA GTX 660 2GB GDDR5 192-bit/Windows 10 Pro x64
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12-30-2012, 07:51 AM (This post was last modified: 12-30-2012 07:54 AM by Carter07.)
Post: #4
RE: [pre-v0.5] Fired Up
(12-29-2012 08:13 PM)costin55 Wrote:  what you did that you have fps nr. on ppsspp screen???

I use rivatuner but also fraps works.

(12-29-2012 10:07 PM)GuilhermeGS2 Wrote:  Test PES or FIFA in version 0.5 and If possible some cool racing game please!

I tested them but they don't work.
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12-31-2012, 06:16 AM
Post: #5
RE: [pre-v0.5] Fired Up
Did turn off buffered rendering help screen flickering ?
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12-31-2012, 07:55 AM
Post: #6
RE: [pre-v0.5] Fired Up
(12-31-2012 06:16 AM)jacky400 Wrote:  Did turn off buffered rendering help screen flickering ?
No it's the same.
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12-31-2012, 08:56 AM
Post: #7
RE: [pre-v0.5] Fired Up
Alright Sad
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01-20-2013, 06:53 PM
Post: #8
RE: [pre-v0.5] Fired Up
it seems that one of last commits broke the game.
It hangs now at selecting a new slot for save with this error
Code:
50:38:762 HLE\sceOpenPSID.cpp:24 E[HLE]: UNTESTED sceOpenPSIDGetOpenPSID(167500314)
50:38:763 HLE\sceIo.cpp:487 E[HLE]: ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(pfat0:PSP/SAVEDATA/PPCD00001DLS001/DATA2.BIN, 00000602, 000001ff) - file not
found
50:38:788 HLE\sceIo.cpp:487 E[HLE]: ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(pfat0:/PSP/SAVEDATA/UCES00015/FIREDUP.DAT, 00000001, 00000000) - file not fou
nd
50:38:789 FileSystems\DirectoryFileSystem.cpp:291 I[HLE]: Actually opening C:\Users\Marc\Desktop\ppsspp\MemStick\PSP\SAVEDATA\UCES00015\ICON0.PNG (/PS
P/SAVEDATA/UCES00015/ICON0.PNG)
50:38:792 FileSystems\DirectoryFileSystem.cpp:291 I[HLE]: Actually opening C:\Users\Marc\Desktop\ppsspp\MemStick\PSP\SAVEDATA\UCES00015\PARAM.SFO (/PS
P/SAVEDATA/UCES00015/PARAM.SFO)
50:38:793 Dialog\PSPSaveDialog.cpp:51 I[HLE]: sceUtilitySavedataInitStart(089b976c)
50:38:793 Dialog\PSPSaveDialog.cpp:52 I[HLE]: Mode: 0
50:39:989 Dialog\SavedataParam.cpp:377 I[HLE]: Loading file with size 1 in ms0:/PSP/SAVEDATA/UCES00015/FIREDUP.DAT
50:39:990 FileSystems\DirectoryFileSystem.cpp:291 I[HLE]: Actually opening C:\Users\Marc\Desktop\ppsspp\MemStick\PSP\SAVEDATA\UCES00015\FIREDUP.DAT (/
PSP/SAVEDATA/UCES00015/FIREDUP.DAT)
50:39:992 FileSystems\DirectoryFileSystem.cpp:291 I[HLE]: Actually opening C:\Users\Marc\Desktop\ppsspp\MemStick\PSP\SAVEDATA\UCES00015\PARAM.SFO (/PS
P/SAVEDATA/UCES00015/PARAM.SFO)
50:41:722 HLE\sceIo.cpp:487 E[HLE]: ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(pfat0:/PSP/SAVEDATA/UCES00015/FIREDUP.DAT, 00000001, 00000000) - file not fou
nd
50:42:424 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 00000000 PC 0881367c LR 0881367c
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01-21-2013, 10:13 AM
Post: #9
RE: [pre-v0.5] Fired Up
(01-20-2013 10:40 PM)KingPepper Wrote:  Just tested latest Git build v0.5-430-g9a132e6 using same Fired Up game (UCES00015) on Windows 7 32bit..........

Works fine again, I played both levels of Story Mode without any problems Smile

It works fine, although I can't yet type my name when making a new profile, also my data won't get saved when I close and reopen the game/emu. Is this normal?
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01-31-2013, 11:25 AM
Post: #10
RE: [pre-v0.5] Fired Up
Game started to lag lately with massiwe ammounts of this error:
Code:
23:48:857 HLE\sceIo.cpp:383 I[HLE]: stdout: SCREAM: Lib wave didn't take all of our last submit (took 0 of 2048)!

23:48:857 HLE\sceIo.cpp:383 I[HLE]: stdout:         calling sceWaveAudioSetSample and hoping for the best.

23:48:996 HLE\sceIo.cpp:383 I[HLE]: stdout: SCREAM: Lib wave didn't take all of our last submit (took 0 of 2048)!

23:48:996 HLE\sceIo.cpp:383 I[HLE]: stdout:         calling sceWaveAudioSetSample and hoping for the best.

23:48:996 HLE\sceIo.cpp:383 I[HLE]: stdout: SCREAM: Lib wave didn't take all of our last submit (took 0 of 2048)!

23:48:996 HLE\sceIo.cpp:383 I[HLE]: stdout:         calling sceWaveAudioSetSample and hoping for the best.

23:48:997 HLE\sceIo.cpp:383 I[HLE]: stdout: SCREAM: Lib wave didn't take all of our last submit (took 0 of 2048)!

23:48:997 HLE\sceIo.cpp:383 I[HLE]: stdout:         calling sceWaveAudioSetSample and hoping for the best.

23:48:997 HLE\sceIo.cpp:383 I[HLE]: stdout: SCREAM: Lib wave didn't take all of our last submit (took 0 of 2048)!

23:48:997 HLE\sceIo.cpp:383 I[HLE]: stdout:         calling sceWaveAudioSetSample and hoping for the best.

23:48:997 HLE\sceIo.cpp:383 I[HLE]: stdout: SCREAM: Lib wave didn't take all of our last submit (took 0 of 2048)!

23:48:997 HLE\sceIo.cpp:383 I[HLE]: stdout:         calling sceWaveAudioSetSample and hoping for the best.
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03-22-2013, 02:21 PM (This post was last modified: 04-15-2013 03:09 PM by Bennieboj.)
Post: #11
RE: Fired Up
I can open the game.
If I remove my savefile, I can create a new one.
If I make progress, the game should save this data, however if I try to load my newly created savegame, the game crashes if I want to make a new one. (It doesn't even show the just saved one.)
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04-15-2013, 06:02 PM
Post: #12
RE: Fired Up
Bump?
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06-24-2013, 11:37 AM
Post: #13
RE: Fired Up
The save's been fixed now, but the fancy graphic glitch still there.
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06-23-2014, 09:06 PM (This post was last modified: 06-26-2014 11:05 PM by NickGrouwen.)
Post: #14
RE: Fired Up
works fine here with the latest build, no probs whatsoever

edit: finished the game it was fun

Hi I'm Belgian and my English is so-so. I play on desktop PC running Windows 8.1. I don't have any technical knowledge
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