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WALL-E
12-26-2012, 07:31 PM (This post was last modified: 04-17-2013 11:44 AM by sfageas.)
Post: #1
WALL-E
DiscID: ULUS10350
ImageID: 1497.01
Version: v0.4 (2012/12/26) b82852d8b3
OS: Windows
Notes: Crashes after loading screen (audio related, debugger shows breakpoint at __sceAudio.cpp).


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Intel Core i5-760 2.[email protected] / Hynix 1x2Gb + 1x4Gb DDR3-1333 / Zotac GeForce GTX 470 AMP! / Windows 7 SP1 RTM x86
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04-07-2013, 04:11 PM
Post: #2
RE: [v0.4] WALL-E
Can you check with a recent build?
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04-07-2013, 05:28 PM
Post: #3
RE: [v0.4] WALL-E
I've checked in v0.7 520, continue same.

Sorry my english.

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PC: Core i5 3470/8GB RAM/GTX 660 2GB/Windows 10 Pro x64
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05-22-2013, 10:46 PM
Post: #4
RE: WALL-E
Log :
Code:
43:19:397 EmuThread.cpp:75 I[BOOT]: Done.
43:19:566 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
43:19:584 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
43:19:595 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
43:19:614 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
43:19:637 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
43:19:663 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
43:19:680 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
43:19:714 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
43:19:738 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
43:29:919 EmuScreen.cpp:53 I[BOOT]: Starting up hardware.
43:29:919 System.cpp:70 I[HLE]: PPSSPP v0.7.6-751-ge202467
43:29:919 MemArena.cpp:370 I[MM]: Found valid memory base at 0A800000 after 39 tries.
43:29:919 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0BB70000 (mirror at 0 @ 12800000, uncached @ 12800000)
43:29:964 Loaders.cpp:100 I[LOAD]: Identifying file...
43:29:970 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
43:29:998 PSPLoaders.cpp:67 I[LOAD]: ULUS10350 : WALL•E
43:29:998 PSPLoaders.cpp:129 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
43:29:998 HLE\sceKernelMemory.cpp:162 I[HLE]: Kernel and user memory pools initialized
43:29:999 HLE\sceIo.cpp:246 I[HLE]: Starting up I/O...
43:29:999 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\Users\Administrator\Downloads\ppsspp1\memstick\
43:29:999 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\Users\Administrator\Downloads\ppsspp1\memstick\
43:29:999 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\Users\Administrator\Downloads\ppsspp1\flash0\
43:29:999 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\Users\Administrator\Downloads\ppsspp1\flash0\
43:30:000 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\Users\Administrator\Downloads\ppsspp1\memstick\PSP\PPSSPP_STATE
43:30:001 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\Users\Administrator\Downloads\ppsspp1\memstick\PSP\PPSSPP_STATE
43:30:053 HLE\sceKernel.cpp:129 I[HLE]: Kernel initialized.
43:30:628 HLE\sceKernelModule.cpp:267 I[HLE]: Decrypting ~PSP file
43:30:818 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:42 I[LOAD]: ElfReader: 14800020
43:30:827 Util\BlockAllocator.cpp:310 I[HLE]: -----------
43:30:828 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
43:30:828 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08ce7900 size 004e3900 taken=1 tag=ELF
43:30:828 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08ce7900 - 0a000000 size 01318700 taken=0 tag=(untitled)
43:30:833 ELF\ElfReader.cpp:363 N[LOAD]: ELF loading completed successfully.
43:30:949 HLE\sceKernelModule.cpp:402 I[LOAD]: Module Wall_E: 00000000 08c01780 08c01798
43:30:950 HLE\sceKernelModule.cpp:541 I[HLE]: Exporting ent 0 named Wall_E, 2 funcs, 4 vars, resident 08c01b80
43:30:951 HLE\sceKernelModule.cpp:751 I[LOAD]: Module entry: 08a39f08
43:33:606 root         N[BOOT]: EmuScreen.cpp:98 Loading \\Sfageas\h\emulators\psp\wall-E.iso...
43:33:606 root         I[HLE]: HLE\sceKernelThread.cpp:1839 276=sceKernelCreateThread(name=user_main, entry=08a3a01c, prio=20, stacksize=262144)
43:33:606 root         I[HLE]: HLE\sceKernelThread.cpp:1882 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
43:33:607 root         I[HLE]: HLE\sceKernelThread.cpp:1968 __KernelReturnFromThread: 0
43:33:607 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
43:33:607 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
43:33:607 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08ce7900 size 004e3900 taken=1 tag=ELF
43:33:607 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08ce7900 - 08cf8000 size 00010700 taken=1 tag=UserSbrk
43:33:607 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08cf8000 - 09fbfc00 size 012c7c00 taken=0 tag=(untitled)
43:33:607 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
43:33:607 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
43:33:621 user_main    I[HLE]: HLE\sceKernelThread.cpp:1839 278=sceKernelCreateThread(name=PowerCallbackThread, entry=08b989ac, prio=10, stacksize=4096)
43:33:621 user_main    I[HLE]: HLE\sceKernelThread.cpp:1882 sceKernelStartThread(thread=278, argSize=0, argPtr=00000000)
43:33:622 user_main    I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(333,333,166)
43:33:622 user_main    I[HLE]: HLE\sceKernelMemory.cpp:1264 08cf8000=AllocMemoryBlock(SysMemUserForUser_FE707FDF)(MemoryManager_Z, 0, 011d7c00, 00000000)
43:33:622 user_main    I[HLE]: HLE\sceKernelMemory.cpp:1282 GetMemoryBlockPtr(08cf8000, 08cd5af0)
43:33:820 user_main    I[HLE]: HLE\scePower.cpp:191 sceKernelVolatileMemTryLock(0, 09fff5b0, 167769524) - success
43:33:836 user_main    I[HLE]: HLE\sceSas.cpp:66 sceSasInit(08cd2b00, 256, 32, 0, 44100)
43:33:836 user_main    I[HLE]: HLE\sceKernelThread.cpp:1839 283=sceKernelCreateThread(name=SceWaveMain, entry=08bca640, prio=5b, stacksize=4096)
43:33:836 user_main    I[HLE]: HLE\sceKernelThread.cpp:1882 sceKernelStartThread(thread=283, argSize=12, argPtr=08cd2a9c)
43:33:838 user_main    I[HLE]: HLE\sceKernelThread.cpp:1839 284=sceKernelCreateThread(name=Music Stream, entry=08bc54f4, prio=5c, stacksize=65536)
43:33:838 user_main    I[HLE]: HLE\sceKernelThread.cpp:1882 sceKernelStartThread(thread=284, argSize=4, argPtr=08d77994)
43:33:843 user_main    I[HLE]: HLE\sceKernelThread.cpp:1839 285=sceKernelCreateThread(name=Dialog Stream, entry=08bc54f4, prio=5d, stacksize=65536)
43:33:843 user_main    I[HLE]: HLE\sceKernelThread.cpp:1882 sceKernelStartThread(thread=285, argSize=4, argPtr=08d9fb64)
43:33:845 user_main    I[HLE]: HLE\sceKernelThread.cpp:1839 286=sceKernelCreateThread(name=Effects Stream, entry=08bc551c, prio=5e, stacksize=65536)
43:33:845 user_main    I[HLE]: HLE\sceKernelThread.cpp:1882 sceKernelStartThread(thread=286, argSize=4, argPtr=08dc7d34)
43:33:845 user_main    E[HLE]: HLE\sceSas.cpp:123 Ignoring invalid VAG audio address 00000000
43:33:845 user_main    E[HLE]: HLE\sceSas.cpp:123 Ignoring invalid VAG audio address 00000000
43:33:845 user_main    E[HLE]: HLE\sceSas.cpp:123 Ignoring invalid VAG audio address 00000000
43:33:845 user_main    E[HLE]: HLE\sceSas.cpp:123 Ignoring invalid VAG audio address 00000000
43:33:845 user_main    E[HLE]: HLE\sceSas.cpp:123 Ignoring invalid VAG audio address 00000000
43:33:846 user_main    E[HLE]: HLE\sceSas.cpp:123 Ignoring invalid VAG audio address 00000000
43:33:846 user_main    E[HLE]: HLE\sceSas.cpp:123 Ignoring invalid VAG audio address 00000000
43:33:846 user_main    E[HLE]: HLE\sceSas.cpp:123 Ignoring invalid VAG audio address 00000000
43:33:846 user_main    E[HLE]: HLE\sceSas.cpp:123 Ignoring invalid VAG audio address 00000000
43:33:846 user_main    E[HLE]: HLE\sceSas.cpp:123 Ignoring invalid VAG audio address 00000000
43:33:846 user_main    E[HLE]: HLE\sceSas.cpp:123 Ignoring invalid VAG audio address 00000000
43:33:846 user_main    E[HLE]: HLE\sceSas.cpp:123 Ignoring invalid VAG audio address 00000000
43:33:846 user_main    E[HLE]: HLE\sceSas.cpp:123 Ignoring invalid VAG audio address 00000000
43:33:846 user_main    E[HLE]: HLE\sceSas.cpp:123 Ignoring invalid VAG audio address 00000000
43:33:846 user_main    E[HLE]: HLE\sceSas.cpp:123 Ignoring invalid VAG audio address 00000000
43:33:846 user_main    E[HLE]: HLE\sceSas.cpp:123 Ignoring invalid VAG audio address 00000000
43:34:029 user_main    I[HLE]: HLE\sceKernelThread.cpp:1839 337=sceKernelCreateThread(name=StreamMgr, entry=08b95e8c, prio=51, stacksize=8192)
43:34:029 user_main    I[HLE]: HLE\sceKernelThread.cpp:1882 sceKernelStartThread(thread=337, argSize=4, argPtr=09fff630)
43:34:192 user_main    I[HLE]: GLES\Framebuffer.cpp:411 Creating FBO for 00044000 : 480 x 272 x 0
43:34:206 user_main    I[HLE]: GLES\Framebuffer.cpp:411 Creating FBO for 00000000 : 480 x 272 x 0
43:34:352 user_main    W[HLE]: HLE\sceMpeg.cpp:337 sceMpegInit()
43:34:353 user_main    E[FileSys]: FileSystems\ISOFileSystem.cpp:330 File LOGO.PMF not found
43:34:353 user_main    E[HLE]: HLE\sceIo.cpp:1213 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/VIDEOS/NTSC/PSP01/LOGO.PMF, 00008001, 00000000) - file not found
43:34:354 user_main    I[HLE]: HLE\sceMpeg.cpp:417 0861a310=sceMpegCreate(08ce77c4, 0861a2e0, 65536, 08d62f38, 512, 0, 0)
43:34:355 user_main    I[ME]: HLE\sceMpeg.cpp:286 Stream offset: 2048, Stream size: 0x4A9000
43:34:355 user_main    I[ME]: HLE\sceMpeg.cpp:287 First timestamp: 90000, Last timestamp: 3198105
43:34:355 user_main    I[ME]: HLE\sceMpeg.cpp:286 Stream offset: 2048, Stream size: 0x4A9000
43:34:355 user_main    I[ME]: HLE\sceMpeg.cpp:287 First timestamp: 90000, Last timestamp: 3198105
43:41:228 user_main    E[HLE]: HLE\sceMpeg.cpp:708 sceMpegAvcDecodeStop(08ce77c4, 00000200, 09fff5d4, 09fff5d0)
43:41:228 user_main    W[HLE]: HLE\sceMpeg.cpp:1240 UNIMPL sceMpegFlushAllStream(08ce77c4)
43:41:228 user_main    E[HLE]: HLE\sceMpeg.cpp:1092 sceMpegFinish(...)
43:43:943 user_main    I[HLE]: HLE\scePower.cpp:260 333=scePowerGetPllClockFrequencyInt()
43:44:356 Music Stream I[HLE]: HLE\sceAtrac.cpp:1073 sceAtracSetDataAndGetID(08d77b10, 00020000)
43:44:356 Music Stream W[HLE]: HLE\sceAtrac.cpp:1003 This is an atrac3+ audio
43:44:734 Music Stream I[HLE]: HLE\sceAtrac.cpp:1058 sceAtracSetData(0, 08d77b10, 00020000)
43:44:748 Music Stream W[HLE]: HLE\sceAtrac.cpp:1003 This is an atrac3+ audio
43:44:764 Music Stream I[HLE]: HLE\sceAtrac.cpp:1115 sceAtracSetLoopNum(0, -1)
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05-30-2013, 04:42 PM
Post: #5
RE: WALL-E
Ok now crashing when it tries to pop up save dialog
Log is after Music Stream I[HLE]: HLE\sceAtrac.cpp:1115 sceAtracSetLoopNum(0, -1)

37:22:434 user_main I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(08d63458)
37:22:434 user_main I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
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06-02-2013, 09:45 AM (This post was last modified: 06-02-2013 09:47 AM by sfageas.)
Post: #6
RE: WALL-E
Edit : videos are flickering
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06-05-2013, 02:10 PM
Post: #7
RE: WALL-E
Now its crashing a bit after intro with channel not reserved message


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06-05-2013, 08:26 PM
Post: #8
RE: WALL-E
It hangs on Savedialog message without the channel not reserved now
v0.7.6-1137-g44042b0
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08-26-2013, 08:41 PM
Post: #9
RE: WALL-E
Still crashing


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01-31-2014, 01:21 AM (This post was last modified: 01-31-2014 01:21 AM by sum2012.)
Post: #10
RE: WALL-E
v0.9.6-691
crash in texture.cpp


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.zip  ppssppinfo_and_debug.zip (Size: 627.54 KB / Downloads: 210)

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01-31-2014, 01:27 AM
Post: #11
RE: WALL-E
Wow, is this a stack/heap overflow or something? `this` is null.

Unknown GetPointer 00000000 PC 08ba11a0 LR 08ba11a0

Probably not good. Seems to then crash right after savedata.... with a blank name?

I bet there are bugs there...

-[Unknown]
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03-23-2014, 11:10 AM
Post: #12
RE: WALL-E
Update debug log to
v0.9.8-55-g66bf54e


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.zip  ppssppdebuglog.zip (Size: 263.34 KB / Downloads: 208)

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03-23-2014, 01:06 PM
Post: #13
RE: WALL-E
@[Unknown]
Now crash another screen
   
   
Do check inAddr == 0 in SasInstance::Mix is correctly to solve ?

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03-23-2014, 02:20 PM
Post: #14
RE: WALL-E
No, inAddr is extremely frequently 0. In most games in fact. It is rarely non zero.

Where is it crashing?

It called savedata right before that. And the new sizes thing too.

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03-23-2014, 02:50 PM (This post was last modified: 03-23-2014 03:09 PM by sum2012.)
Post: #15
RE: WALL-E
It is in loading screen.
edit:I do not see a saving message
(03-23-2014 02:20 PM)[Unknown] Wrote:  No, inAddr is extremely frequently 0. In most games in fact. It is rarely non zero.

Where is it crashing?
(skip)
-[Unknown]

@[Unknown]
I have found something from JPCSP emulator

Code:
23:57:19  WARN hle.sceSasCore - user_main - __sceSasSetVoice invalid size 0x00000000
23:57:37 DEBUG hle.sceUtility - user_main - sceUtilitySavedataInitStart paramsAddr=0x08D63458
23:57:37  INFO hle.sceUtility - user_main - sceUtilitySavedataInitStart 0x08D63458-0x08D73457: Address 0x08D63458, mode=8(SIZES), gameName=, saveName=, fileName=, secureVersion=-1
23:57:37  WARN hle.sceUtility - user_main - sceUtilitySavedataInitStart invalid parameter size 65535
I also attach JPCSPTrace log.

Does PPSSPP have "invalid parameter size" check in sceUtilitySavedataInitStart ?


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.zip  JPCSPTracelog.zip (Size: 76.48 KB / Downloads: 199)
.txt  JPCSPlog.txt (Size: 19.94 KB / Downloads: 266)

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