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Monster Hunter Portable 3rd HD VER
08-11-2013, 01:34 PM
Post: #331
RE: Monster Hunter Portable 3rd HD VER
Nice one i'll delete that asap, cheers for the quick reply Wink
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08-11-2013, 06:49 PM (This post was last modified: 08-11-2013 07:29 PM by monsterhunterfan.)
Post: #332
RE: Monster Hunter Portable 3rd HD VER
somehow i manage to get EBOOT.PBP my problem now is how to convert it to iso anyone can help me please

UPDATE:Nevermind i already got the answer Smile

thank you so much guys for all your help at last i can already play it in english language
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08-12-2013, 11:16 PM
Post: #333
RE: Monster Hunter Portable 3rd HD VER
Hi! I have a problem Sad After character's creation the emulator make this:
[Image: zJaWAu5.jpg]
It works till selection of the save, after it makes this... What is the problem? O:

PS: Sorry for the bad English, but I am Italian
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08-12-2013, 11:25 PM
Post: #334
RE: Monster Hunter Portable 3rd HD VER
(08-12-2013 11:16 PM)Alkeox Wrote:  Hi! I have a problem Sad After character's creation the emulator make this:
It works till selection of the save, after it makes this... What is the problem? O:

PS: Sorry for the bad English, but I am Italian

Are you trying to run monster hunter portable 3rd or 3rdHD (PS3 remaster)? As for now PPSSPP can run only the latter due to a function not implemented yet. That black screen could be caused by the intro/ending movies, you can skip that by pressing select. If you are experiencing the issue ingame then it would be wise to tell us the specs of your pc.

Since English is not my first language sorry for some misspelling on my posts
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08-12-2013, 11:29 PM
Post: #335
RE: Monster Hunter Portable 3rd HD VER
Ops... Sorry XD I don't skip the intro with select... Thanks you! Now I can play MHP3rd after MH3 and MHFU Big Grin
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08-12-2013, 11:34 PM
Post: #336
RE: Monster Hunter Portable 3rd HD VER
(08-12-2013 11:29 PM)Alkeox Wrote:  Ops... Sorry XD I don't skip the intro with select... Thanks you! Now I can play MHP3rd after MH3 and MHFU Big Grin

Don't worry, you are welcome Smile

Since English is not my first language sorry for some misspelling on my posts
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08-13-2013, 03:37 AM
Post: #337
RE: Monster Hunter Portable 3rd HD VER
(08-08-2013 10:10 AM)darkjoe16 Wrote:  
(08-08-2013 10:01 AM)daxtsu Wrote:  You didn't mention what graphics card you have, nor if you've gone through the performance boosting guide.

thnaks daxtsu, i'll hope it gonna workin...

wow dude!, that's a really sticky thread for boosting the performance on low spec computer, thanks a lot!

Operating System : Win8 Pro 32-bit, based on x64 Procie
Motherboard : ECS G41T-R3V1.0A
Processor : Pentium(R) Dual-Core CPU E5700 @ 3.00GHz x2 ~2992MHz (2 CPU's)
Memory : 4096MB RAM
VGA : Intel(R) G41 Express Chipset (1024 MB)
OpenGL : 5.1.2600.5512
Processor Codename : Wolfdale


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08-13-2013, 03:38 AM
Post: #338
RE: Monster Hunter Portable 3rd HD VER
Heh, hope it helped. No prob.

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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08-13-2013, 04:17 AM
Post: #339
RE: Monster Hunter Portable 3rd HD VER
(08-13-2013 03:38 AM)daxtsu Wrote:  Heh, hope it helped. No prob.

i got one question to ask, i've moved my savegame from ppsspp to jpcsp but when i play the game and load the savegame, it said game data corrupted, how to move it properly??

Operating System : Win8 Pro 32-bit, based on x64 Procie
Motherboard : ECS G41T-R3V1.0A
Processor : Pentium(R) Dual-Core CPU E5700 @ 3.00GHz x2 ~2992MHz (2 CPU's)
Memory : 4096MB RAM
VGA : Intel(R) G41 Express Chipset (1024 MB)
OpenGL : 5.1.2600.5512
Processor Codename : Wolfdale


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08-13-2013, 04:21 AM (This post was last modified: 08-13-2013 04:23 AM by TheDax.)
Post: #340
RE: Monster Hunter Portable 3rd HD VER
Moving saves between the two emulators is generally a Bad Idea™(because either PPSSPP or JPCSP is corrupting saves when going back and forth in some games, and I don't think anyone knows which is the culprit yet). If you absolutely must, make sure you have "Handle Savedata in Crypto mode" in JPCSP on, or whatever it's called. PPSSPP always encrypts its saves, afaik.

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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08-13-2013, 04:29 AM
Post: #341
RE: Monster Hunter Portable 3rd HD VER
(08-13-2013 04:21 AM)daxtsu Wrote:  Moving saves between the two emulators is generally a Bad Idea™(because either PPSSPP or JPCSP is corrupting saves when going back and forth in some games, and I don't think anyone knows which is the culprit yet). If you absolutely must, make sure you have "Handle Savedata in Crypto mode" in JPCSP on, or whatever it's called. PPSSPP always encrypts its saves, afaik.

damn, so the answer is no? thanks for explaination trough man...

Operating System : Win8 Pro 32-bit, based on x64 Procie
Motherboard : ECS G41T-R3V1.0A
Processor : Pentium(R) Dual-Core CPU E5700 @ 3.00GHz x2 ~2992MHz (2 CPU's)
Memory : 4096MB RAM
VGA : Intel(R) G41 Express Chipset (1024 MB)
OpenGL : 5.1.2600.5512
Processor Codename : Wolfdale


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08-13-2013, 04:31 AM
Post: #342
RE: Monster Hunter Portable 3rd HD VER
I never said it was no, just that if you HAVE to, make sure "Handle Savedata in Crypto mode" is ON in JPCSP.

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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08-21-2013, 07:08 PM (This post was last modified: 08-21-2013 07:11 PM by Archimedes.)
Post: #343
RE: Monster Hunter Portable 3rd HD VER
Hi! I am having a few issues with the game. Do you guys know how can I fix any of them?

1. Sound tearing in Yukumo village (it is very noticeable in sfx, actually it might only be the sfx that tears).

2. The butterflying texture thingy (very noticeable in the farm. Why butterflying? Because when I first saw that error in the game I mistook it for butterflies).
Screenshot: http://postimg.org/image/4nip0vi25/
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08-22-2013, 08:44 AM
Post: #344
RE: Monster Hunter Portable 3rd HD VER
About #2, what platform are you running the game on? Windows? If so, what GPU do you have, and what revision of the emu are you using? For me, in 9.1-15, on my NVidia 670, I have no such issue:

   

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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08-22-2013, 01:15 PM (This post was last modified: 08-22-2013 01:29 PM by Archimedes.)
Post: #345
RE: Monster Hunter Portable 3rd HD VER
Windows 8 64 bit, AMD 6870. I always use the latest rev, in this case v0.9.1-15 (it's still present). There are some times though when the issue is not present at all, same settings and all, very weird if you ask me.
It might be from the GPU, I heard there are problems with AMD GPUs in general.

EDIT:
So I made a little experiment and here is what I found out.
When I first start a instance of the emulator and start the game, the issue is not present, but here is the problem, you see, I like booting the game up in full screen. So? well let me tell you.
When I do that some little weird lines appear near the capcom and dolby logo. So what do I do? well I exit the game, not the emulator, and boot it again. TADA! lines are gone, but then the butterflying texture error appears.
So yea... story of my life.
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