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Henrik ,, Optimization for Android ??
06-10-2013, 09:15 AM (This post was last modified: 06-10-2013 09:15 AM by VIRGIN KLM.)
Post: #19
RE: Henrik ,, Optimization for Android ??
(06-10-2013 06:51 AM)Henrik Wrote:  The audio mixer (and VAG decoder etc) is not running on a separate thread, neither is the Atrac3(+) decoder. When sceSasCore does hleDelay, we could hand off the work to a secondary thread and wait for it to be finished when the sceSasCore hleDelay returns, that'll get us a little bit of parallelism without any chance of anything breaking, I think. Same for any corresponding atrac3 decode function that does hleDelay.
Technicaly speaking, wouldn't things like the texture interpolator (and any quality improving method or anything that has little to do with straight emulation of PSP) be able to be moved to a different thread/core (simmilarly to Dolphin/PCSX2)?
This could speed up quite enough the emulator.
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RE: Henrik ,, Optimization for Android ?? - VIRGIN KLM - 06-10-2013 09:15 AM

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