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Metal Gear Solid Portable Ops
06-24-2013, 08:23 PM
Post: #16
RE: Metal Gear Solid Portable Ops
Yeah, the game still have missing textures, i was hoping that the new version of the emulator fix this, but i guess we all have to wait a little longer =)

Ps: tested with the version 0.8.v6, it seens any version higher than that one will corrupt the save game of the game.

That's all for now, see ya \o
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06-24-2013, 08:33 PM
Post: #17
RE: Metal Gear Solid Portable Ops
(06-24-2013 08:23 PM)sirquasenada Wrote:  Yeah, the game still have missing textures, i was hoping that the new version of the emulator fix this, but i guess we all have to wait a little longer =)

Ps: tested with the version 0.8.v6, it seens any version higher than that one will corrupt the save game of the game.

That's all for now, see ya \o

Try again with 0.8-46, should be fixed now.

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06-24-2013, 09:10 PM
Post: #18
RE: Metal Gear Solid Portable Ops
(06-24-2013 08:33 PM)solarmystic Wrote:  
(06-24-2013 08:23 PM)sirquasenada Wrote:  Yeah, the game still have missing textures, i was hoping that the new version of the emulator fix this, but i guess we all have to wait a little longer =)

Ps: tested with the version 0.8.v6, it seens any version higher than that one will corrupt the save game of the game.

That's all for now, see ya \o

Try again with 0.8-46, should be fixed now.

Hey pal, thanks for the heads up!

I will give it a try.
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06-25-2013, 01:20 AM
Post: #19
RE: Metal Gear Solid Portable Ops
Marged

Phone: Galaxy SII GT-I9100/Galaxy J7 J700M

PC: Intel Core i5 3470 3.2GHz/8GB DDR3 1600MHz/NVIDIA GTX 650 1GB GDDR5 128-bit/Windows 10 Pro x64
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06-25-2013, 04:12 PM (This post was last modified: 06-25-2013 04:17 PM by Ultimacloud123.)
Post: #20
RE: Metal Gear Solid Portable Ops
I came up with a temp solution to he Black-Out issue while playing. It seems when you aim with R into firs person it somehow fixes itself. I have yet to encounter it not fix itself with this method.

Also it seems with the Revision 8.54 that framerate got much slower for some od reason. Maybe it's just me but I don't think so.
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06-27-2013, 12:21 PM
Post: #21
RE: Metal Gear Solid Portable Ops
The black-out issue? What do you mean? Here in revision 0.8-36 i only have experienced black "flicker" in the screen, and it can be solved by unmarked the buffered render as soon as you can enter the gameplay. Then you can go through the game withouth any flicker in the screen.

The only real problem here is the missing textures of the ground and walls in indoors ambients, that's kind annoying, but hey, the emulator is for free, and i'am playing it full screen (god i hate this tiny little screens for gaiming @[email protected], besides my psp are in afterlife at this time anyway. lol)
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06-29-2013, 03:26 AM
Post: #22
RE: Metal Gear Solid Portable Ops
Does anyone have random crashing issues with this game? I get it on and off that I have to save literally after every mission jut to make sure I keep my progress.
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07-02-2013, 11:32 PM
Post: #23
RE: Metal Gear Solid Portable Ops
(06-29-2013 03:26 AM)Ultimacloud123 Wrote:  Does anyone have random crashing issues with this game? I get it on and off that I have to save literally after every mission jut to make sure I keep my progress.

I don't have this issues, but as you have said, keep saving between missions.
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07-04-2013, 07:01 PM
Post: #24
RE: Metal Gear Solid Portable Ops
Are the wall textures fixed?
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07-06-2013, 01:23 PM (This post was last modified: 07-06-2013 06:54 PM by lainiwaku.)
Post: #25
RE: Metal Gear Solid Portable Ops
ok guys, how you make portable ops playable ?
Since fews month i have exactely the same problem, i have try fews different build, few different config but still have the same probleme :

1) i launch the game
2) konami logo, then kojima production logo then konami logo, then kojima production logo then konami logo, then kojima production logo then konami logo, then kojima production logo then etc ...

EDIT : so i have try with the ULUS .iso version and i's work !
(i was using ULES .cso)
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07-06-2013, 07:49 PM
Post: #26
RE: Metal Gear Solid Portable Ops
(07-06-2013 01:23 PM)lainiwaku Wrote:  ok guys, how you make portable ops playable ?
Since fews month i have exactely the same problem, i have try fews different build, few different config but still have the same probleme :

1) i launch the game
2) konami logo, then kojima production logo then konami logo, then kojima production logo then konami logo, then kojima production logo then konami logo, then kojima production logo then etc ...

EDIT : so i have try with the ULUS .iso version and i's work !
(i was using ULES .cso)

Try turning you cso to the iso using psp iso compressor. CSO depending on how much its compressed can cause some issues since it's trying to search for the file. I had a similar problem with PO and ISO worked just fine. Maybe it's dependent on the game while in CSO form.
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07-19-2013, 09:11 AM (This post was last modified: 07-19-2013 09:13 AM by lainiwaku.)
Post: #27
RE: Metal Gear Solid Portable Ops
since some last update it make black screen flash even with bufferd rendering off
no probleme with the 8.1-579
i think it's appears near 8.1-6xx


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07-19-2013, 10:07 AM
Post: #28
RE: Metal Gear Solid Portable Ops
(07-19-2013 09:11 AM)lainiwaku Wrote:  since some last update it make black screen flash even with bufferd rendering off
no probleme with the 8.1-579
i think it's appears near 8.1-6xx



Confirmed, and reported on github here:-
https://github.com/hrydgard/ppsspp/issues/2438

Thanks for the report.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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07-20-2013, 02:03 PM
Post: #29
RE: Metal Gear Solid Portable Ops
Same with portable ops +

Moved to Ingame
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08-21-2013, 01:07 AM
Post: #30
RE: Metal Gear Solid Portable Ops
Reporting that the missing/invisible wall textures problem still exists in 0.9
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