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Rendering backend question
10-08-2021, 06:40 PM (This post was last modified: 10-08-2021 06:40 PM by Henrik.)
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RE: Rendering backend question
Vulkan drivers are actually even more spotty than OpenGL drivers on some Android devices, especially older ones, so sometimes OpenGL is the best option. I'd of course always recommend Vulkan whenever it works the same or better, which is the case on most recent devices.

On Windows I'd also go with Vulkan by default, it is the main target these days and and it'll get newer features first or exclusively (like texture upscale shaders). D3D9 is for really old Intel laptops mainly, and D3D11 is there just for the UWP port, but why not also allow it as a choice in the regular build if it for some reason works better on somebody's GPU. Not much reason to use OpenGL on Windows, but it's there anyway as it's useful to have it there for debugging.

That's about it, I guess..
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RE: Rendering backend question - Henrik - 10-08-2021 06:40 PM

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