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ModNation Racers
04-18-2013, 06:34 PM
Post: #16
RE: Mod Nation Racers
Yeah, the game does run extremely slow.
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04-19-2013, 02:50 PM
Post: #17
RE: Mod Nation Racers
added to compatibility list

Phone: Galaxy J7 J700M @1.7GHz OC

PC: Intel Core i5 3470 3.2GHz/8GB DDR3 1600MHz/NVIDIA GTX 650 1GB GDDR5 128-bit/Windows 10 Pro x64
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07-04-2013, 10:04 AM
Post: #18
RE: Modnation racers
(04-06-2013 05:53 PM)adamhun94 Wrote:  on windows you can start a race, but everything (except the sky) is missing.

Tested on Galaxy S4 with the latest builds. Works fineBig Grin Can be moved to playable.
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03-14-2014, 12:59 AM
Post: #19
RE: Mod Nation Racers
still a bit slow
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03-14-2014, 04:38 AM (This post was last modified: 03-14-2014 04:46 AM by The Phoenix.)
Post: #20
Information RE: Mod Nation Racers
(03-14-2014 12:59 AM)POGO4LIFE Wrote:  still a bit slow
On which platform are you referring too, as on Windows 7 (x86) - using v0.9.7.2-250-gd374cf9

Its running FULL speed, 30 Fps...........

I first played a single player race, that worked perfectly..........
       
Then decided to try Career mode, raced through 3 races winning them all.
           
But it finally froze the game & emulator completely straight after the last screen shot. (Video) Huh
   
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03-14-2014, 08:33 AM
Post: #21
RE: Mod Nation Racers
It also freezes when you try to create a kart or a pilot in the studio. Maybe it's related.
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03-14-2014, 01:21 PM (This post was last modified: 03-15-2014 11:41 AM by The Phoenix.)
Post: #22
Information RE: Mod Nation Racers
(03-14-2014 08:33 AM)piau9000 Wrote:  It also freezes when you try to create a kart or a pilot in the studio. Maybe it's related.
Thanks for the heads up on that part of the game, never thought of trying that. Huh

Anyhow I created a Info Log until it crashes back to my Windows desktop.
Code:
09:54:135 EmuThread.cpp:120 I[BOOT]: Done.
09:54:907 Config.cpp:858 I[LOAD]: Version check: Already up to date, erasing any upgrade message
10:30:681 System.cpp:317 I[BOOT]: PPSSPP v0.9.7.2-258-ge020024 Windows 32 bit
10:30:683 MemArena.cpp:431 I[MM]: Found valid memory base at 0B400000 after 42 tries.
10:30:683 MemMap.cpp:125 I[MM]: Memory system initialized. RAM at 0BC20000 (mirror at 0 @ 13400000, uncached @ 13400000)
10:30:719 PSPLoaders.cpp:144 I[LOAD]: UCES01327 : ModNationâ„¢ Racers
10:30:719 PSPLoaders.cpp:183 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.OLD...
10:30:719 HLE\sceKernelMemory.cpp:428 I[KERNEL]: Kernel and user memory pools initialized
10:30:750 HLE\sceKernel.cpp:144 I[KERNEL]: Kernel initialized.
10:30:775 Util\BlockAllocator.cpp:381 I[HLE]: -----------
10:30:775 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
10:30:775 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08e00000 size 005fc000 taken=1 tag=ELF
10:30:775 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08e00000 - 0a000000 size 01200000 taken=0 tag=(untitled)
10:30:775 Util\BlockAllocator.cpp:387 I[HLE]: -----------
10:30:782 HLE\sceKernelModule.cpp:981 I[LOAD]: Module WO_Game: 00000000 08d3a7e0 08d3a7f8
10:30:782 HLE\sceKernelModule.cpp:654 W[LOAD]: Unknown syscall in known module: sceNpAuth 0x3f1c1f70
10:30:783 HLE\sceKernelModule.cpp:654 W[LOAD]: Unknown syscall in known module: sceNpAuth 0x5a3cb57a
10:30:783 HLE\sceKernelModule.cpp:654 W[LOAD]: Unknown syscall in known module: sceNpAuth 0xcd86a656
10:30:783 HLE\sceKernelModule.cpp:654 W[LOAD]: Unknown syscall in known module: sceNpAuth 0xd99455dd
10:30:908 HLE\sceKernelModule.cpp:1179 I[LOAD]: Exporting ent 0 named WO_Game, 2 funcs, 4 vars, resident 08d3ad74
10:30:908 HLE\sceKernelModule.cpp:1464 I[LOAD]: Module entry: 08804000
10:31:075 root         N[BOOT]: EmuScreen.cpp:126 Loading C:/Users/The Phoenix/Desktop/PSP Games/ModNation Racers.iso...
10:31:078 root         W[KERNEL]: HLE\sceKernelMemory.cpp:1217 sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010
10:31:078 root         I[KERNEL]: HLE\sceKernelThread.cpp:2136 276=sceKernelCreateThread(name=user_main, entry=08804114, prio=20, stacksize=20480)
10:31:078 root         I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffed0)
10:31:078 root         I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0
10:31:128 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 286=sceKernelCreateThread(name=TRC Reset System, entry=089e1ed4, prio=10, stacksize=32768)
10:31:128 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=286, argSize=0, argPtr=00000000)
10:31:129 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 291=sceKernelCreateThread(name=Main thread, entry=088076ec, prio=42, stacksize=65536)
10:31:129 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=291, argSize=0, argPtr=00000000)
10:31:131 Main thread  I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Running at 35.609001 ms
10:31:132 Main thread  I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: MainBootSeq::Start at 36.780003 ms
10:31:132 Main thread  I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: RenderManager::StartSpinner (delay=4.000000 s) at 36.898003 ms
10:31:133 Main thread  I[KERNEL]: HLE\sceKernelThread.cpp:2136 295=sceKernelCreateThread(name=Spinner Thread, entry=08cb4de0, prio=33, stacksize=8192)
10:31:133 Main thread  I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=295, argSize=4, argPtr=09ff29f0)
10:31:134 Main thread  I[UTIL]: Dialog\PSPSaveDialog.cpp:67 sceUtilitySavedataInitStart(09ff2420) : Mode = 11
10:31:322 Main thread  I[UTIL]: Dialog\PSPSaveDialog.cpp:67 sceUtilitySavedataInitStart(09ff2420) : Mode = 16
10:31:521 Main thread  I[UTIL]: Dialog\SavedataParam.cpp:536 Loading file with size 32 in ms0:/PSP/SAVEDATA/UCES01327P0000/USERLANG.BIN
10:31:522 Main thread  I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Loaded user language file
10:31:522 Main thread  I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: LoadBootAssetsCommon() at 442.424011 ms
10:31:523 Main thread  I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Beginning read of disc0:/PSP_GAME/USRDIR/DATA/BOOT/LOC/BOOTSEQ.DAM (2729088 bytes) at 442.768036 ms
10:31:553 Main thread  I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: LoadBootAssetsForLanguage(UKENGLISH) at 470.409027 ms
10:31:553 Main thread  I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Beginning read of disc0:/PSP_GAME/USRDIR/DATA/BOOT/LOC/BOOTSEQ_UKENGLISH.DAM (1284672 bytes) at 470.750031 ms
10:31:570 Main thread  I[KERNEL]: HLE\sceKernelThread.cpp:2136 298=sceKernelCreateThread(name=BootupSeq, entry=088082fc, prio=14, stacksize=98304)
10:31:570 Main thread  I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=298, argSize=0, argPtr=00000000)
10:31:571 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: VideoPlayer fileBuf Info: size(300), pctToSuspendGameIO(35)
10:31:571 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf:  About to BinkOpen movie from memory
10:31:572 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf:  Succeeded at BinkOpen
10:31:572 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Videoplayer: invalid audio track number (0)
10:31:589 Main thread  E[IO]: HLE\sceIo.cpp:1637 UNIMPL sceIoChangeAsyncPriority(-1, 52)
10:31:605 BootupSeq    I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 00000000 : 480 x 272 x 3
10:31:605 BootupSeq    W[SCEGE]: GLES\Framebuffer.cpp:820 FBO created from existing depthbuffer as color, 00000000/00000000 and 00000000/00000000
10:31:606 BootupSeq    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 17
10:31:609 BootupSeq    I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 00088000 : 480 x 272 x 3
10:31:609 BootupSeq    W[SCEGE]: GLES\Framebuffer.cpp:825 FBO using existing buffer as depthbuffer, 00088000/00000000 and 00000000/00000000
10:31:612 BootupSeq    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 20
10:32:331 Main thread  I[MODULE]: HLE\sceKernelModule.cpp:812 ~SCE module, skipping header
10:32:331 Main thread  I[MODULE]: HLE\sceKernelModule.cpp:825 Loading module sceFont_Library with version 0101
10:32:331 Main thread  I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
10:32:331 Main thread  I[MODULE]: HLE\sceKernelModule.cpp:1617 464=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/DATA/PRX/LIBFONT.PRX,flag=00000000,(...))
10:32:331 Main thread  I[MODULE]: HLE\sceKernelModule.cpp:1648 sceKernelStartModule(464,asize=00000000,aptr=00000000,retptr=09ff2a20,00000000):​ faked (undecryptable module)
10:32:332 Main thread  I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(768)
10:32:334 Main thread  I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(769)
10:32:362 Main thread  I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(770)
10:32:393 Main thread  I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(1280)
10:32:428 Main thread  I[IO]: HLE\sceIo.cpp:860 stdout: Kernel Memory After SystemRoot Create: TotalFreeMem:1789440  MaxFreeMem:1772032
10:32:428 Main thread  I[IO]: HLE\sceIo.cpp:860 stdout:
10:32:434 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread  W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:436 Main thread  I[SCESAS]: HLE\sceSas.cpp:104 sceSasInit(08dff100, 2048, 32, 0, 44100)
10:32:436 Main thread  I[KERNEL]: HLE\sceKernelThread.cpp:2136 470=sceKernelCreateThread(name=snd_tick_timer_thread, entry=08a6e0d4, prio=38, stacksize=4096)
10:32:436 Main thread  I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=470, argSize=0, argPtr=00000000)
10:32:437 Main thread  I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: snd_stream v1.10.2
10:32:437 Main thread  I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: , built Mar  5 2008 at 11:44:45
10:32:437 Main thread  I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Compiled against Scream v2.7.0
10:32:438 Main thread  I[KERNEL]: HLE\sceKernelThread.cpp:2136 471=sceKernelCreateThread(name=snd_stream_service_thread_0, entry=08a712e0, prio=11, stacksize=32768)
10:32:438 Main thread  I[KERNEL]: HLE\sceKernelThread.cpp:2136 472=sceKernelCreateThread(name=snd_stream_decode_thread_0, entry=08a7181c, prio=12, stacksize=32768)
10:32:438 Main thread  I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=471, argSize=4, argPtr=09ff29a0)
10:32:438 Main thread  I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=472, argSize=4, argPtr=09ff29a0)
10:32:438 Main thread  I[KERNEL]: HLE\sceKernelThread.cpp:2136 477=sceKernelCreateThread(name=snd_stream_service_thread_1, entry=08a712e0, prio=11, stacksize=32768)
10:32:438 Main thread  I[KERNEL]: HLE\sceKernelThread.cpp:2136 478=sceKernelCreateThread(name=snd_stream_decode_thread_1, entry=08a7181c, prio=12, stacksize=32768)
10:32:438 Main thread  I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=477, argSize=4, argPtr=09ff29a0)
10:32:438 Main thread  I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=478, argSize=4, argPtr=09ff29a0)
10:32:441 Main thread  I[IO]: HLE\sceIo.cpp:860 stdout: Kernel Memory Main Game Loop: TotalFreeMem:1654272  MaxFreeMem:1636864
10:32:441 Main thread  I[IO]: HLE\sceIo.cpp:860 stdout:
10:33:094 Main thread  W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
10:33:165 Main thread  I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: MainBootSeq::Stop at 2170.208008 ms
10:35:499 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf:  Closing video...
10:35:566 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: VideoPlayer::DeInitialize (poweroff = 0)
10:35:566 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: VideoPlayer fileBuf Info: size(300), pctToSuspendGameIO(35)
10:35:566 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf:  About to BinkOpen movie from memory
10:35:566 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf:  Succeeded at BinkOpen
10:35:566 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Videoplayer: invalid audio track number (0)
10:38:535 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf:  Closing video...
10:38:603 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: VideoPlayer::DeInitialize (poweroff = 0)
10:38:603 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: VideoPlayer fileBuf Info: size(300), pctToSuspendGameIO(35)
10:38:603 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf:  About to BinkOpen movie from memory
10:38:603 BootupSeq    I[KERNEL]: HLE\sceKernelThread.cpp:2136 576=sceKernelCreateThread(name=Bink audio thread, entry=08a72ea4, prio=e, stacksize=32768)
10:38:603 BootupSeq    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=576, argSize=0, argPtr=00000000)
10:38:604 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf:  Succeeded at BinkOpen
10:48:646 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf:  Closing video...
10:48:647 Bink audio t I[KERNEL]: HLE\sceKernelThread.cpp:2303 sceKernelExitDeleteThread(0)
10:48:647 BootupSeq    W[KERNEL]: hle\sceKernel.h:456 Kernel: Bad object handle 576 (00000240)
10:48:647 BootupSeq    E[KERNEL]: HLE\sceKernelThread.cpp:2761 sceKernelWaitThreadEnd - bad thread 576
10:48:647 BootupSeq    I[KERNEL]: HLE\sceKernelThread.cpp:2136 579=sceKernelCreateThread(name=Bink audio thread, entry=08a72ea4, prio=e, stacksize=32768)
10:48:647 BootupSeq    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=579, argSize=0, argPtr=00000000)
10:48:647 Bink audio t I[KERNEL]: HLE\sceKernelThread.cpp:2303 sceKernelExitDeleteThread(0)
10:48:647 BootupSeq    W[KERNEL]: hle\sceKernel.h:456 Kernel: Bad object handle 579 (00000243)
10:48:647 BootupSeq    E[KERNEL]: HLE\sceKernelThread.cpp:2761 sceKernelWaitThreadEnd - bad thread 579
10:48:712 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: VideoPlayer::DeInitialize (poweroff = 0)
10:48:712 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: VideoPlayer fileBuf Info: size(300), pctToSuspendGameIO(35)
10:48:712 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf:  About to BinkOpen movie from memory
10:48:712 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf:  Succeeded at BinkOpen
10:48:712 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Videoplayer: invalid audio track number (0)
10:52:883 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf:  Closing video...
10:52:916 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: VideoPlayer::DeInitialize (poweroff = 0)
10:52:916 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: VideoPlayer fileBuf Info: size(300), pctToSuspendGameIO(35)
10:52:916 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf:  About to BinkOpen movie from memory
10:52:916 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf:  Succeeded at BinkOpen
10:52:916 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Videoplayer: invalid audio track number (0)
11:07:452 BootupSeq    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 22 fs 23
11:08:115 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf:  Closing video...
11:08:148 BootupSeq    I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: VideoPlayer::DeInitialize (poweroff = 0)
11:08:148 BootupSeq    I[KERNEL]: HLE\sceKernelThread.cpp:2303 sceKernelExitDeleteThread(0)
11:08:150 Main thread  W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:08:150 Main thread  W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:08:179 Main thread  W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:08:179 Main thread  W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:08:250 Main thread  W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:08:250 Main thread  W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:08:252 Main thread  W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:08:278 Main thread  W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:08:399 idle0        I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 00044000 : 480 x 272 x 1
11:08:399 idle0        W[G3D]: GLES\TextureCache.cpp:216 Render to texture with different formats 1 != 3
11:08:404 idle0        I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 25 fs 26
11:08:406 idle0        I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 28 fs 29
11:08:407 idle0        I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 28 fs 31
11:08:408 idle0        I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 33 fs 31
11:08:409 Main thread  I[UTIL]: Dialog\PSPSaveDialog.cpp:67 sceUtilitySavedataInitStart(08dd1334) : Mode = 11
11:08:439 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1620 Decimating FBO for 00088000 (480 x 272 x 3), age 12
11:08:538 idle0        I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 35 fs 36
11:08:584 Main thread  I[UTIL]: Dialog\PSPSaveDialog.cpp:67 sceUtilitySavedataInitStart(08dd1334) : Mode = 0
11:08:619 idle0        I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 38 fs 39
11:08:783 Main thread  I[UTIL]: Dialog\SavedataParam.cpp:536 Loading file with size 65536 in ms0:/PSP/SAVEDATA/UCES01327P0000/PROFILE.BIN
11:08:888 idle0        I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 28 fs 41
11:08:889 snd_stream_d I[ME]: HLE\sceAtrac.cpp:1275 0=sceAtracSetDataAndGetID(0907dc00, 00010000)
11:08:890 snd_stream_d W[ME]: HLE\sceAtrac.cpp:1165 This is an atrac3+ stereo audio
11:08:891 snd_stream_d E[ME]: HLE\sceAtrac.cpp:919 sceAtracGetSecondBufferInfo(0, 09fbf9b8, 09fbf9bc)
11:08:891 snd_stream_d E[ME]: HLE\sceAtrac.cpp:621 WARNING: Remaining data in packet - we currently only decode one frame/packet
11:09:197 idle0        I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 43 fs 36
11:11:453 snd_stream_d E[IO]: HLE\sceIo.cpp:1637 UNIMPL sceIoChangeAsyncPriority(4, 19)
11:16:925 snd_stream_d E[IO]: HLE\sceIo.cpp:1637 UNIMPL sceIoChangeAsyncPriority(4, 19)
11:22:329 snd_stream_d E[IO]: HLE\sceIo.cpp:1637 UNIMPL sceIoChangeAsyncPriority(4, 19)
11:27:801 snd_stream_d E[IO]: HLE\sceIo.cpp:1637 UNIMPL sceIoChangeAsyncPriority(4, 19)
11:33:209 snd_stream_d E[IO]: HLE\sceIo.cpp:1637 UNIMPL sceIoChangeAsyncPriority(4, 19)
11:38:223 snd_stream_d I[ME]: HLE\sceAtrac.cpp:1275 1=sceAtracSetDataAndGetID(09158d00, 00010000)
11:38:223 snd_stream_d W[ME]: HLE\sceAtrac.cpp:1165 This is an atrac3+ stereo audio
11:38:223 snd_stream_d E[ME]: HLE\sceAtrac.cpp:919 sceAtracGetSecondBufferInfo(1, 09faf9b8, 09faf9bc)
11:38:265 Main thread  I[KERNEL]: HLE\sceKernelThread.cpp:2136 586=sceKernelCreateThread(name=Load screen, entry=089119e8, prio=2a, stacksize=96000)
11:38:265 Main thread  I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=586, argSize=0, argPtr=00000000)
11:38:267 Load screen  I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 43 fs 45
11:38:713 snd_stream_d E[IO]: HLE\sceIo.cpp:1637 UNIMPL sceIoChangeAsyncPriority(4, 19)
11:39:346 Load screen  I[KERNEL]: HLE\sceKernelThread.cpp:2303 sceKernelExitDeleteThread(0)
11:39:347 Main thread  W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:39:347 Main thread  W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:39:347 Main thread  W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:39:351 Main thread  W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:39:417 idle0        I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 47 fs 48
11:39:419 idle0        I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 43 fs 50
11:39:421 idle0        I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 52 fs 53
11:39:423 idle0        I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 52 fs 48
11:39:429 idle0        I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 47 fs 56
11:39:433 idle0        I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 58 fs 59
11:39:438 idle0        I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 58 fs 61
11:39:445 idle0        I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 63 fs 45
11:39:447 idle0        I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 65 fs 66
11:39:448 idle0        W[G3D]: GLES\GLES_GPU.cpp:1643 Unknown GE command : 03000904
11:39:453 idle0        I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 68 fs 66
11:39:454 idle0        W[G3D]: GLES\GLES_GPU.cpp:1582 Unsupported texture level bias settings: df7448
11:39:454 idle0        W[G3D]: GLES\GLES_GPU.cpp:1275 Unsupported alphatest mask: a7
11:39:455 idle0        E[G3D]: GLES\GLES_GPU.cpp:1706 BlockTransfer: Bad source transfer address 8f8e8cf0!
11:39:455 idle0        E[G3D]: GLES\GLES_GPU.cpp:1706 BlockTransfer: Bad source transfer address 64877ff0!
11:39:458 idle0        I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 676c5eff : 480 x 272 x 3
11:39:458 idle0        E[G3D]: GLES\GLES_GPU.cpp:740 Unexpected prim type: 99
11:39:460 idle0        I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 70 fs 17
11:39:465 idle0        E[G3D]: GLES\TransformPipeline.cpp:357 DecodeVerts: Failed to deduce prim: -1
11:39:466 idle0        E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02c04e53!
11:39:466 idle0        E[G3D]: GLES\GLES_GPU.cpp:873 Bad bounding box data: ebbe6e
11:39:466 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02c04e9b!
11:39:467 idle0        E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010055 - ignoring! data=000000
11:39:467 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010055!
11:39:467 idle0        E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010055 - ignoring! data=000000
11:39:467 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010055!
11:39:467 idle0        E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02010055!
11:39:467 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02c04fb3!
11:39:468 idle0        E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 0201016d - ignoring! data=000000
11:39:468 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 0201016d!
11:39:468 idle0        E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 0201016d - ignoring! data=000000
11:39:469 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 0201016d!
11:39:469 idle0        E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 0201016d!
11:39:469 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02c050cf!
11:39:469 idle0        E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010289 - ignoring! data=000000
11:39:469 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02c050cf!
11:39:469 idle0        E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010289 - ignoring! data=000000
11:39:469 idle0        E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02c050cf!
11:39:469 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02c051a7!
11:39:469 idle0        E[G3D]: GLES\GLES_GPU.cpp:819 Bad vertex address 02c051a7!
11:39:469 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02c051a7!
11:39:469 idle0        E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010361 - ignoring! data=000000
11:39:470 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010361!
11:39:476 idle0        I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 67000000 : 480 x 272 x 3
11:39:476 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010361!
11:39:476 idle0        E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010361 - ignoring! data=000000
11:39:477 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010361!
11:39:477 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010361!
11:39:477 idle0        E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010361 - ignoring! data=000000
11:39:478 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010361!
11:39:478 idle0        E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010361 - ignoring! data=000000
11:39:478 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010361!
11:39:478 idle0        E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010361 - ignoring! data=000000
11:39:479 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010361!
11:39:481 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010361!
11:39:481 idle0        E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010361 - ignoring! data=000000
11:39:481 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010361!
11:39:482 idle0        E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010361 - ignoring! data=000000
11:39:482 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010361!
11:39:482 idle0        E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010361 - ignoring! data=000000
11:39:482 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010361!
11:39:482 idle0        E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010361 - ignoring! data=000000
11:39:483 idle0        E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02010361!
11:39:483 idle0        E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02c05573!
11:39:483 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02c055bf!
11:39:484 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:484 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:484 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:485 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:485 idle0        E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010779 - ignoring! data=000000
11:39:486 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:486 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:486 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:487 idle0        E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02010779!
11:39:487 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:487 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:487 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:487 idle0        E[G3D]: GLES\GLES_GPU.cpp:819 Bad vertex address 02010779!
11:39:488 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:488 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:488 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:488 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:489 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:489 idle0        E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010779 - ignoring! data=000000
11:39:489 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:489 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:490 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:490 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:490 idle0        E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010779 - ignoring! data=000000
11:39:490 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:491 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:491 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:492 idle0        E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02010779!
11:39:492 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02c05c63!
11:39:492 idle0        E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010e1d - ignoring! data=000000
11:39:492 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02c05c63!
11:39:493 idle0        E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010e1d - ignoring! data=000000
11:39:493 idle0        E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02c05c63!
11:39:493 idle0        E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02c05d37!
11:39:493 idle0        E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02c05d87!
11:39:493 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02c05dd7!
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010f91!
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010f91!
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:819 Bad vertex address 02010f91!
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010f91!
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:819 Bad vertex address 02010f91!
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010f91!
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010f91!
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:819 Bad vertex address 02010f91!
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010f91!
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:819 Bad vertex address 02010f91!
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010f91!
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010f91!
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02010f91!
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010f91!
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02010f91!
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02010f91!
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02c06083!
11:39:494 idle0        E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 0201123d - ignoring! data=000000
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 0201123d!
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 0201123d!
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 0201123d!
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 0201123d!
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 0201123d!
11:39:494 idle0        E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 0201123d - ignoring! data=000000
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 0201123d!
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 0201123d!
11:39:494 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 0201123d!
11:39:495 idle0        E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 0201123d!
11:39:501 idle0        I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 67e1d334 : 480 x 272 x 3
11:39:502 idle0        W[SCEGE]: GLES\Framebuffer.cpp:825 FBO using existing buffer as depthbuffer, 67e1d334/70000000 and 00000000/00000000
11:39:512 idle0        I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 72 fs 17
11:39:558 idle0        E[G3D]: GLES\TransformPipeline.cpp:357 DecodeVerts: Failed to deduce prim: -1
11:39:559 idle0        E[G3D]: GPUCommon.cpp:756 CALL to illegal address 0261c8d1 - ignoring! data=61c465
11:39:559 idle0        E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02975712 - ignoring! data=9752a6
11:39:559 idle0        E[G3D]: GPUCommon.cpp:756 CALL to illegal address 0256a7ac - ignoring! data=56a340
11:39:564 idle0        I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 67caf8de : 480 x 272 x 2
11:39:564 idle0        E[G3D]: GLES\GLES_GPU.cpp:834 Unsupported patch primitive 2
11:39:564 idle0        W[G3D]: GLES\VertexDecoder.cpp:825 Vertex decoder JIT failed! fmt = 0185a6e4

This is a very interesting Log, in that quite a few problems are happening here. Sad

Edit: And are surprised it runs at all to be honest. Smile
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04-10-2014, 02:16 PM (This post was last modified: 04-10-2014 03:37 PM by mrsinister.)
Post: #23
RE: Mod Nation Racers
I tried this on my pc (win7 pro) and it crashes when trying to enter the studio to design your car and person and I think after the 3rd race in career, like what phoenix has posted. any news on a possible patch or fix for what ever is causing this?

Edit: I just tried the latest build of ppsspp and upon entering the first race in career mode it goes to a black screen while on the last lap.

Edit 2: I clicked on some system settings and progressed a little further in career till the normal spot where it wont go past. And when going into the studio to edit your character it throws:

Problem Event Name: APPCRASH
Application Name: PPSSPPWindows.exe
Application Version: 0.0.9.8
Application Timestamp: 53469a49
Fault Module Name: PPSSPPWindows.exe
Fault Module Version: 0.0.9.8
Fault Module Timestamp: 53469a49
Exception Code: c0000005
Exception Offset: 0024669f
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
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01-01-2016, 09:05 PM
Post: #24
RE: Mod Nation Racers
On ppsspp 1.1.1 the game doesn't crash anymore, I progressed into the second tier of campaign mode, passed the part where you have to create player and cart without a problem, so from the gameplay perspective it is 100% playable but there is a problem with ingame music as it disappears after a while and you are only left with the enigne sounds, in game voices and sfx, (which can make a game a bit boring Wink )
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01-03-2016, 11:39 PM
Post: #25
Modnation Racers crash.
I'm having problems with Modnation Racers crashing in the design studio and i cant find anyone saying the solution. Sorry if this is the wrong part of the forum to post this topic in.
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01-04-2016, 12:58 AM
Post: #26
RE: Modnation Racers crash.
(01-03-2016 11:39 PM)wolf221 Wrote:  I'm having problems with Modnation Racers crashing in the design studio and i cant find anyone saying the solution. Sorry if this is the wrong part of the forum to post this topic in.

Which device are using with ppsspp? I'll play the game on my device(Kyocera Hydro Life) to see if happens with me as well. The problem might be game specific.
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01-04-2016, 01:43 AM
Post: #27
RE: Modnation Racers crash.
I'm using a laptop with windows 7, 4GB of ram, 64-Bit.
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01-04-2016, 04:37 AM
Post: #28
RE: Modnation Racers crash.
Ah, I thought you using it for android. Tongue I'm not familiar with the PC version. I hope some else can help you with this issue.
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01-04-2016, 07:52 AM
Post: #29
RE: Mod Nation Racers
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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01-06-2016, 12:58 PM
Post: #30
RE: ModNation Racers
(01-03-2016 11:39 PM)wolf221 Wrote:  I'm having problems with Modnation Racers crashing in the design studio and i cant find anyone saying the solution. Sorry if this is the wrong part of the forum to post this topic in.

For crash problems try turning off fast memory and setting io timing method to host, hope that helps, it helped me....though I play on PC
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