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Performace loss after v. 0.7.6-162
04-29-2013, 07:44 AM
Post: #16
RE: Performace loss after v. 0.7.6-162
Should probably hide those two behind developer options...
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04-29-2013, 11:06 AM
Post: #17
RE: Performace loss after v. 0.7.6-162
(04-29-2013 07:26 AM)[Unknown] Wrote:  Strange. Can you try downloading the latest git build clean into a new directory (so that the ini file is brand new) and see if it still happens?

I will note, you could get really poor performance by turning on "stream VBO" or "display raw framebuffer" iirc. The latter was recently added as an option, one of those "here's a gun that always points at your own foot" sorts, but it has uses for some homebrew.

-[Unknown]

well,i have double check the setting and i don't tick that setting,for your information i download the emu at emucr and get the x86 version,right now i'm using mobile,couse my net is down for a while,but it seem mobile phone can't download from the git section/orphis server.i'm stuck for a while,i will wait emucr update,is there other place where i could get ppsspp dayly git using mobile.

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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04-29-2013, 01:54 PM
Post: #18
RE: Performace loss after v. 0.7.6-162
(04-28-2013 11:45 PM)GuilhermeGS2 Wrote:  The speed is back on last build(145).

Ops, not is 145, is 245 Big Grin

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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04-29-2013, 02:10 PM
Post: #19
RE: Performace loss after v. 0.7.6-162
Hmm, I don't know if emucr uses different compilation settings. It might be good just to compare against one of the git builds to be sure.

I'm not sure why those links wouldn't work for you...

-[Unknown]
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04-30-2013, 01:17 AM
Post: #20
RE: Performace loss after v. 0.7.6-162
I use my mobile phone to download the builds all the time it works fine, should be working for you as well, try checking your download section and make sure you have the download from unknown sources ticked in settings.
Hope I helped
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04-30-2013, 01:19 AM
Post: #21
RE: Performace loss after v. 0.7.6-162
I'm not sure if this is where to post, but I'm getting major slowdown coming from 266 to 273 on DBZ SB2 and Naruto Ultimate Ninja Impact. More textures are showing correctly and all, but it's slowing down. Running on Galaxy S1. I know it's going to be slow regardless with this phone, but it's running slower than what I usually got.
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04-30-2013, 05:07 AM
Post: #22
RE: Performace loss after v. 0.7.6-162
Well, if more is showing it's not entirely surprising that it could be slower.

That said I don't really see anything in between those two that should affect textures...

-[Unknown]
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