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Phantom Kingdom Portable
09-11-2016, 08:35 PM
Post: #17
RE: Phantom Kingdom Portable
Thanks. Someone reported "Playable" without the UMD IO Timing, but also with disable stencil and alpha test... using 1.2.1. We've also fixed an issue that was very similar to this in Crimson Gem Saga, which is in the latest git build.

Screenshots and GE debugger info for the graphics issues would help us fix them:
https://github.com/hrydgard/ppsspp/wiki/...E-debugger

Remember to test the latest git build - it contains fixes and improvements over 1.2.2. It will soon be 1.3.0 as of posting this.

Based on the description above, I'm going to move this to Ingame.

-[Unknown]
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Messages In This Thread
Phantom Kingdom Portable - rikimtasu - 04-24-2013, 05:13 AM
RE: Phantom Kingdom Portable - lee13 - 07-23-2014, 12:25 PM
RE: Phantom Kingdom Portable - Elaugaufein - 08-01-2014, 03:06 AM
RE: Phantom Kingdom Portable - Elaugaufein - 08-01-2014, 01:27 PM
RE: Phantom Kingdom Portable - IcemanSR - 08-03-2014, 01:05 AM
RE: Phantom Kingdom Portable - nicohuhuru - 09-25-2014, 10:12 AM
RE: Phantom Kingdom Portable - serafin72 - 10-03-2014, 01:22 PM
RE: Phantom Kingdom Portable - [Unknown] - 10-03-2014, 02:05 PM
RE: Phantom Kingdom Portable - serafin72 - 10-04-2014, 08:04 AM
RE: Phantom Kingdom Portable - gdmk02 - 10-07-2014, 01:49 AM
RE: Phantom Kingdom Portable - [Unknown] - 10-26-2014, 04:37 AM
RE: Phantom Kingdom Portable - gdmk02 - 12-29-2014, 02:53 AM
RE: Phantom Kingdom Portable - Tommyx - 10-07-2015, 10:30 AM
RE: Phantom Kingdom Portable - [Unknown] - 05-28-2016, 07:53 PM
RE: Phantom Kingdom Portable - ShadowZero - 08-09-2016, 05:12 AM
RE: Phantom Kingdom Portable - [Unknown] - 09-11-2016 08:35 PM
RE: Phantom Kingdom Portable - CrayZ11 - 09-12-2018, 04:37 AM

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