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[v0.76]Daikoukai Jidai IV:Rota Nova
06-08-2013, 11:16 AM (This post was last modified: 06-15-2013 07:59 AM by sfageas.)
Post: #1
[v0.76]Daikoukai Jidai IV:Rota Nova
Title: Daikoukai Jidai IV:Rota Nova
Genre: SLG
Region: JP
Format: ISO
Version: v0.76-1192
OS: Android,Windows
Compatibility:when intro CG is over , ppsspp can not run and exit .

Log is here:
Code:
05:33:551 EmuThread.cpp:75 I[BOOT]: Done.
05:39:130 EmuScreen.cpp:54 I[BOOT]: Starting up hardware.
05:39:130 System.cpp:70 I[HLE]: PPSSPP v0.7.6-1192-g30536fa
05:39:131 MemArena.cpp:369 I[MM]: Found valid memory base at 07800000 after 27 tries.
05:39:131 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0C000000 (mirror at 0 @ 0F800000, uncached @ 0F800000)
05:39:167 Loaders.cpp:103 I[LOAD]: Identifying file...
05:39:168 PSPLoaders.cpp:67 I[LOAD]: ULJM05096 : 大航海時代Ⅳ~ROTA NOVA~
05:39:169 PSPLoaders.cpp:132 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
05:39:169 HLE\sceKernelMemory.cpp:162 I[HLE]: Kernel and user memory pools initialized
05:39:170 HLE\sceIo.cpp:261 I[HLE]: Starting up I/O...
05:39:372 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path E:\PSP\ppsspp\memstick\
05:39:373 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists E:\PSP\ppsspp\memstick\
05:39:373 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path E:\PSP\ppsspp\flash0\
05:39:373 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists E:\PSP\ppsspp\flash0\
05:39:378 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Cheats
05:39:379 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Cheats
05:39:379 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path E:\PSP\ppsspp\memstick\PSP\PPSSPP_STATE
05:39:379 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists E:\PSP\ppsspp\memstick\PSP\PPSSPP_STATE
05:39:445 HLE\sceKernel.cpp:131 I[HLE]: Kernel initialized.
05:39:464 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 11800020
05:39:474 Util\BlockAllocator.cpp:359 I[HLE]: -----------
05:39:474 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
05:39:474 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08cd2800 size 004ce800 taken=1 tag=ELF
05:39:474 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08cd2800 - 0a000000 size 0132d800 taken=0 tag=(untitled)
05:39:478 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
05:39:548 HLE\sceKernelModule.cpp:546 I[LOAD]: Module dk4: 08a1b160 08994d74 08994d8c
05:39:549 HLE\sceKernelModule.cpp:715 I[HLE]: Exporting ent 0 named dk4, 2 funcs, 3 vars, resident 089951cc
05:39:549 HLE\sceKernelModule.cpp:938 I[LOAD]: Module entry: 08804128
05:39:975 root         N[BOOT]: EmuScreen.cpp:99 Loading E:\PSP\DK4_CN.ISO...
05:39:976 root         I[HLE]: HLE\sceKernelThread.cpp:1886 276=sceKernelCreateThread(name=user_main, entry=088041e4, prio=30, stacksize=524288)
05:39:976 root         I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
05:39:980 root         I[HLE]: HLE\sceKernelThread.cpp:2015 __KernelReturnFromThread: 0
05:39:982 user_main    I[HLE]: Util\BlockAllocator.cpp:359 -----------
05:39:982 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
05:39:982 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08cd2800 size 004ce800 taken=1 tag=ELF
05:39:982 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08cd2800 - 09ee7000 size 01214800 taken=1 tag=UserSbrk
05:39:982 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09ee7000 - 09f7fc00 size 00098c00 taken=0 tag=(untitled)
05:39:982 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09f7fc00 - 09fffc00 size 00080000 taken=1 tag=stack/user_main
05:39:982 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
05:39:983 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: ---------------------------------------MYSTERY HUNTING START
05:39:992 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 281=sceKernelCreateThread(name=th, entry=08808830, prio=32, stacksize=2048)
05:39:992 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=281, argSize=4, argPtr=09fff660)
05:39:993 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: Pad::Initialize
05:40:000 th           I[HLE]: HLE\sceKernelThread.cpp:2066 sceKernelExitDeleteThread(1)
05:40:001 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: Graphic::Initialize
05:40:001 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: Font::Initialize
05:40:030 user_main    I[HLE]: GLES\Framebuffer.cpp:432 Creating FBO for 00000000 : 480 x 272 x 3
05:40:080 user_main    I[HLE]: GLES\Framebuffer.cpp:432 Creating FBO for 00088000 : 480 x 272 x 3
05:40:504 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 304=sceKernelCreateThread(name=th, entry=0880975c, prio=10, stacksize=2093)
05:40:504 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=304, argSize=45, argPtr=089efb70)
05:40:504 th           I[HLE]: HLE\sceKernelModule.cpp:421 ~SCE module, skipping header
05:40:504 th           I[HLE]: HLE\sceKernelModule.cpp:426 Decrypting ~PSP file
05:40:504 th           I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 59, cannot decrypt module
05:40:504 th           I[HLE]: HLE\sceKernelModule.cpp:1053 305=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/Module/sc_sascore.prx,flag=00000000,(...))
05:40:504 th           I[HLE]: HLE\sceKernelThread.cpp:2033 sceKernelExitThread(305)
05:40:504 user_main    I[HLE]: HLE\sceKernelModule.cpp:1084 sceKernelStartModule(305,asize=00000000,aptr=00000000,retptr=09fff590,00000000):​ faked (undecryptable module)
05:40:504 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 306=sceKernelCreateThread(name=th, entry=0880975c, prio=10, stacksize=2093)
05:40:504 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=306, argSize=45, argPtr=089efbc4)
05:40:505 th           I[HLE]: HLE\sceKernelModule.cpp:421 ~SCE module, skipping header
05:40:505 th           I[HLE]: HLE\sceKernelModule.cpp:426 Decrypting ~PSP file
05:40:505 th           I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 59, cannot decrypt module
05:40:505 th           I[HLE]: HLE\sceKernelModule.cpp:1053 307=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/Module/audiocodec.prx,flag=00000000,(...))
05:40:505 th           I[HLE]: HLE\sceKernelThread.cpp:2033 sceKernelExitThread(307)
05:40:505 user_main    I[HLE]: HLE\sceKernelModule.cpp:1084 sceKernelStartModule(307,asize=00000000,aptr=00000000,retptr=09fff594,00000000):​ faked (undecryptable module)
05:40:505 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 308=sceKernelCreateThread(name=th, entry=0880975c, prio=10, stacksize=2096)
05:40:505 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=308, argSize=48, argPtr=089efc1c)
05:40:505 th           I[HLE]: HLE\sceKernelModule.cpp:421 ~SCE module, skipping header
05:40:505 th           I[HLE]: HLE\sceKernelModule.cpp:426 Decrypting ~PSP file
05:40:506 th           I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 5B, cannot decrypt module
05:40:506 th           I[HLE]: HLE\sceKernelModule.cpp:1053 309=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/Module/libatrac3plus.prx,flag=00000000,(...))
05:40:508 th           I[HLE]: HLE\sceKernelThread.cpp:2033 sceKernelExitThread(309)
05:40:508 user_main    I[HLE]: HLE\sceKernelModule.cpp:1084 sceKernelStartModule(309,asize=00000000,aptr=00000000,retptr=09fff598,00000000):​ faked (undecryptable module)
05:40:509 user_main    I[HLE]: HLE\sceSas.cpp:68 sceSasInit(08ccd6c0, 256, 32, 0, 44100)
05:40:510 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 312=sceKernelCreateThread(name=bgm_thread, entry=089486f8, prio=10, stacksize=16384)
05:40:510 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=312, argSize=0, argPtr=00000000)
05:40:510 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 313=sceKernelCreateThread(name=se_thread, entry=089487e4, prio=10, stacksize=4096)
05:40:510 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=313, argSize=0, argPtr=00000000)
05:47:182 user_main    I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(08a094d8)
05:47:182 user_main    I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
05:47:349 user_main    I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(08a094d8)
05:47:349 user_main    I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
05:48:517 bgm_thread   I[HLE]: HLE\sceKernelThread.cpp:2033 sceKernelExitThread(0)
05:48:518 se_thread    I[HLE]: HLE\sceKernelThread.cpp:2033 sceKernelExitThread(0)
05:48:518 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:445 Kernel: Bad object handle 312 (00000138)
05:48:518 user_main    E[HLE]: HLE\sceKernelThread.cpp:1204 __KernelGetWaitID ERROR: thread 312
05:48:518 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:445 Kernel: Bad object handle 312 (00000138)
05:48:518 user_main    E[HLE]: HLE\sceKernelThread.cpp:1190 __KernelGetWaitTimeoutPtr ERROR: thread 312
05:48:518 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:445 Kernel: Bad object handle 313 (00000139)
05:48:518 user_main    E[HLE]: HLE\sceKernelThread.cpp:1204 __KernelGetWaitID ERROR: thread 313
05:48:518 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:445 Kernel: Bad object handle 313 (00000139)
05:48:518 user_main    E[HLE]: HLE\sceKernelThread.cpp:1190 __KernelGetWaitTimeoutPtr ERROR: thread 313
05:48:519 user_main    I[HLE]: HLE\sceKernelModule.cpp:1183 sceKernelStopModule(00000135, 00000000, 00000000, 09fff5b0, 00000000) - faking
05:48:519 user_main    I[HLE]: HLE\sceKernelModule.cpp:1244 sceKernelUnloadModule(309)
05:48:519 user_main    I[HLE]: HLE\sceKernelModule.cpp:1183 sceKernelStopModule(00000133, 00000000, 00000000, 09fff5b4, 00000000) - faking
05:48:519 user_main    I[HLE]: HLE\sceKernelModule.cpp:1244 sceKernelUnloadModule(307)
05:48:519 user_main    I[HLE]: HLE\sceKernelModule.cpp:1183 sceKernelStopModule(00000131, 00000000, 00000000, 09fff5b8, 00000000) - faking
05:48:519 user_main    I[HLE]: HLE\sceKernelModule.cpp:1244 sceKernelUnloadModule(305)
05:48:520 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 320=sceKernelCreateThread(name=th, entry=0880975c, prio=10, stacksize=2093)
05:48:520 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=320, argSize=45, argPtr=089973e0)
05:48:520 th           I[HLE]: HLE\sceKernelModule.cpp:421 ~SCE module, skipping header
05:48:520 th           I[HLE]: HLE\sceKernelModule.cpp:426 Decrypting ~PSP file
05:48:520 th           I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 59, cannot decrypt module
05:48:520 th           I[HLE]: HLE\sceKernelModule.cpp:1053 321=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/Module/videocodec.prx,flag=00000000,(...))
05:48:520 th           I[HLE]: HLE\sceKernelThread.cpp:2033 sceKernelExitThread(321)
05:48:520 user_main    I[HLE]: HLE\sceKernelModule.cpp:1084 sceKernelStartModule(321,asize=00000000,aptr=00000000,retptr=09fff500,00000000):​ faked (undecryptable module)
05:48:520 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 322=sceKernelCreateThread(name=th, entry=0880975c, prio=10, stacksize=2093)
05:48:520 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=322, argSize=45, argPtr=08997414)
05:48:520 th           I[HLE]: HLE\sceKernelModule.cpp:421 ~SCE module, skipping header
05:48:520 th           I[HLE]: HLE\sceKernelModule.cpp:426 Decrypting ~PSP file
05:48:521 th           I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 59, cannot decrypt module
05:48:521 th           I[HLE]: HLE\sceKernelModule.cpp:1053 323=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/Module/audiocodec.prx,flag=00000000,(...))
05:48:521 th           I[HLE]: HLE\sceKernelThread.cpp:2033 sceKernelExitThread(323)
05:48:521 user_main    I[HLE]: HLE\sceKernelModule.cpp:1084 sceKernelStartModule(323,asize=00000000,aptr=00000000,retptr=09fff504,00000000):​ faked (undecryptable module)
05:48:521 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 324=sceKernelCreateThread(name=th, entry=0880975c, prio=10, stacksize=2091)
05:48:521 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=324, argSize=43, argPtr=08997444)
05:48:521 th           I[HLE]: HLE\sceKernelModule.cpp:421 ~SCE module, skipping header
05:48:521 th           I[HLE]: HLE\sceKernelModule.cpp:426 Decrypting ~PSP file
05:48:521 th           I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 59, cannot decrypt module
05:48:521 th           I[HLE]: HLE\sceKernelModule.cpp:1053 325=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/Module/mpegbase.prx,flag=00000000,(...))
05:48:521 th           I[HLE]: HLE\sceKernelThread.cpp:2033 sceKernelExitThread(325)
05:48:521 user_main    I[HLE]: HLE\sceKernelModule.cpp:1084 sceKernelStartModule(325,asize=00000000,aptr=00000000,retptr=09fff508,00000000):​ faked (undecryptable module)
05:48:521 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 326=sceKernelCreateThread(name=th, entry=0880975c, prio=10, stacksize=2087)
05:48:522 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=326, argSize=39, argPtr=08997470)
05:48:522 th           I[HLE]: HLE\sceKernelModule.cpp:421 ~SCE module, skipping header
05:48:522 th           I[HLE]: HLE\sceKernelModule.cpp:426 Decrypting ~PSP file
05:48:522 th           I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 5B, cannot decrypt module
05:48:522 th           I[HLE]: HLE\sceKernelModule.cpp:1053 327=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/Module/mpeg.prx,flag=00000000,(...))
05:48:522 th           I[HLE]: HLE\sceKernelThread.cpp:2033 sceKernelExitThread(327)
05:48:522 user_main    I[HLE]: HLE\sceKernelModule.cpp:1084 sceKernelStartModule(327,asize=00000000,aptr=00000000,retptr=09fff50c,00000000):​ faked (undecryptable module)
05:48:522 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 328=sceKernelCreateThread(name=th, entry=0880975c, prio=10, stacksize=2087)
05:48:522 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=328, argSize=39, argPtr=08997498)
05:48:522 th           I[HLE]: HLE\sceKernelModule.cpp:421 ~SCE module, skipping header
05:48:522 th           I[HLE]: HLE\sceKernelModule.cpp:426 Decrypting ~PSP file
05:48:522 th           I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 5B, cannot decrypt module
05:48:522 th           I[HLE]: HLE\sceKernelModule.cpp:1053 329=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/Module/psmf.prx,flag=00000000,(...))
05:48:523 th           I[HLE]: HLE\sceKernelThread.cpp:2033 sceKernelExitThread(329)
05:48:523 user_main    I[HLE]: HLE\sceKernelModule.cpp:1084 sceKernelStartModule(329,asize=00000000,aptr=00000000,retptr=09fff510,00000000):​ faked (undecryptable module)
05:48:523 user_main    I[HLE]: HLE\sceMpeg.cpp:339 sceMpegInit()
05:48:523 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: Loader GetData( 4 )
05:48:523 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:445 Kernel: Bad object handle 281 (00000119)
05:48:523 user_main    E[HLE]: HLE\sceKernelThread.cpp:2526 sceKernelWaitThreadEndCB - bad thread 281
05:48:524 user_main    I[HLE]: HLE\sceMpeg.cpp:420 0946da50=sceMpegCreate(08a33774, 0946da20, 65536, 08a33778, 512, 0, 0)
05:48:550 user_main    I[ME]: HLE\sceMpeg.cpp:283 Stream offset: 2048, Stream size: 0x5C000
05:48:550 user_main    I[ME]: HLE\sceMpeg.cpp:284 First timestamp: 90000, Last timestamp: 540450
05:48:550 user_main    I[HLE]: HLE\scePsmf.cpp:418 scePsmfSetPsmf(09fff4b0, 08cd3440)
05:48:550 user_main    I[HLE]: HLE\scePsmf.cpp:202 PSMF MPEG data found: id=e0, privid=00, epmoff=000000a2, epmnum=00000005, width=480, height=272
05:48:550 user_main    I[HLE]: HLE\scePsmf.cpp:211 PSMF private audio found: id=bd, privid=00, channels=2, freq=2
05:48:550 user_main    I[HLE]: HLE\scePsmf.cpp:486 scePsmfSpecifyStream(09fff4b0, 0)
05:48:551 user_main    I[HLE]: HLE\scePsmf.cpp:520 scePsmfGetCurrentStreamType(09fff4b0, 09fff500, 09fff504)
05:48:551 user_main    I[HLE]: HLE\scePsmf.cpp:492 scePsmfGetVideoInfo(09fff4b0, 09fff4e0)
05:48:551 user_main    I[HLE]: HLE\scePsmf.cpp:486 scePsmfSpecifyStream(09fff4b0, 1)
05:48:552 user_main    I[HLE]: HLE\scePsmf.cpp:520 scePsmfGetCurrentStreamType(09fff4b0, 09fff500, 09fff504)
05:48:552 user_main    I[HLE]: HLE\scePsmf.cpp:506 scePsmfGetAudioInfo(09fff4b0, 09fff4f0)
05:48:552 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 335=sceKernelCreateThread(name=th, entry=0880b5a0, prio=2e, stacksize=2048)
05:48:552 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 336=sceKernelCreateThread(name=th, entry=0880b7c4, prio=2f, stacksize=2048)
05:48:552 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 337=sceKernelCreateThread(name=th, entry=0880bbdc, prio=11, stacksize=2048)
05:48:553 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=335, argSize=0, argPtr=00000000)
05:48:553 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=336, argSize=0, argPtr=00000000)
05:48:553 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=337, argSize=0, argPtr=00000000)
05:48:587 th           I[HLE]: HLE\sceKernelThread.cpp:2033 sceKernelExitThread(0)
05:48:587 idle0        I[HLE]: GLES\Framebuffer.cpp:653 Destroying FBO for 00000000 : 480 x 272 x 3
05:48:588 idle0        I[HLE]: GLES\Framebuffer.cpp:653 Destroying FBO for 00088000 : 480 x 272 x 3
05:48:676 th           I[HLE]: GLES\Framebuffer.cpp:432 Creating FBO for 00088000 : 480 x 272 x 3
05:48:718 th           I[HLE]: GLES\Framebuffer.cpp:432 Creating FBO for 00000000 : 480 x 272 x 3
05:53:433 user_main    E[HLE]: HLE\sceMpeg.cpp:672 sceMpegAvcDecodeStop(08a33774, 00000200, 08a33870, 09fff50c)
05:53:549 th           I[HLE]: HLE\sceIo.cpp:541 stdout: frame count = 146
05:53:550 th           I[HLE]: HLE\sceIo.cpp:541 stdout: frame loss  = 2
05:53:550 th           I[HLE]: HLE\sceKernelThread.cpp:2033 sceKernelExitThread(0)
05:53:615 th           I[HLE]: HLE\sceIo.cpp:541 stdout: sound count = 107
05:53:615 th           I[HLE]: HLE\sceIo.cpp:541 stdout: sound delay = 0
05:53:615 th           I[HLE]: HLE\sceKernelThread.cpp:2033 sceKernelExitThread(0)
05:53:616 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: program end
05:53:620 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 338=sceKernelCreateThread(name=th, entry=08808830, prio=32, stacksize=2048)
05:53:620 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=338, argSize=4, argPtr=09fff530)
05:53:695 th           I[HLE]: HLE\sceKernelThread.cpp:2066 sceKernelExitDeleteThread(1)
06:03:816 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: Loader GetData( 5 )
06:03:816 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:445 Kernel: Bad object handle 338 (00000152)
06:03:816 user_main    E[HLE]: HLE\sceKernelThread.cpp:2526 sceKernelWaitThreadEndCB - bad thread 338
06:03:816 user_main    I[HLE]: HLE\sceMpeg.cpp:420 0946da50=sceMpegCreate(08a33774, 0946da20, 65536, 08a33778, 512, 0, 0)
06:03:832 user_main    I[ME]: HLE\sceMpeg.cpp:283 Stream offset: 2048, Stream size: 0x6CC000
06:03:833 user_main    I[ME]: HLE\sceMpeg.cpp:284 First timestamp: 90000, Last timestamp: 9360261
06:03:833 user_main    I[HLE]: HLE\scePsmf.cpp:418 scePsmfSetPsmf(09fff4b0, 0948a800)
06:03:833 user_main    I[HLE]: HLE\scePsmf.cpp:202 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272
06:03:833 user_main    I[HLE]: HLE\scePsmf.cpp:211 PSMF private audio found: id=bd, privid=00, channels=2, freq=2
06:03:833 user_main    I[HLE]: HLE\scePsmf.cpp:486 scePsmfSpecifyStream(09fff4b0, 0)
06:03:833 user_main    I[HLE]: HLE\scePsmf.cpp:520 scePsmfGetCurrentStreamType(09fff4b0, 09fff500, 09fff504)
06:03:833 user_main    I[HLE]: HLE\scePsmf.cpp:492 scePsmfGetVideoInfo(09fff4b0, 09fff4e0)
06:03:833 user_main    I[HLE]: HLE\scePsmf.cpp:486 scePsmfSpecifyStream(09fff4b0, 1)
06:03:833 user_main    I[HLE]: HLE\scePsmf.cpp:520 scePsmfGetCurrentStreamType(09fff4b0, 09fff500, 09fff504)
06:03:833 user_main    I[HLE]: HLE\scePsmf.cpp:506 scePsmfGetAudioInfo(09fff4b0, 09fff4f0)
06:03:833 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 347=sceKernelCreateThread(name=th, entry=0880b5a0, prio=2e, stacksize=2048)
06:03:833 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 348=sceKernelCreateThread(name=th, entry=0880b7c4, prio=2f, stacksize=2048)
06:03:833 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 349=sceKernelCreateThread(name=th, entry=0880bbdc, prio=11, stacksize=2048)
06:03:834 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=347, argSize=0, argPtr=00000000)
06:03:834 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=348, argSize=0, argPtr=00000000)
06:03:834 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=349, argSize=0, argPtr=00000000)
06:03:870 idle0        I[HLE]: GLES\Framebuffer.cpp:653 Destroying FBO for 00088000 : 480 x 272 x 3
06:03:870 idle0        I[HLE]: GLES\Framebuffer.cpp:653 Destroying FBO for 00000000 : 480 x 272 x 3
06:03:932 user_main    E[MM]: MemmapFunctions.cpp:58 Unknown GetPointer 001e0000 PC 0880c188 LR 0880c188


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06-08-2013, 11:36 AM
Post: #2
RE: [v0.76]Daikoukai Jidai IV:Rota Nova
Added to Compatibility list
And better use code tags for your logs or upload them to pastebin
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06-15-2013, 05:46 AM
Post: #3
RE: [v0.76]Daikoukai Jidai IV:Rota Nova
(06-08-2013 11:36 AM)sfageas Wrote:  Added to Compatibility list
And better use code tags for your logs or upload them to pastebin
Thanks for your work , now it can play in 0.76-1349 , please move it to playable games.
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06-15-2013, 07:58 AM
Post: #4
RE: [v0.76]Daikoukai Jidai IV:Rota Nova
Moved to Playable

If you want add some screenshots
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11-22-2013, 04:15 PM
Post: #5
RE: [v0.76]Daikoukai Jidai IV:Rota Nova
updated the compatibility list

Phone: Xiaomi Redmi Note 6 Pro 4/64GB

PC: Core i5 3470/8GB RAM/GTX 660 2GB/Windows 10 Pro x64
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02-23-2020, 03:57 PM (This post was last modified: 02-23-2020 04:03 PM by Entoged.)
Post: #6
RE: [v0.76]Daikoukai Jidai IV:Rota Nova
Hi

Back in 2016, I tested this game - everything plays normally, there are no glitches with graphics.
But - I played for 4 hours and noticed that there were problems with the sound.
Namely, when during a game I sail on a ship in the open sea, the game can reproduce various disasters - the appearance of a huge monster, a hurricane, heavy rain, etc.
So - when disasters appear, the sound begins to knock loudly. As soon as the disaster passes - and this is about 30 seconds, the sound returns to normal.

But today nothing has changed (

Can I ask you to try to fix this bug with sound in the next emulator releases?

thanks
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