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PSPSeq
04-26-2013, 12:55 PM
Post: #1
PSPSeq
Info :


Audio Synthesis and Sequencing on the PSP

Notes for this version: New features in this release: - editable parameters on instruments - customizable instrument groupings - multiple loops/song sequence - tap tempo - multiple audio presets, new generators/fx - improvements and optimizations to many of the generators and fx - configurable step length - proper swing handling


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04-26-2013, 01:05 PM
Post: #2
RE: PSPSeq
Yar, great find. Is it just me in thinking the PSP has the best and most varied homebrew catalogue of any console/handheld, ever.
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04-26-2013, 01:21 PM
Post: #3
RE: PSPSeq
I spend a lot of time with homebrews with my psp Big Grin fun times
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08-20-2013, 08:36 PM
Post: #4
RE: PSPSeq
not letting me load songs or color presets? its like it can't read anything from the folder it's in. i'd appreciate it if anyone could help me with this.
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08-20-2013, 09:26 PM (This post was last modified: 08-20-2013 09:29 PM by sfageas.)
Post: #5
RE: PSPSeq
Confirmed.The program hangs when you try to load a song and console spam this message

Log :
Code:
http://pastebin.com/x56ydXf6


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08-27-2013, 08:19 PM
Post: #6
RE: PSPSeq
is this a problem on the pspseq side or the ppsspp side?
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11-30-2013, 01:47 AM
Post: #7
RE: PSPSeq
Slightly off topic but not entirely, has anyone been able to get Rhythm 8 to work? I think it's the better of the two PSP music Sequencers but upon boot there's no visuals but the audio is going perfectly and the game is still running.

Any ideas?
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11-30-2013, 05:16 AM
Post: #8
RE: PSPSeq
* have u tried changing rendering?
* like, non buffered, buferred, read buffer to cpu/gpu?

Reality is a Lovely Place, But i Wouldn't Wanna Live There..
• • gLoBe ~
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11-30-2013, 06:21 AM
Post: #9
RE: PSPSeq
I've answered him extensively here, so please continue discussion there.

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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11-30-2013, 06:48 AM
Post: #10
RE: PSPSeq
* oooh..
* sorry about that Smile

Reality is a Lovely Place, But i Wouldn't Wanna Live There..
• • gLoBe ~
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12-04-2013, 12:45 AM
Post: #11
RE: PSPSeq
Hmm, memory alloc failure, seems bad. Generally if it works on a PSP but not in PPSSPP, it's ultimately PPSSPP's fault.

I don't suppose there's source code available...

-[Unknown]
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