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Bleach Soul Carnival 2
12-10-2013, 11:54 PM
Post: #16
RE: Bleach Soul Carnival 2
(08-29-2013 05:42 AM)[Unknown] Wrote:  Has this improved at all in the latest git build?

-[Unknown]
Any progress about this game go in game ? Still black screen in Android platform of v0.9.5-1039-g7271367.
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12-11-2013, 12:13 PM
Post: #17
RE: Bleach Soul Carnival 2
v0.9.5-1055-ge247d2c
debug log


Attached File(s)
.zip  ppsspplog.zip (Size: 224.77 KB / Downloads: 1058)
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12-12-2013, 08:42 AM
Post: #18
RE: Bleach Soul Carnival 2
(12-11-2013 12:13 PM)sum2012 Wrote:  v0.9.5-1055-ge247d2c
debug log
Is this game possible to be fixed?
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12-12-2013, 01:40 PM
Post: #19
RE: Bleach Soul Carnival 2
I don't know.
I just want to re-test each month
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01-04-2014, 09:01 AM
Post: #20
RE: Bleach Soul Carnival 2
Log for Bleach SC2.
Version: 0.9.6-317-g53deef1
Code:
59:23:343 EmuThread.cpp:113 I[BOOT]: Done.
59:27:015 System.cpp:306 I[BOOT]: PPSSPP v0.9.6-317-g53deef1
59:27:031 MemArena.cpp:379 I[MM]: Found valid memory base at 04C00000 after 16 tries.
59:27:031 MemMap.cpp:125 I[MM]: Memory system initialized. RAM at 05420000 (mirror at 0 @ 0CC00000, uncached @ 0CC00000)
59:27:109 PSPLoaders.cpp:120 I[LOAD]: UCJS10106 : BLEACH~ソウル・カーニバル2~
59:27:125 PSPLoaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
59:27:125 HLE\sceKernelMemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized
59:27:187 HLE\sceKernel.cpp:141 I[KERNEL]: Kernel initialized.
59:27:218 Util\BlockAllocator.cpp:381 I[HLE]: -----------
59:27:218 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
59:27:218 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08b7ec00 size 0037ac00 taken=1 tag=ELF
59:27:218 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08b7ec00 - 0c000000 size 03481400 taken=0 tag=(untitled)
59:27:218 Util\BlockAllocator.cpp:387 I[HLE]: -----------
59:27:421 HLE\sceKernelModule.cpp:836 I[LOAD]: Module mainTest: 00000000 08ac2cf8 08ac2d10
59:27:421 HLE\sceKernelModule.cpp:1034 I[LOAD]: Exporting ent 0 named mainTest, 2 funcs, 4 vars, resident 08ac31a0
59:27:421 HLE\sceKernelModule.cpp:1319 I[LOAD]: Module entry: 0882a5dc
59:27:593 root         N[BOOT]: EmuScreen.cpp:111 Loading C:/Documents and Settings/User.HOME-436C4D2B98/Мои документы/jpcsp-2957-windows-x86/jpcsp-windows-x86/umdimages/Bleach Soul Carnival 2.iso...
59:27:593 root         I[KERNEL]: HLE\sceKernelThread.cpp:2110 276=sceKernelCreateThread(name=user_main, entry=0882a6f0, prio=20, stacksize=262144)
59:27:593 root         I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
59:27:593 root         I[KERNEL]: HLE\sceKernelThread.cpp:2241 __KernelReturnFromThread: 0
59:27:593 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2110 281=sceKernelCreateThread(name=Sched, entry=0881f3f4, prio=15, stacksize=4096)
59:27:609 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=281, argSize=0, argPtr=00000000)
59:27:609 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2110 284=sceKernelCreateThread(name=fioThread, entry=08806834, prio=28, stacksize=8192)
59:27:609 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=284, argSize=0, argPtr=00000000)
59:27:609 user_main    I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(769)
59:27:625 user_main    I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(768)
59:27:656 user_main    I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(770)
59:27:671 user_main    I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(771)
59:27:703 user_main    I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(256)
59:27:718 user_main    I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(257)
59:27:750 user_main    I[IO]: HLE\sceIo.cpp:837 stdout: UmdCallbackFunc() : count = 2, arg = 22 '
59:27:750 user_main    W[KERNEL]: HLE\sceKernelThread.cpp:1688 UNTESTED - waiting within a callback, probably bad mojo.
59:27:750 user_main    I[IO]: HLE\sceIo.cpp:837 stdout: MEDIA_IN
59:27:750 user_main    W[KERNEL]: HLE\sceKernelThread.cpp:1688 UNTESTED - waiting within a callback, probably bad mojo.
59:27:750 user_main    I[IO]: HLE\sceIo.cpp:837 stdout: READABLE
59:27:750 user_main    W[KERNEL]: HLE\sceKernelThread.cpp:1688 UNTESTED - waiting within a callback, probably bad mojo.
59:27:750 user_main    I[IO]: HLE\sceIo.cpp:837 stdout: '
59:27:750 user_main    W[KERNEL]: HLE\sceKernelThread.cpp:1688 UNTESTED - waiting within a callback, probably bad mojo.
59:27:765 user_main    I[MODULE]: HLE\sceKernelModule.cpp:702 ~SCE module, skipping header
59:27:765 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
59:27:765 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1460 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/libpsmfplayer.prx,flag=00000000,(...))
59:27:765 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1491 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
59:27:765 user_main    I[MODULE]: HLE\sceKernelModule.cpp:702 ~SCE module, skipping header
59:27:765 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
59:27:765 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1460 287=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/psmf.prx,flag=00000000,(...))
59:27:765 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1491 sceKernelStartModule(287,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
59:27:765 user_main    I[MODULE]: HLE\sceKernelModule.cpp:702 ~SCE module, skipping header
59:27:765 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
59:27:765 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1460 288=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/libfont.prx,flag=00000000,(...))
59:27:765 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1491 sceKernelStartModule(288,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
59:27:765 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2110 290=sceKernelCreateThread(name=Global Pad, entry=088088f4, prio=2d, stacksize=8192)
59:27:765 user_main    W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread?
59:27:765 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=290, argSize=0, argPtr=00000000)
59:27:765 idle0        W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread?
59:27:765 idle0        W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread?
59:27:765 idle0        W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread?
59:27:781 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2110 296=sceKernelCreateThread(name=dispThread, entry=0880901c, prio=23, stacksize=4096)
59:27:781 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=296, argSize=0, argPtr=00000000)
59:27:781 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2110 300=sceKernelCreateThread(name=drawThread, entry=0880914c, prio=24, stacksize=4096)
59:27:781 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=300, argSize=0, argPtr=00000000)
59:27:781 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2110 305=sceKernelCreateThread(name=fnThread, entry=08807858, prio=2e, stacksize=4096)
59:27:781 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=305, argSize=0, argPtr=00000000)
59:27:781 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2110 310=sceKernelCreateThread(name=fnDecordThread, entry=088075e8, prio=37, stacksize=4096)
59:27:781 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=310, argSize=0, argPtr=00000000)
59:28:421 user_main    I[SCESAS]: HLE\sceSas.cpp:99 sceSasInit(08b74a80, 256, 32, 0, 44100)
59:28:421 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2110 315=sceKernelCreateThread(name=muscbThread, entry=08821c5c, prio=10, stacksize=8192)
59:28:421 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=315, argSize=0, argPtr=00000000)
59:29:484 drawThread   I[SCEGE]: GLES\Framebuffer.cpp:785 Creating FBO for 00000000 : 480 x 272 x 1
59:30:640 drawThread   I[SCEGE]: GLES\Framebuffer.cpp:785 Creating FBO for 00044000 : 480 x 272 x 1
59:30:640 user_main    W[MM]: MemmapFunctions.cpp:131 WriteToHardware: Invalid address ffffffd5
59:30:640 user_main    W[MM]: MemmapFunctions.cpp:131 WriteToHardware: Invalid address ffffffd6
59:30:671 drawThread   I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 14
59:46:203 Sched        I[SCEGE]: GLES\Framebuffer.cpp:1532 Destroying FBO for 00000000 : 480 x 272 x 1
59:46:203 Sched        I[SCEGE]: GLES\Framebuffer.cpp:1532 Destroying FBO for 00044000 : 480 x 272 x 1
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00  READY     (wt=0 wid=0 wv= 00000000 )
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 274: Module "mainTest": name=mainTest gp=00000000 entry=0882a5dc
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 276: Thread "user_main": pc= 0881f5e0 sp= 0bfff650   WAIT    (wt=3 wid=289 wv= 00000001 )
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 277: MemoryPart "UserSbrk": MemPart: 08b7f000 - 09ef5c00    size: 01376c00
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 278: CallBack "exit": thread=276, argument= 00000000
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 279: CallBack "power": thread=276, argument= 00000000
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 280: CallBack "SysUmd": thread=276, argument= 00000000
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 281: Thread "Sched": pc= 0881f424 sp= 0bfbfa70 RUN      (wt=0 wid=0 wv= 00000000 )
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 282: Semaphore "fio Sema": -
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 283: Semaphore "fio_ReEnt Sema": -
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 284: Thread "fioThread": pc= 088068ec sp= 0bfbea90   WAIT    (wt=3 wid=282 wv= 00000001 )
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 285: Semaphore "add client": -
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 286: Module "scePsmfP_library": faked name=scePsmfP_library gp=ffffffff entry=ffffffff
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 287: Module "scePsmf_library": faked name=scePsmf_library gp=ffffffff entry=ffffffff
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 288: Module "sceFont_Library": faked name=sceFont_Library gp=ffffffff entry=ffffffff
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 289: Semaphore "add client": -
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 290: Thread "Global Pad": pc= 0881f5e0 sp= 0bfbca90   WAIT    (wt=3 wid=291 wv= 00000001 )
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 291: Semaphore "add client": -
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 292: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 293: Semaphore "disp Done Sema": -
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 294: Semaphore "msg  Sema": -
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 295: Semaphore "wait Sema": -
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 296: Thread "dispThread": pc= 0881f5e0 sp= 0bfbaa80   WAIT    (wt=3 wid=297 wv= 00000001 )
59:46:203 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 297: Semaphore "add client": -
59:46:218 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 298: Semaphore "msg  Sema": -
59:46:218 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 299: Semaphore "wait Sema": -
59:46:218 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 300: Thread "drawThread": pc= 088093c8 sp= 0bfb9a70   WAIT    (wt=3 wid=293 wv= 00000001 )
59:46:218 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 301: Semaphore "draw Done Sema": -
59:46:218 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 302: Semaphore "msg  Sema": -
59:46:218 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 303: Semaphore "wait Sema": -
59:46:218 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 304: Semaphore "fn Sema": -
59:46:218 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 305: Thread "fnThread": pc= 08807928 sp= 0bfb8930   WAIT    (wt=3 wid=304 wv= 00000001 )
59:46:218 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 306: Semaphore "fio Sema tmp": -
59:46:218 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 307: Semaphore "fio Sema tmp": -
59:46:218 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 308: Semaphore "fn Decord Sema": -
59:46:218 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 309: Semaphore "fn Decord Sema End": -
59:46:218 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 310: Thread "fnDecordThread": pc= 08807648 sp= 0bfb7a90   WAIT    (wt=3 wid=308 wv= 00000001 )
59:46:218 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 311: OpenFile "umd0:umd0": Seekpos: 0006c0e1
59:46:218 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 312: Semaphore "volatile cs": -
59:46:218 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 313: LwMutex "SceLibsndpSmfExcl": -
59:46:218 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 314: LwMutex "SceLibsndpPrevExcl": -
59:46:218 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 315: Thread "muscbThread": pc= 08aa154c sp= 0bfb6a90   WAIT    (wt=10 wid=6 wv= 00000100 )
59:46:218 Sched        I[KERNEL]: HLE\sceKernel.cpp:491 KO 316: OpenFile "umd0:/PSP_GAME/USRDIR/cfc.dig": Seekpos: 0006c0e1
59:46:218 Sched        I[KERNEL]: HLE\sceKernel.cpp:152 Shutting down kernel - 44 kernel objects alive
59:46:250 Config.cpp:686 I[LOAD]: Config saved: C:\Documents and Settings\User.HOME-436C4D2B98\Мои документы\хрень\ppsspp-v0.9.6-317-g53deef1-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
59:46:265 Config.cpp:698 I[LOAD]: Controller config saved: C:\Documents and Settings\User.HOME-436C4D2B98\Мои документы\хрень\ppsspp-v0.9.6-317-g53deef1-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
59:46:265 Config.cpp:686 I[LOAD]: Config saved: C:\Documents and Settings\User.HOME-436C4D2B98\Мои документы\хрень\ppsspp-v0.9.6-317-g53deef1-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
59:46:281 Config.cpp:698 I[LOAD]: Controller config saved: C:\Documents and Settings\User.HOME-436C4D2B98\Мои документы\хрень\ppsspp-v0.9.6-317-g53deef1-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
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03-27-2014, 01:02 PM
Post: #21
RE: Bleach Soul Carnival 2
Update debug log to v0.9.8-142-g36bdd99


Attached File(s)
.zip  ppsspplog.zip (Size: 16.23 KB / Downloads: 744)

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06-07-2014, 06:24 AM
Post: #22
RE: Bleach Soul Carnival 2
Log for Bleach SC2
ppsspp-v0.9.8-1051-g986d540-windows-amd64


Attached File(s)
.txt  Log.txt (Size: 126.75 KB / Downloads: 734)
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07-09-2014, 10:24 AM
Post: #23
RE: Bleach Soul Carnival 2
v0.9.8-1579-gc60b14c debug log


Attached File(s)
.txt  ppsspplog.txt (Size: 149.15 KB / Downloads: 687)

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07-28-2014, 08:55 AM
Post: #24
RE: Bleach Soul Carnival 2
Now in-game, affected by the same hang as Bleach Soul Carnival 1 though.
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07-28-2014, 09:01 AM
Post: #25
RE: Bleach Soul Carnival 2
Henrilk ,you better to merge #6643 first before said this

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07-28-2014, 10:44 PM
Post: #26
RE: Bleach Soul Carnival 2
v0.9.9-37-g682e1c1 merged.
Just remind the game freeze in menu in attach
   

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11-14-2014, 09:29 PM (This post was last modified: 11-18-2014 08:06 PM by captainsaturnus.)
Post: #27
RE: Bleach Soul Carnival 2
v0.9.9.1
Title: Bleach Soul Carnival 2
Genre: RPG
Region: JP
Format: ISO
Game ID if you have it: -
OS: Windows
Compatability: Playable
Notes: In 2nd mission: Emulation stops, the window is not closed, the program does not crash.
Music continues to play. Refreshing/Reseting emul does not work.
Screenshots: -
Logs: It is? mediafire.com/download/tv2u09v2v0083k5/ppsspplog.txt
////
Sorry for my bad english.
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01-13-2015, 11:11 AM
Post: #28
Bleach Soul Carnival 2
Game: Bleach Soul Carnival 2.iso
PPSSPP ver.: ppsspp-v0.9.9.1-1492-g74640dc-windows-amd64
OS: Windows 8.1
Problem: game is totally freeze after push start button
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01-14-2015, 12:18 PM
Post: #29
RE: Bleach Soul Carnival 2
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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01-14-2015, 10:00 PM
Post: #30
RE: Bleach Soul Carnival 2
(01-14-2015 12:18 PM)vnctdj Wrote:  Merged.

ok,thanks.
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