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Weird camera angles on crisis core
06-17-2022, 10:04 PM
Post: #1
Weird camera angles on crisis core
So I made it to the part where Zack makes it to angeals mom's house and when it does the cutscene it looks like the camera is like way zoomed into a wall when it's supposed to be looking at the face of whoevers talking. I'm not sure what settings I would change to fix it. It runs full speed and everything else seems to work fine but it kinda bugs me when zacks talking to a wall.
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06-18-2022, 04:10 AM
Post: #2
RE: Weird camera angles on crisis core
You're probably using macOS or an older card that doesn't support certain rendering features. If that's not true, what device are you using?

Try the latest git build and try disabling "hardware transform" in the settings. This will cause some of the polygon filtering to be done in software.

-[Unknown]
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06-24-2022, 06:37 AM (This post was last modified: 06-24-2022 06:44 AM by flyingdutchman5485.)
Post: #3
RE: Weird camera angles on crisis core
It's samsung galaxy a42 5g. Imma try out the thing you mentioned and I'll let you know how it went.

Yeah it's still doing it
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07-03-2022, 03:25 AM
Post: #4
RE: Weird camera angles on crisis core
I got it to work
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