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Tokimeki Memorial 4
12-14-2012, 09:34 AM (This post was last modified: 04-17-2013 12:02 PM by sfageas.)
Post: #1
Tokimeki Memorial 4
DiscID: NPJH50127
ImageID: 2055.001
Version: PPSSPP v0.4 13/12/2012 ffdc96a06a
OS: Windows
Notes: Hangs after the warning


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12-14-2012, 10:02 AM
Post: #2
RE: [v0.4] Tokimeki Memorial 4
Seems it want the data install and auto save things. The auto save part should work but data install is not coded.
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08-17-2013, 05:44 AM (This post was last modified: 09-05-2013 07:54 AM by REVIVE4563.)
Post: #3
RE: Tokimeki Memorial 4
It works now. I cleared 8 girls.
There are some graphic errors though.

               

BTW I think v0.8.1-1173 is best environment for Tokimeki Memorial 4.
Unfortunately it's getting worse little by little. Undecided
v0.8.1-1269 as the following version can't play the opening narration part and became unstable.

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08-19-2013, 12:11 PM
Post: #4
RE: Tokimeki Memorial 4
Moved to Ingame
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08-19-2013, 07:35 PM (This post was last modified: 08-19-2013 07:44 PM by REVIVE4563.)
Post: #5
RE: Tokimeki Memorial 4
-Hardware Transform
-Mipmapping
-Anti Aliasing
-Bufferd Rendering
-Anisotropic Filtering 16x

v0.8.1-1173 : No problem to play opening narration, opening movie and gameplay, whether frame skipping is on or off. And game itself is stable.

v0.8.1-1682 : Fail to play opening narration part and movie then freezes, if you turn on frame skipping. If you turn it off or check "Auto", it fails to play narration part but movie part is ok and game itself is stable.

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09-05-2013, 07:37 AM
Post: #6
RE: Tokimeki Memorial 4
-Hardware Transform
-Mipmapping
-Anti Aliasing
-Bufferd Rendering
-Anisotropic Filtering 16x

v0.9.1-545 : At last, it can't play even opening FMV, whether frame skipping is on or off. Though gameplay itself is ok, after the freeze of about a minute.

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12-16-2013, 04:04 AM (This post was last modified: 12-16-2013 05:45 AM by aridapig.)
Post: #7
Tokimeki Memorial 4 (NPJH50127)
Title: Tokimeki Memorial 4
Genre: SLG
Region: JP
Format: ISO
Version: v0.9.6-77-g0116aa0
OS: Windows 7
Notes: The game graphics has been basically perfect,
Only figures a little problem

case:
Buffered Rendering mode
   
software rendering mode(Correct)
   


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12-16-2013, 11:46 AM
Post: #8
RE: Tokimeki Memorial 4
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing --- Windows 7 Professional SP1 x64
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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01-27-2014, 09:47 AM
Post: #9
RE: Tokimeki Memorial 4
I'm using android and there is no sound in this game. All other things seems to work correctly, but I haven't tried savegames. And it loads very slow though.
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03-02-2014, 12:27 PM (This post was last modified: 03-02-2014 12:28 PM by aridapig.)
Post: #10
RE: Tokimeki Memorial 4
try lastest version,
Portraits problem still not fix.


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04-25-2014, 02:10 PM (This post was last modified: 04-25-2014 02:13 PM by JadeTempleApprentice.)
Post: #11
RE: Tokimeki Memorial 4
Just tried the lastest version,v0.9.8-500-gb0e97a0
The portraits problem nearly fixed only in buffered rendering,and there's still some bugs of the sound.

And unstable frames when screen-changing...i think that the reason of the in-currect sound.
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07-17-2014, 01:41 PM
Post: #12
RE: Tokimeki Memorial 4
(03-02-2014 12:27 PM)aridapig Wrote:  try lastest version,
Portraits problem still not fix.

Yeah, actually major portraits problem remains even now.
I don't know what JadeTempleApprentice is saying but maybe he mentioned 2D picture at the very first scene.

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11-09-2014, 01:17 PM
Post: #13
RE: Tokimeki Memorial 4
My game freezes after character creation (after naming, DoB and blood type). Does anyone know why is it behaving like this?
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11-16-2014, 04:06 PM
Post: #14
RE: Tokimeki Memorial 4
   
WTF?Confused
Girls in the darkness.

version:v0.9.9.1-803-g47b731b

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12-30-2014, 09:43 AM
Post: #15
RE: Tokimeki Memorial 4
Title: Tokimeki Memorial 4
Genre: SLG
Region: JP
Format: ISO
Version: v0.9.9.1-1318-ga4924ff
OS: Windows 8.1 64bit
Notes: Portraits issue still not fix


Rendering Mode: Buffered rendering / Non-buffered Rendering(speedhack)
   

Rendering Mode: Read Framebuffers to Memory(CPU) / Read Framebuffers to Memory(GPU)
   
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