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Ridge Racer 2
07-03-2013, 07:26 PM
Post: #106
RE: Ridge Racer 2
(07-03-2013 08:34 AM)Brian.F Wrote:  I'm getting nearly perfect speed and sound by changing the cpu limit to 333 and changing the speed toggle between 222 and 333 as 333 was the limit sony changed the psp to from 222

Actually think it's better to have them both on 333 as I found no slow down at all, it just jitters a bit

Good info Cool

I can't wait until DirectX support comes, so I can use SweetFX on this game Smile
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07-10-2013, 04:18 PM
Post: #107
RE: Ridge Racer 2
This game already run perfectly on emulador? Well, I don't see any problem.

Phone: Xiaomi Redmi Note 6 Pro

PC: Intel Core i5 3470 3.2GHz/8GB DDR3 1600MHz/NVIDIA GTX 660 2GB GDDR5 192-bit/Windows 10 Pro x64
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07-10-2013, 10:51 PM
Post: #108
RE: Ridge Racer 2
Some graphic issues still exist, especially for us perfectionists.
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07-11-2013, 07:40 AM
Post: #109
RE: Ridge Racer 2
(07-10-2013 04:18 PM)GuilhermeGS2 Wrote:  This game already run perfectly on emulador? Well, I don't see any problem.
Image issue with Buffered Rendering is still not fixed, and rearview mirror still doesn't work.

[Image: screen00001_zps955763e1.jpg]

[Image: screen00000_zpse6d11edf.jpg]
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07-11-2013, 05:06 PM
Post: #110
RE: Ridge Racer 2
OK, but without buffer rendering, I not see problem.

Phone: Xiaomi Redmi Note 6 Pro

PC: Intel Core i5 3470 3.2GHz/8GB DDR3 1600MHz/NVIDIA GTX 660 2GB GDDR5 192-bit/Windows 10 Pro x64
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07-11-2013, 09:09 PM
Post: #111
RE: Ridge Racer 2
(07-11-2013 05:06 PM)GuilhermeGS2 Wrote:  OK, but without buffer rendering, I not see problem.

But buffered rendering makes the game look better(graphical glitch notwithstanding) overall and is closer to how it's supposed to look on the real psp. That's why we're hoping it gets fixed.

Oh and in case anyone's wondering, the rear view mirror is *REQUIRED* in this game once you get to the Maximum Class GP races, because blocking the AI is part of the strategy and you WILL need to block them or else you will lose every time!
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07-11-2013, 10:47 PM
Post: #112
RE: Ridge Racer 2
(07-11-2013 09:09 PM)isamu Wrote:  
(07-11-2013 05:06 PM)GuilhermeGS2 Wrote:  OK, but without buffer rendering, I not see problem.

But buffered rendering makes the game look better(graphical glitch notwithstanding) overall and is closer to how it's supposed to look on the real psp. That's why we're hoping it gets fixed.

Oh and in case anyone's wondering, the rear view mirror is *REQUIRED* in this game once you get to the Maximum Class GP races, because blocking the AI is part of the strategy and you WILL need to block them or else you will lose every time!

Moreover AFAIK disabling buffer rendering also disables car reflections effect which basically you play this game at VERY LOW level of detail, so yeah.....
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07-12-2013, 02:58 AM
Post: #113
RE: Ridge Racer 2
Yeah, I know it. But I also was not remembering me at the mirror issue.

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07-27-2013, 10:20 AM
Post: #114
RE: Ridge Racer 2
Rearview mirror issue is fixed in 0.8.1-829 Smile

[Image: screen00000_zpsa340cd18.jpg]
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07-27-2013, 10:26 AM
Post: #115
RE: Ridge Racer 2
Only the mirror? What about the head/taillights/exhaust and motion blur effect?

Also I recall the digital speedometers are pretty much unreadable (basically you can't tell whether the gauge moves or not, JPCSP have the same issue too).
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07-27-2013, 11:37 PM (This post was last modified: 07-27-2013 11:39 PM by isamu.)
Post: #116
RE: Ridge Racer 2
(07-27-2013 10:26 AM)Razorback Wrote:  Only the mirror? What about the head/taillights/exhaust and motion blur effect?

Also I recall the digital speedometers are pretty much unreadable (basically you can't tell whether the gauge moves or not, JPCSP have the same issue too).

One thing at a time my friend. It would certainly be nice to fix those other bugs, but for now, this is a **HUUUGE** breakthough and arguably the most important bug fix for this game to date. You NEED the rearview mirror to win most of the races in the Max Tour.

Thank you, kudos and major props to Hendrik and his dev team for finally fixing the mirror! Big Grin
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07-28-2013, 05:24 PM (This post was last modified: 07-28-2013 05:25 PM by hdd60311.)
Post: #117
RE: Ridge Racer 2
Brake lights and digital speedometers are still not fixed.


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07-30-2013, 10:10 AM (This post was last modified: 07-30-2013 10:13 AM by hdd60311.)
Post: #118
RE: Ridge Racer 2
Head/taillights issue with BR on is fixed in 0.8.1-997.

   

   
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07-31-2013, 09:05 AM
Post: #119
RE: Ridge Racer 2
Thx for the heads up. What about the graphical glitches with BR on?
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07-31-2013, 12:22 PM
Post: #120
RE: Ridge Racer 2
(07-31-2013 09:05 AM)isamu Wrote:  Thx for the heads up. What about the graphical glitches with BR on?

Still there. Enable 2xSSAA as usual to get rid of them.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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