Ratchet & Clank: Size Matters
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05-02-2015, 10:44 AM
Post: #76
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RE: Ratchet and Clank Non buffered rendering problem.
Think about this for a second. Buffered rendering which doesn't use much more cpu power than Non-Buffered rendering is slower and your cpu does not heat up? What does that tell you? (hint: you're likely GPU-bound)
And no PPSSPP on ARM CPUs is not just a dumb cross-compilation but has its own dedicated recompiler for the platform. As for "updating non-buffered", non-buffered rendering is not expected to ever be without artifacts and errors, since it is essentially a hack to help out systems with weak GPUs. You can try to play around with frameskipping and lower the rendering resolution to get acceptable results with buffered rendering |
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