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Some Graphics Issues
06-04-2013, 12:06 AM (This post was last modified: 06-04-2013 12:08 AM by [Unknown].)
Post: #7
RE: Some Graphics Issues
hasNormals means whether or not the vertex coordinates contained a normal (a lighting coordinate.)

For example, the coordinates can also contain colors (hasColor) and positions, as well as some other things like I think weights and stuff.

Before, we assumed that if the coordinates didn't specify lighting at all, this meant lighting should not be applied. However, we found a game that did expect lighting to be applied even when it did not provide a normal (it seemed to use a default one pretty clearly.)

I took a quick look at JPCSP for this question now:
https://code.google.com/p/jpcsp/source/b...hader.vert

It seems to apply lighting even when there is no normal specified, although I may be reading it wrong. That said, it seems to use the default coordinate vec3(1.0, 0.0, 0.0) (I assume that's x, y, z?) They seem to normalize it, which I'll be honest - I'm not sure what that means for a coordinate (I'm not great with 3D, I don't know the terminology and suck at trig.) But, it does not seem like applying lighting without normals is wrong.

We just have to figure out what is right.

-[Unknown]
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Messages In This Thread
Some Graphics Issues - GuilhermeGS2 - 06-03-2013, 02:54 AM
RE: Some Graphics Issues - [Unknown] - 06-03-2013, 05:49 AM
RE: Some Graphics Issues - GuilhermeGS2 - 06-03-2013, 10:17 AM
RE: Some Graphics Issues - Squall Leonhart - 06-03-2013, 02:16 PM
RE: Some Graphics Issues - solarmystic - 06-03-2013, 02:28 PM
RE: Some Graphics Issues - GuilhermeGS2 - 06-03-2013, 02:31 PM
RE: Some Graphics Issues - [Unknown] - 06-04-2013 12:06 AM
RE: Some Graphics Issues - grumpy_coder - 06-04-2013, 07:51 AM
RE: Some Graphics Issues - GuilhermeGS2 - 06-04-2013, 01:41 AM
RE: Some Graphics Issues - [Unknown] - 06-04-2013, 05:43 AM
RE: Some Graphics Issues - GuilhermeGS2 - 06-05-2013, 01:23 PM
RE: Some Graphics Issues - Lavish - 03-17-2017, 08:14 AM

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