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Dungeon Siege - Throne of Agony
12-15-2012, 07:26 PM (This post was last modified: 03-14-2013 04:42 PM by livisor.)
Post: #1
Dungeon Siege - Throne of Agony
DiscID: ULUS10177
ImageID: 0716.01
Version: v0.4 (2012/12/15) efd29ab75e
OS: Windows
Notes: Crashes after selecting "Create New Character".


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Intel Core i5-760 [email protected] / Hynix 1x2Gb + 1x4Gb DDR3-1333 / Zotac GeForce GTX 470 AMP! / Windows 7 SP1 RTM x86
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02-03-2013, 08:50 AM (This post was last modified: 02-03-2013 08:50 AM by slawomir.)
Post: #2
RE: [v0.4] Dungeon Siege - Throne of Agony
in version g50a9a00 ingame, but lost a lot of textures


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03-01-2013, 11:32 AM (This post was last modified: 03-01-2013 11:41 AM by slawomir.)
Post: #3
RE: [v0.4] Dungeon Siege - Throne of Agony
on Version v0.6-798-g28575d4 it's fully playable on PC 45-60 FPS, on Android works slower.

Please someone move this post to playable section , thx Smile

OS: Windows 7,Android
Device: Rooted Htc Sensation soft 4.0.3


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03-21-2013, 06:30 AM
Post: #4
RE: Dungeon Siege - Throne of Agony
the game does not work with version v0.7-182-g6073292, avatars are only visible ingame
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03-28-2013, 07:30 AM
Post: #5
RE: Dungeon Siege - Throne of Agony
work on android ( galaxy s3 4.1.2 ) , fps 45-60
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03-29-2013, 03:08 PM
Post: #6
RE: Dungeon Siege - Throne of Agony
(03-28-2013 07:30 AM)verylove Wrote:  work on android ( galaxy s3 4.1.2 ) , fps 45-60

which version u have? on my arc i see only avatars used last version.
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03-30-2013, 01:06 AM
Post: #7
RE: Dungeon Siege - Throne of Agony
(03-29-2013 03:08 PM)akai1994 Wrote:  
(03-28-2013 07:30 AM)verylove Wrote:  work on android ( galaxy s3 4.1.2 ) , fps 45-60

which version u have? on my arc i see only avatars used last version.

the last version
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03-30-2013, 03:50 PM
Post: #8
RE: Dungeon Siege - Throne of Agony
(03-30-2013 01:06 AM)verylove Wrote:  
(03-29-2013 03:08 PM)akai1994 Wrote:  
(03-28-2013 07:30 AM)verylove Wrote:  work on android ( galaxy s3 4.1.2 ) , fps 45-60

which version u have? on my arc i see only avatars used last version.

the last version
have u enabled buffered rendering? if i have enabled it the heroes are visible but so lags. and which version of the game you have?
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04-29-2013, 11:02 PM
Post: #9
RE: Dungeon Siege - Throne of Agony
The latest version
The game run smooth. 60 vps using android.
The gamr is playable.
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05-14-2013, 08:06 PM
Post: #10
RE: Dungeon Siege - Throne of Agony
it doesn't have minimap
even tho its working alright
but its same as going blind
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07-12-2013, 07:06 AM (This post was last modified: 07-24-2013 05:02 PM by Niobium.)
Post: #11
RE: Dungeon Siege - Throne of Agony
Title: Dungeon Siege - Throne Of Agony
Genre: Western RPG / Action RPG / Hack'n'slash / Dungeon crawler
Region: USA (NTSC)
Game ID: ULUS10177 [More detail]
Format: ISO & CSO
Version of PPSSPP: v0.8.1-536-gad5eba0
Emulation system: Windows XP SP3 32-bit
Compatibility: Playable (Player can complete game)
Review: Works well without extremely glitches, but with some tricky PPSSPP settings and problem with brightness.

Video:
Extremely well. Sound pure, speed normal, no artifacts.
Sound:
Good too - no distort or silence.
Graphic:
Textures and models works well, but some problem with graphic exist. Root of all graphics problem - Buffered Rendering (see below)
FPS:
Very good. 60 FPS in 99% of time. Sometimes decreasing of FPS occurs (Example - on a bridge in Stormhaven level)
Savestate:
Good. But crashes occurs in 10% of cases
In-game save:
Extremely well. No bugs found
DLC:
No DLC for this game
MISC:
Minimap and textures work.

Settings:
I.Quick review:
Code:
Buffered Rendering - off.
Hardware Transform - on.
Vertex Cashe - on.
Use VBO - off.
Frame skipping - off.
Simple 2X SSAA - off.
MipMapping - off. (seems no effect)
Vsync - off.
Texture Filtering - whatever you want.
Texture Scaling - off.

II.Detail rewiew:
Buffered Rendering - main problem of this game. Switching on occurs problem with minimap (see this and this pics). Next problem - can crash PPSSPP when option "Skip updating PSP memory" is off. Another problem - when Buffered Rendering is on player can't see global game map (instead of it player can see this picture). However switching Buffered Rendering off cause turn-brightness-off in some game's areas, like this. But switching Buffered Rendering on, in this areas cause screens glitches, like this, this, this and sometimes that. So, I think better to turn off Buffered Rendering. Turn this on if you not fear graphic's glithes that I discrebed above.
Hardware Transform - Switching this option on, cause decreasing FPS dramatically, however if player switch on Vertex Cashe option FPS increasing very big. So enable both option, in my opinion, very reasonable.
Vertex Cashe - See my comment above and turn this option on.
Use VBO - Have only one effect - decreasing FPS down. Do not use it.
Frame skipping - Enable this have no effect.
Simple 2X SSAA - Use only when Buffered Rendering is enable and you have fast PC.
MipMapping - Switching on and off in different areas - have no effect. So better to switch this off.
Vsync - Has some sound problems - so better to switching this off.
Texture Filtering - Change graphic a little. Compare on and off setting and choose best for you.
Texture Scaling - Seems no effect

Screenshots:
[Image: b9tx.th.jpg][Image: d995.th.jpg][Image: 44xh.th.jpg][Image: s0xp.th.jpg][Image: jmou.th.jpg]
[Image: 5fs4.th.jpg][Image: gnh2.th.jpg][Image: u3v5.th.jpg][Image: utgh.th.jpg][Image: mnuv.th.jpg]
[Image: 94e4.th.jpg][Image: 1p7g.th.jpg][Image: rejo.th.jpg][Image: kakb.th.jpg][Image: mol2.th.jpg]
[Image: 9ofu.th.jpg][Image: 2ip5.th.jpg][Image: rdjw.th.jpg][Image: pyb0.th.jpg]

Bugs and issues:
1) When player change category in the shop, image of coins distort in a half-second (See this pic)
2) Sometimes screens flickers (In 90% cause when player cast magic spell. This happen not often and do not annoying)
3) In some areas (around teleports - for example) screen brightness-off when Buffered Rendering is off.
4) Turning Buffered Rendering on occur problem with minimap (see this and this pics) and global map (check this picture)
5) When Buffered Rendering on, problems with graphic happens and artifacts occur (like this, this, this and sometimes that.)
6) Sometimes emulation crash without reason. See logs maybe this can help:
Code:
10:45:031 EmuThread.cpp:122 I[BOOT]: Done.
10:57:515 EmuScreen.cpp:58 I[BOOT]: Starting up hardware.
10:57:515 System.cpp:71 I[HLE]: PPSSPP v0.8.1-536-gad5eba0
10:57:515 MemArena.cpp:369 I[MM]: Found valid memory base at 18000000 after 93 tries.
10:57:515 MemMap.cpp:92 I[MM]: Memory system initialized. RAM at 0DCC0000 (mirror at 0 @ 20000000, uncached @ 20000000)
10:57:546 Loaders.cpp:132 I[LOAD]: Identifying file...
10:57:546 PSPLoaders.cpp:106 I[LOAD]: ULUS10177 : Dungeon Siege: Throne of Agony
10:57:562 PSPLoaders.cpp:174 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
10:57:562 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized
10:57:562 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O...
10:57:562 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\
10:57:562 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\
10:57:562 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\
10:57:562 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\
10:57:562 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path cheats
10:57:562 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists cheats
10:57:562 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\PSP\PPSSPP_STATE
10:57:562 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\PSP\PPSSPP_STATE
10:57:593 HLE\sceKernel.cpp:133 I[HLE]: Kernel initialized.
10:57:593 HLE\sceKernelModule.cpp:452 I[HLE]: Decrypting ~PSP file
10:57:656 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 1C800020
10:57:656 Util\BlockAllocator.cpp:359 I[HLE]: -----------
10:57:656 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
10:57:656 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08ae7300 size 002e3300 taken=1 tag=ELF
10:57:656 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08ae7300 - 0a000000 size 01518d00 taken=0 tag=(untitled)
10:57:656 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
10:57:703 HLE\sceKernelModule.cpp:554 I[LOAD]: Module s_app_name: 08a5c4c8 08a27a60 08a27a78
10:57:703 HLE\HLE.cpp:248 I[HLE]: Syscall (sceNetApDialogDummy,3811281e) unresolved, storing for later resolving
10:57:703 HLE\HLE.cpp:206 E[HLE]: Unknown module (invalid syscall)!
10:57:703 HLE\HLE.cpp:248 I[HLE]: Syscall (sceNetApDialogDummy,bb73ff67) unresolved, storing for later resolving
10:57:703 HLE\HLE.cpp:206 E[HLE]: Unknown module (invalid syscall)!
10:57:703 HLE\HLE.cpp:248 I[HLE]: Syscall (sceNetApDialogDummy,ca9be5bf) unresolved, storing for later resolving
10:57:703 HLE\HLE.cpp:206 E[HLE]: Unknown module (invalid syscall)!
10:57:703 HLE\HLE.cpp:248 I[HLE]: Syscall (sceNetApDialogDummy,f213be65) unresolved, storing for later resolving
10:57:703 HLE\HLE.cpp:206 E[HLE]: Unknown module (invalid syscall)!
10:57:703 HLE\sceKernelModule.cpp:721 I[HLE]: Exporting ent 0 named s_app_name, 2 funcs, 3 vars, resident 08a27f54
10:57:703 HLE\sceKernelModule.cpp:944 I[LOAD]: Module entry: 089c5d00
10:57:843 root         N[BOOT]: EmuScreen.cpp:102 Loading E:\Торренты\Complete\(CONSOLE PACK)\PSP\Dungeon Siege - Throne Of Agony.cso...
10:57:843 root         I[HLE]: HLE\sceKernelThread.cpp:1933 276=sceKernelCreateThread(name=user_main, entry=089c5e0c, prio=20, stacksize=122880)
10:57:843 root         I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
10:57:843 root         I[HLE]: HLE\sceKernelThread.cpp:2062 __KernelReturnFromThread: 0
10:57:843 user_main    I[HLE]: Util\BlockAllocator.cpp:359 -----------
10:57:843 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
10:57:843 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08ae7300 size 002e3300 taken=1 tag=ELF
10:57:843 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08ae7300 - 09f4a000 size 01462d00 taken=1 tag=UserSbrk
10:57:843 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09f4a000 - 09fe1c00 size 00097c00 taken=0 tag=(untitled)
10:57:843 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fe1c00 - 09fffc00 size 0001e000 taken=1 tag=stack/user_main
10:57:843 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
10:57:937 user_main    I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 095853d8, 156783580) - success
10:57:937 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 285=sceKernelCreateThread(name=vmem loader, entry=0888ce8c, prio=3f, stacksize=8192)
10:57:937 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=285, argSize=4, argPtr=09fff470)
10:58:421 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 288=sceKernelCreateThread(name=swap thread, entry=08833c28, prio=3f, stacksize=2048)
10:58:421 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=288, argSize=0, argPtr=00000000)
10:58:421 user_main    I[HLE]: HLE\sceKernelModule.cpp:447 ~SCE module, skipping header
10:58:421 user_main    I[HLE]: HLE\sceKernelModule.cpp:452 Decrypting ~PSP file
10:58:421 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
10:58:421 user_main    I[HLE]: HLE\sceKernelModule.cpp:1080 289=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/sc_sascore.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
10:58:421 user_main    I[HLE]: HLE\sceKernelModule.cpp:1113 sceKernelStartModule(289,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
10:58:421 user_main    I[HLE]: HLE\sceKernelModule.cpp:447 ~SCE module, skipping header
10:58:421 user_main    I[HLE]: HLE\sceKernelModule.cpp:452 Decrypting ~PSP file
10:58:421 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
10:58:421 user_main    I[HLE]: HLE\sceKernelModule.cpp:1080 290=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/audiocodec.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
10:58:421 user_main    I[HLE]: HLE\sceKernelModule.cpp:1113 sceKernelStartModule(290,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
10:58:421 user_main    I[HLE]: HLE\sceKernelModule.cpp:447 ~SCE module, skipping header
10:58:421 user_main    I[HLE]: HLE\sceKernelModule.cpp:452 Decrypting ~PSP file
10:58:421 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
10:58:421 user_main    I[HLE]: HLE\sceKernelModule.cpp:1080 291=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/libatrac3plus.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
10:58:421 user_main    I[HLE]: HLE\sceKernelModule.cpp:1113 sceKernelStartModule(291,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
10:58:421 user_main    I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08ae2e40, 256, 32, 0, 44100)
10:58:421 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 292=sceKernelCreateThread(name=sound thread, entry=088268a8, prio=10, stacksize=8192)
10:58:421 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=292, argSize=4, argPtr=09fff480)
10:58:671 swap thread  I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00000000 : 480 x 272 x 3
10:58:703 swap thread  I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00088000 : 480 x 272 x 3
11:00:125 user_main    I[HLE]: HLE\sceKernelModule.cpp:447 ~SCE module, skipping header
11:00:125 user_main    I[HLE]: HLE\sceKernelModule.cpp:452 Decrypting ~PSP file
11:00:125 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
11:00:125 user_main    I[HLE]: HLE\sceKernelModule.cpp:1082 294=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/videocodec.prx,flag=00000000,(...))
11:00:125 user_main    I[HLE]: HLE\sceKernelModule.cpp:1113 sceKernelStartModule(294,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
11:00:125 user_main    I[HLE]: HLE\sceKernelModule.cpp:447 ~SCE module, skipping header
11:00:125 user_main    I[HLE]: HLE\sceKernelModule.cpp:452 Decrypting ~PSP file
11:00:125 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
11:00:125 user_main    I[HLE]: HLE\sceKernelModule.cpp:1082 295=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/mpegbase.prx,flag=00000000,(...))
11:00:125 user_main    I[HLE]: HLE\sceKernelModule.cpp:1113 sceKernelStartModule(295,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
11:00:125 user_main    I[HLE]: HLE\sceKernelModule.cpp:447 ~SCE module, skipping header
11:00:125 user_main    I[HLE]: HLE\sceKernelModule.cpp:452 Decrypting ~PSP file
11:00:125 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
11:00:125 user_main    I[HLE]: HLE\sceKernelModule.cpp:1082 296=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/mpeg.prx,flag=00000000,(...))
11:00:125 user_main    I[HLE]: HLE\sceKernelModule.cpp:1113 sceKernelStartModule(296,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
11:00:125 user_main    I[HLE]: HLE\sceMpeg.cpp:347 sceMpegInit()
11:00:125 user_main    I[HLE]: HLE\sceMpeg.cpp:424 085f8630=sceMpegCreate(09ffe830, 085f8600, 65536, 09ffe834, 512, 0, 0)
11:00:140 user_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x1A9000
11:00:140 user_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 540450
11:00:140 user_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x1A9000
11:00:140 user_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 540450
11:00:140 user_main    I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(09ffe830, 0, 0)
11:00:140 user_main    I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(09ffe830, 1, 0)
11:00:140 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 301=sceKernelCreateThread(name=soundThread, entry=088224fc, prio=3d, stacksize=2048)
11:00:140 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=301, argSize=4, argPtr=09ffe95c)
11:00:140 user_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x1A9000
11:00:140 user_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 540450
11:00:171 idle0        I[HLE]: GLES\Framebuffer.cpp:1193 Destroying FBO for 00000000 : 480 x 272 x 3
11:00:171 idle0        I[HLE]: GLES\Framebuffer.cpp:1193 Destroying FBO for 00088000 : 480 x 272 x 3
11:02:500 user_main    E[HLE]: HLE\sceMpeg.cpp:679 sceMpegAvcDecodeStop(09ffe830, 00000200, 08a545c4, 09ffe7a8)
11:02:531 soundThread  I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0)
11:02:531 user_main    E[HLE]: HLE\sceMpeg.cpp:679 sceMpegAvcDecodeStop(09ffe830, 00000200, 08a545c4, 09ffe7f8)
11:02:531 user_main    W[HLE]: HLE\sceMpeg.cpp:1189 UNIMPL sceMpegFlushAllStream(09ffe830)
11:02:531 user_main    I[HLE]: HLE\sceMpeg.cpp:1041 sceMpegFinish(...)
11:02:531 user_main    I[HLE]: HLE\sceKernelModule.cpp:1212 sceKernelStopModule(00000128, 00000000, 00000000, 00000000, 00000000) - faking
11:02:531 user_main    I[HLE]: HLE\sceKernelModule.cpp:1273 sceKernelUnloadModule(296)
11:02:531 user_main    I[HLE]: HLE\sceKernelModule.cpp:1212 sceKernelStopModule(00000127, 00000000, 00000000, 00000000, 00000000) - faking
11:02:531 user_main    I[HLE]: HLE\sceKernelModule.cpp:1273 sceKernelUnloadModule(295)
11:02:531 user_main    I[HLE]: HLE\sceKernelModule.cpp:1212 sceKernelStopModule(00000126, 00000000, 00000000, 00000000, 00000000) - faking
11:02:531 user_main    I[HLE]: HLE\sceKernelModule.cpp:1273 sceKernelUnloadModule(294)
11:02:546 user_main    I[HLE]: HLE\sceKernelModule.cpp:447 ~SCE module, skipping header
11:02:546 user_main    I[HLE]: HLE\sceKernelModule.cpp:452 Decrypting ~PSP file
11:02:546 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
11:02:546 user_main    I[HLE]: HLE\sceKernelModule.cpp:1082 302=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/videocodec.prx,flag=00000000,(...))
11:02:546 user_main    I[HLE]: HLE\sceKernelModule.cpp:1113 sceKernelStartModule(302,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
11:02:546 user_main    I[HLE]: HLE\sceKernelModule.cpp:447 ~SCE module, skipping header
11:02:546 user_main    I[HLE]: HLE\sceKernelModule.cpp:452 Decrypting ~PSP file
11:02:546 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
11:02:546 user_main    I[HLE]: HLE\sceKernelModule.cpp:1082 303=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/mpegbase.prx,flag=00000000,(...))
11:02:546 user_main    I[HLE]: HLE\sceKernelModule.cpp:1113 sceKernelStartModule(303,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
11:02:546 user_main    I[HLE]: HLE\sceKernelModule.cpp:447 ~SCE module, skipping header
11:02:546 user_main    I[HLE]: HLE\sceKernelModule.cpp:452 Decrypting ~PSP file
11:02:546 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
11:02:546 user_main    I[HLE]: HLE\sceKernelModule.cpp:1082 304=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/mpeg.prx,flag=00000000,(...))
11:02:546 user_main    I[HLE]: HLE\sceKernelModule.cpp:1113 sceKernelStartModule(304,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
11:02:546 user_main    I[HLE]: HLE\sceMpeg.cpp:347 sceMpegInit()
11:02:546 user_main    I[HLE]: HLE\sceMpeg.cpp:424 085f8630=sceMpegCreate(09ffe830, 085f8600, 65536, 09ffe834, 512, 0, 0)
11:02:546 user_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0xDB800
11:02:546 user_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 528438
11:02:546 user_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0xDB800
11:02:546 user_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 528438
11:02:546 user_main    I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(09ffe830, 0, 0)
11:02:546 user_main    I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(09ffe830, 1, 0)
11:02:546 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 308=sceKernelCreateThread(name=soundThread, entry=088224fc, prio=3d, stacksize=2048)
11:02:546 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=308, argSize=4, argPtr=09ffe95c)
11:02:546 user_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0xDB800
11:02:546 user_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 528438
11:03:625 user_main    E[HLE]: HLE\sceMpeg.cpp:679 sceMpegAvcDecodeStop(09ffe830, 00000200, 08a545c4, 09ffe7a8)
11:03:656 soundThread  I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0)
11:03:656 user_main    E[HLE]: HLE\sceMpeg.cpp:679 sceMpegAvcDecodeStop(09ffe830, 00000200, 08a545c4, 09ffe7f8)
11:03:656 user_main    W[HLE]: HLE\sceMpeg.cpp:1189 UNIMPL sceMpegFlushAllStream(09ffe830)
11:03:656 user_main    I[HLE]: HLE\sceMpeg.cpp:1041 sceMpegFinish(...)
11:03:656 user_main    I[HLE]: HLE\sceKernelModule.cpp:1212 sceKernelStopModule(00000130, 00000000, 00000000, 00000000, 00000000) - faking
11:03:656 user_main    I[HLE]: HLE\sceKernelModule.cpp:1273 sceKernelUnloadModule(304)
11:03:656 user_main    I[HLE]: HLE\sceKernelModule.cpp:1212 sceKernelStopModule(0000012f, 00000000, 00000000, 00000000, 00000000) - faking
11:03:656 user_main    I[HLE]: HLE\sceKernelModule.cpp:1273 sceKernelUnloadModule(303)
11:03:656 user_main    I[HLE]: HLE\sceKernelModule.cpp:1212 sceKernelStopModule(0000012e, 00000000, 00000000, 00000000, 00000000) - faking
11:03:656 user_main    I[HLE]: HLE\sceKernelModule.cpp:1273 sceKernelUnloadModule(302)
11:03:656 user_main    I[HLE]: HLE\sceKernelModule.cpp:447 ~SCE module, skipping header
11:03:656 user_main    I[HLE]: HLE\sceKernelModule.cpp:452 Decrypting ~PSP file
11:03:656 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
11:03:656 user_main    I[HLE]: HLE\sceKernelModule.cpp:1082 309=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/videocodec.prx,flag=00000000,(...))
11:03:656 user_main    I[HLE]: HLE\sceKernelModule.cpp:1113 sceKernelStartModule(309,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
11:03:656 user_main    I[HLE]: HLE\sceKernelModule.cpp:447 ~SCE module, skipping header
11:03:656 user_main    I[HLE]: HLE\sceKernelModule.cpp:452 Decrypting ~PSP file
11:03:656 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
11:03:656 user_main    I[HLE]: HLE\sceKernelModule.cpp:1082 310=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/mpegbase.prx,flag=00000000,(...))
11:03:656 user_main    I[HLE]: HLE\sceKernelModule.cpp:1113 sceKernelStartModule(310,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
11:03:656 user_main    I[HLE]: HLE\sceKernelModule.cpp:447 ~SCE module, skipping header
11:03:656 user_main    I[HLE]: HLE\sceKernelModule.cpp:452 Decrypting ~PSP file
11:03:656 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
11:03:656 user_main    I[HLE]: HLE\sceKernelModule.cpp:1082 311=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/mpeg.prx,flag=00000000,(...))
11:03:656 user_main    I[HLE]: HLE\sceKernelModule.cpp:1113 sceKernelStartModule(311,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
11:03:656 user_main    I[HLE]: HLE\sceMpeg.cpp:347 sceMpegInit()
11:03:656 user_main    I[HLE]: HLE\sceMpeg.cpp:424 085f8630=sceMpegCreate(09ffe830, 085f8600, 65536, 09ffe834, 512, 0, 0)
11:03:656 user_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x57F800
11:03:656 user_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 1891800
11:03:656 user_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x57F800
11:03:656 user_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 1891800
11:03:656 user_main    I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(09ffe830, 0, 0)
11:03:656 user_main    I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(09ffe830, 1, 0)
11:03:656 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 315=sceKernelCreateThread(name=soundThread, entry=088224fc, prio=3d, stacksize=2048)
11:03:656 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=315, argSize=4, argPtr=09ffe95c)
11:03:671 user_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x57F800
11:03:671 user_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 1891800
11:05:359 user_main    E[HLE]: HLE\sceMpeg.cpp:825 UNIMPL sceMpegAvcDecodeFlush(09ffe830)
11:05:390 soundThread  I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0)
11:05:390 user_main    E[HLE]: HLE\sceMpeg.cpp:679 sceMpegAvcDecodeStop(09ffe830, 00000200, 08a545c4, 09ffe7f8)
11:05:390 user_main    W[HLE]: HLE\sceMpeg.cpp:1189 UNIMPL sceMpegFlushAllStream(09ffe830)
11:05:390 user_main    I[HLE]: HLE\sceMpeg.cpp:1041 sceMpegFinish(...)
11:05:390 user_main    I[HLE]: HLE\sceKernelModule.cpp:1212 sceKernelStopModule(00000137, 00000000, 00000000, 00000000, 00000000) - faking
11:05:390 user_main    I[HLE]: HLE\sceKernelModule.cpp:1273 sceKernelUnloadModule(311)
11:05:390 user_main    I[HLE]: HLE\sceKernelModule.cpp:1212 sceKernelStopModule(00000136, 00000000, 00000000, 00000000, 00000000) - faking
11:05:390 user_main    I[HLE]: HLE\sceKernelModule.cpp:1273 sceKernelUnloadModule(310)
11:05:390 user_main    I[HLE]: HLE\sceKernelModule.cpp:1212 sceKernelStopModule(00000135, 00000000, 00000000, 00000000, 00000000) - faking
11:05:390 user_main    I[HLE]: HLE\sceKernelModule.cpp:1273 sceKernelUnloadModule(309)
11:05:390 user_main    I[HLE]: HLE\sceKernelModule.cpp:447 ~SCE module, skipping header
11:05:390 user_main    I[HLE]: HLE\sceKernelModule.cpp:452 Decrypting ~PSP file
11:05:390 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
11:05:390 user_main    I[HLE]: HLE\sceKernelModule.cpp:1082 316=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/videocodec.prx,flag=00000000,(...))
11:05:390 user_main    I[HLE]: HLE\sceKernelModule.cpp:1113 sceKernelStartModule(316,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
11:05:390 user_main    I[HLE]: HLE\sceKernelModule.cpp:447 ~SCE module, skipping header
11:05:390 user_main    I[HLE]: HLE\sceKernelModule.cpp:452 Decrypting ~PSP file
11:05:390 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
11:05:390 user_main    I[HLE]: HLE\sceKernelModule.cpp:1082 317=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/mpegbase.prx,flag=00000000,(...))
11:05:390 user_main    I[HLE]: HLE\sceKernelModule.cpp:1113 sceKernelStartModule(317,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
11:05:390 user_main    I[HLE]: HLE\sceKernelModule.cpp:447 ~SCE module, skipping header
11:05:390 user_main    I[HLE]: HLE\sceKernelModule.cpp:452 Decrypting ~PSP file
11:05:390 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
11:05:390 user_main    I[HLE]: HLE\sceKernelModule.cpp:1082 318=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/mpeg.prx,flag=00000000,(...))
11:05:390 user_main    I[HLE]: HLE\sceKernelModule.cpp:1113 sceKernelStartModule(318,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
11:05:390 user_main    I[HLE]: HLE\sceMpeg.cpp:347 sceMpegInit()
11:05:390 user_main    I[HLE]: HLE\sceMpeg.cpp:424 085f8630=sceMpegCreate(09ffe830, 085f8600, 65536, 09ffe834, 512, 0, 0)
11:05:390 user_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x59D000
11:05:390 user_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 3750657
11:05:390 user_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x59D000
11:05:390 user_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 3750657
11:05:390 user_main    I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(09ffe830, 0, 0)
11:05:390 user_main    I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(09ffe830, 1, 0)
11:05:390 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 322=sceKernelCreateThread(name=soundThread, entry=088224fc, prio=3d, stacksize=2048)
11:05:390 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=322, argSize=4, argPtr=09ffe95c)
11:05:390 user_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x59D000
11:05:390 user_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 3750657
11:05:437 user_main    E[HLE]: HLE\sceMpeg.cpp:825 UNIMPL sceMpegAvcDecodeFlush(09ffe830)
11:05:468 soundThread  I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0)
11:05:468 user_main    E[HLE]: HLE\sceMpeg.cpp:679 sceMpegAvcDecodeStop(09ffe830, 00000200, 08a545c4, 09ffe7f8)
11:05:468 user_main    W[HLE]: HLE\sceMpeg.cpp:1189 UNIMPL sceMpegFlushAllStream(09ffe830)
11:05:468 user_main    I[HLE]: HLE\sceMpeg.cpp:1041 sceMpegFinish(...)
11:05:468 user_main    I[HLE]: HLE\sceKernelModule.cpp:1212 sceKernelStopModule(0000013e, 00000000, 00000000, 00000000, 00000000) - faking
11:05:468 user_main    I[HLE]: HLE\sceKernelModule.cpp:1273 sceKernelUnloadModule(318)
11:05:468 user_main    I[HLE]: HLE\sceKernelModule.cpp:1212 sceKernelStopModule(0000013d, 00000000, 00000000, 00000000, 00000000) - faking
11:05:468 user_main    I[HLE]: HLE\sceKernelModule.cpp:1273 sceKernelUnloadModule(317)
11:05:468 user_main    I[HLE]: HLE\sceKernelModule.cpp:1212 sceKernelStopModule(0000013c, 00000000, 00000000, 00000000, 00000000) - faking
11:05:468 user_main    I[HLE]: HLE\sceKernelModule.cpp:1273 sceKernelUnloadModule(316)
11:05:625 user_main    I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
11:05:625 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 323=sceKernelCreateThread(name=stream thread, entry=08826ea8, prio=11, stacksize=16384)
11:05:625 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=323, argSize=1036, argPtr=08a82ec0)
11:05:640 stream threa I[HLE]: HLE\sceAtrac.cpp:1201 0=sceAtracSetDataAndGetID(08a54e80, 00020000)
11:05:640 stream threa W[HLE]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio
11:05:640 stream threa I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
11:05:640 swap thread  I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00000000 : 480 x 272 x 3
11:05:640 idle0        I[HLE]: GLES\Framebuffer.cpp:1177 Decimating FBO for 00000000 (480 x 272 x 3), age 1260
11:05:640 idle0        I[HLE]: GLES\Framebuffer.cpp:1177 Decimating FBO for 00088000 (480 x 272 x 3), age 1260
11:05:656 swap thread  I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00088000 : 480 x 272 x 3
11:08:531 user_main    I[HLE]: HLE\scePower.cpp:222 sceKernelVolatileMemUnlock(0)
11:08:531 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\PSP\SAVEDATA\ULUS101770\ICON0.PNG (/PSP/SAVEDATA/ULUS101770/ICON0.PNG)
11:08:546 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\PSP\SAVEDATA\ULUS101770\PARAM.SFO (/PSP/SAVEDATA/ULUS101770/PARAM.SFO)
11:08:546 user_main    I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08ae66a8)
11:08:546 user_main    I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 4
11:10:515 user_main    I[HLE]: Dialog\SavedataParam.cpp:458 Loading file with size 330480 in ms0:/PSP/SAVEDATA/ULUS101770/DATA.BIN
11:10:515 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\PSP\SAVEDATA\ULUS101770\DATA.BIN (/PSP/SAVEDATA/ULUS101770/DATA.BIN)
11:10:515 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\PSP\SAVEDATA\ULUS101770\PARAM.SFO (/PSP/SAVEDATA/ULUS101770/PARAM.SFO)
11:10:515 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\PSP\SAVEDATA\ULUS101770\PARAM.SFO (/PSP/SAVEDATA/ULUS101770/PARAM.SFO)
11:12:312 user_main    I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09fff530, 167769396) - success
11:13:000 stream threa I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0)
11:13:000 user_main    I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
11:18:187 user_main    I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
11:18:203 user_main    I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
11:18:203 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 325=sceKernelCreateThread(name=stream thread, entry=08826ea8, prio=11, stacksize=16384)
11:18:203 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=325, argSize=1036, argPtr=08a82ec0)
11:18:203 stream threa I[HLE]: HLE\sceAtrac.cpp:1201 0=sceAtracSetDataAndGetID(08a54e80, 00020000)
11:18:203 stream threa W[HLE]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio
11:18:203 stream threa I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 237568, 09fdce2c)
11:18:203 stream threa I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
11:18:203 stream threa I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 237568, 131072, 0)
11:18:203 stream threa I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
11:52:687 swap thread  W[HLE]: GLES\DisplayListInterpreter.cpp:820 Unsupported alphatest mask: 20
11:52:687 swap thread  I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 10198000 : 480 x 272 x 3
11:52:703 swap thread  I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 201a0000 : 480 x 272 x 3
11:52:750 idle0        E[MM]: MemmapFunctions.cpp:57 Unknown GetPointer 54198000 PC 08833a54 LR 08000024
7) Sometimes heavy FPS problem occurs (bridge in Stormhaven level)
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07-12-2013, 05:22 PM
Post: #12
RE: Dungeon Siege - Throne of Agony
Сonfirming that the game fully playble. This is screens from final battle and unlocked elite mode (this one opening when game completed)
[Image: pjgl.th.jpg][Image: wg63.th.jpg][Image: j4zn.th.jpg][Image: byqa.th.jpg]
Updated my post
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12-02-2013, 08:35 PM
Post: #13
RE: Dungeon Siege - Throne of Agony
for now the game crashes with JIT on

Samsung Captivate, Android 2.3.5 SAUROM, Corn Kernel v701
Fly Evo Chic 3, Android 4.4.2 Stock, improved stock kernel
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12-03-2013, 02:47 AM
Post: #14
RE: Dungeon Siege - Throne of Agony
Does it help if you turn Fast Memory off?

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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12-03-2013, 10:37 AM (This post was last modified: 12-03-2013 10:44 AM by vitality19.)
Post: #15
RE: Dungeon Siege - Throne of Agony
(12-03-2013 02:47 AM)daxtsu Wrote:  Does it help if you turn Fast Memory off?

No, it doesn't help. And it doesn't crash right away, but before character select screen. The issue is similar with the first post in this thread.

The game crashes starting with this build: v0.9.5-464-g9f5402c (2013-11-17 14:17:13 Use hardware half-to-float on ARM when available.)

Samsung Captivate, Android 2.3.5 SAUROM, Corn Kernel v701
Fly Evo Chic 3, Android 4.4.2 Stock, improved stock kernel
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