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Ridge Racer 2
10-22-2015, 07:09 AM
Post: #166
RE: Ridge Racer 2
Heard there were some bug fixes in the latest build wonder what they were?
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12-08-2016, 09:19 PM
Post: #167
RE: Ridge Racer 2
anyone tried it with the Oculus Rift?
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05-17-2017, 10:24 AM
Post: #168
RE: Ridge Racer 2
Anyone heard from 2eyeguy regarding VR support?
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06-30-2017, 07:17 PM (This post was last modified: 07-01-2017 09:21 AM by Shadow Moon.)
Post: #169
RE: Ridge Racer 2
All right, so now both RR1 and RR2 work great. The only hiccups are in the movies, which stop playing a few seconds before the actual end, and in the digital revcounters, which will always look at max even when thay actually aren't. Hopefully these will be fixed one day, but OK, great job!
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01-31-2018, 08:50 PM
Post: #170
RE: Ridge Racer 2
Has anyone mentioned that the reflections don't work properly using vulkan. I have the same issue using android and Windows with the car reflections making the cars pure white. I've looked around but can't find a fix. It's no problem on my desktop as opengl works perfectly, it's just that my galaxy s8+ (uk Exynos) can't get full speed on opengl but can on vulkan. If I need to report the bug some other way, how do I do that? I just assume the problem is vulkan related as I get the same results on different operating systems.
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