Post Reply 
 
Thread Rating:
  • 1 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Pro Evolution Soccer 2013
01-04-2014, 06:11 PM
Post: #61
Thumbs Down RE: Pro Evolution Soccer 2013
Update: Not a good one either, we seem to have lost compatibility on this game, just black screen when selecting game on Android.
Seems okay on Windows (x86) version.
So wondering if its a .ISO problem, maybe corrupted.
Is anyone else having same problem on there Android devices.
Find all posts by this user
Quote this message in a reply
01-04-2014, 09:50 PM
Post: #62
RE: Pro Evolution Soccer 2013
Its workin for me, CSO format.

S TO DA G
Find all posts by this user
Quote this message in a reply
01-04-2014, 10:14 PM
Post: #63
RE: Pro Evolution Soccer 2013
(01-04-2014 09:50 PM)stodag Wrote:  Its workin for me, CSO format.
Ah Ah just as I thought, thanks mate....time to rip a new fresh .ISO Sad
Find all posts by this user
Quote this message in a reply
01-04-2014, 11:05 PM
Post: #64
RE: Pro Evolution Soccer 2013
Np m8.

S TO DA G
Find all posts by this user
Quote this message in a reply
03-10-2014, 07:29 PM (This post was last modified: 03-10-2014 07:47 PM by vnctdj.)
Post: #65
RE: Pro Evolution Soccer 2013
Please i need d download link very urgently Please

Am still waiting please....the download link for pes 2013

Edit by vnctdj : Piracy is not allowed on our forum, please respect the rules.
Find all posts by this user
Quote this message in a reply
04-20-2014, 11:00 PM
Post: #66
RE: Pro Evolution Soccer 2013
It's broken in lastest builds.
Crashes in the intro.
Please fix it,
Thanks a lot!
Find all posts by this user
Quote this message in a reply
04-21-2014, 10:17 AM (This post was last modified: 04-21-2014 10:17 AM by psennerman.)
Post: #67
RE: Pro Evolution Soccer 2013
(04-20-2014 11:00 PM)ckgbr Wrote:  It's broken in lastest builds.
Crashes in the intro.
Please fix it,
Thanks a lot!

Where does it crash for you? I'm using 9.8.474 and seems to work as usual... (Windows XP)
Find all posts by this user
Quote this message in a reply
04-21-2014, 03:51 PM
Post: #68
RE: Pro Evolution Soccer 2013
(04-21-2014 10:17 AM)psennerman Wrote:  
(04-20-2014 11:00 PM)ckgbr Wrote:  It's broken in lastest builds.
Crashes in the intro.
Please fix it,
Thanks a lot!

Where does it crash for you? I'm using 9.8.474 and seems to work as usual... (Windows XP)

I tested at android version.
It crashed at begin when is loading...
Just tested with v0.9.8-476.
thanks.
Find all posts by this user
Quote this message in a reply
04-21-2014, 06:57 PM (This post was last modified: 04-21-2014 07:03 PM by The Phoenix.)
Post: #69
Information RE: Pro Evolution Soccer 2013
Hi I just tested Pro Evolution Soccer 2013 (Euro) game on Windows 7 (x86)

Using: v0.9.8-476-g63c0087

In the info log, i noticed this line:
45:51:365 CRI ADX Audi E[ME]: HLE\sceAtrac.cpp:617 avcodec_decode_audio4: Error decoding audio -1094995529

Which i assume is causing the music to stop playing in the main menu. Sad
But the game doesn't crash at all, just siliences the music, all other audio works fine.

Here is the complete info log:
Code:
44:46:473 EmuThread.cpp:120 I[BOOT]: Done.
45:04:511 System.cpp:322 I[BOOT]: PPSSPP v0.9.8-476-g63c0087 Windows 32 bit
45:04:511 MemArena.cpp:431 I[MM]: Found valid memory base at 0A800000 after 39 tries.
45:04:511 MemMap.cpp:126 I[MM]: Memory system initialized. RAM at 0B020000 (mirror at 0 @ 12800000, uncached @ 12800000)
45:04:547 PSPLoaders.cpp:150 I[LOAD]: ULES01575 : PES 2013
45:04:548 PSPLoaders.cpp:189 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.OLD...
45:04:548 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized
45:04:584 HLE\sceKernel.cpp:151 I[KERNEL]: Kernel initialized.
45:04:616 Util\BlockAllocator.cpp:381 I[HLE]: -----------
45:04:616 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
45:04:616 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 09c9b800 size 01497800 taken=1 tag=ELF
45:04:616 Util\BlockAllocator.cpp:385 I[HLE]: Block: 09c9b800 - 0a000000 size 00364800 taken=0 tag=(untitled)
45:04:616 Util\BlockAllocator.cpp:387 I[HLE]: -----------
45:04:695 HLE\sceKernelModule.cpp:987 I[LOAD]: Module pes2010_psp: 08ae7e10 08a8648c 08a864a4
45:04:696 HLE\sceKernelModule.cpp:1185 I[LOAD]: Exporting ent 0 named pes2010_psp, 2 funcs, 4 vars, resident 08a869a8
45:04:696 HLE\sceKernelModule.cpp:1470 I[LOAD]: Module entry: 08a1b954
45:04:920 root         N[BOOT]: EmuScreen.cpp:127 Loading C:/Users/The Phoenix/Desktop/PSP Games/Pro Evolution Soccer 2013.iso...
45:04:923 root         I[KERNEL]: HLE\sceKernelThread.cpp:2136 276=sceKernelCreateThread(name=user_main, entry=08a1ba74, prio=20, stacksize=32768)
45:04:923 root         I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffed0)
45:04:923 root         I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0
45:04:923 user_main    I[HLE]: HLE\scePower.cpp:371 scePowerSetClockFrequency(333,333,166)
45:04:930 user_main    I[SCEGE]: GLES\Framebuffer.cpp:826 Creating FBO for 00000000 : 480 x 272 x 1
45:04:933 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 17
45:04:969 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 287=sceKernelCreateThread(name=CRI FS File Access 0, entry=08a3f454, prio=20, stacksize=4096)
45:04:969 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=287, argSize=4, argPtr=09fff360)
45:04:970 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 292=sceKernelCreateThread(name=CRI FS Memory File System, entry=08a3f454, prio=20, stacksize=4096)
45:04:970 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=292, argSize=4, argPtr=09fff360)
45:04:970 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 295=sceKernelCreateThread(name=CRI FS Data Decompression 0, entry=08a3f454, prio=20, stacksize=4096)
45:04:970 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=295, argSize=4, argPtr=09fff360)
45:04:971 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 306=sceKernelCreateThread(name=CRI Server Manager, entry=08a3f454, prio=20, stacksize=8192)
45:04:971 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=306, argSize=4, argPtr=09fff3a0)
45:04:972 user_main    I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(769)
45:04:990 user_main    I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(768)
45:05:003 user_main    I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(771)
45:05:036 user_main    I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(770)
45:05:053 user_main    I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(772)
45:05:087 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 309=sceKernelCreateThread(name=SceWaveMain, entry=08a1a3c8, prio=10, stacksize=512)
45:05:087 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=309, argSize=12, argPtr=08b95918)
45:05:088 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 310=sceKernelCreateThread(name=CRI ADX Audio, entry=08a28d88, prio=16, stacksize=24576)
45:05:088 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=310, argSize=0, argPtr=00000000)
45:05:088 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 311=sceKernelCreateThread(name=CRI ADX File, entry=08a28e00, prio=18, stacksize=8192)
45:05:088 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=311, argSize=0, argPtr=00000000)
45:05:088 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 312=sceKernelCreateThread(name=CRI Idle, entry=08a28d10, prio=32, stacksize=1024)
45:05:088 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=312, argSize=0, argPtr=00000000)
45:05:089 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 315=sceKernelCreateThread(name=CRI ADXATR Waveout Thread1, entry=08a1f368, prio=10, stacksize=8192)
45:05:089 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 317=sceKernelCreateThread(name=CRI ADXATR Waveout Thread2, entry=08a1f368, prio=10, stacksize=8192)
45:05:090 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 319=sceKernelCreateThread(name=Mp3 Sound Thread, entry=088d2ed4, prio=11, stacksize=32768)
45:05:090 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=319, argSize=4, argPtr=09fff54c)
45:05:090 user_main    W[ME]: HLE\sceMp3.cpp:217 UNIMPL: sceMp3InitResource
45:05:090 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 323=sceKernelCreateThread(name=WE_FILE_DECOMPRESS, entry=0882aa48, prio=15, stacksize=4096)
45:05:090 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=323, argSize=0, argPtr=00000000)
45:05:090 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 324=sceKernelCreateThread(name=WE_FILE_LOAD, entry=0882a9fc, prio=16, stacksize=4096)
45:05:090 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=324, argSize=0, argPtr=00000000)
45:05:253 user_main    I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(512)
45:05:271 user_main    I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(08bb3d40, 256, 32, 0, 44100)
45:05:271 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 332=sceKernelCreateThread(name=thread 1, entry=088d18e0, prio=13, stacksize=8192)
45:05:271 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=332, argSize=0, argPtr=00000000)
45:05:271 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 333=sceKernelCreateThread(name=thread 2, entry=088d1898, prio=12, stacksize=8192)
45:05:272 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=333, argSize=0, argPtr=00000000)
45:05:285 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 20
45:05:290 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 22 fs 23
45:05:299 user_main    I[SCEGE]: GLES\Framebuffer.cpp:826 Creating FBO for 00044000 : 480 x 272 x 1
45:06:323 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(08be3a08) - AUTOLOAD (0)
45:06:323 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(08be3a08) : Game key (hex): E9C55963F06043D89D9FEEBC9340562B
45:06:538 user_main    I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1111040 in ms0:/PSP/SAVEDATA/ULES0157500008000/DATA.BIN
45:07:400 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 22 fs 25
45:07:407 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 27 fs 25
45:07:559 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(08be3a08) - AUTOLOAD (0)
45:07:559 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(08be3a08) : Game key (hex): E9C55963F06043D89D9FEEBC9340562B
45:07:772 user_main    I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1111040 in ms0:/PSP/SAVEDATA/ULES0157500008000/DATA.BIN
45:15:013 Mp3 Sound Th I[ME]: HLE\sceMp3.cpp:461 sceMp3ReleaseMp3Handle(00000000)
45:15:013 Mp3 Sound Th E[ME]: HLE\sceMp3.cpp:465 sceMp3ReleaseMp3Handle: bad mp3 handle 00000000
45:15:013 Mp3 Sound Th I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0
45:15:013 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2422 sceKernelTerminateDeleteThread(319)
45:15:013 thread 1     I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0
45:15:013 thread 2     I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0
45:15:013 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2422 sceKernelTerminateDeleteThread(323)
45:15:013 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2422 sceKernelTerminateDeleteThread(324)
45:15:013 user_main    W[KERNEL]: hle\sceKernel.h:457 Kernel: Bad object handle 323 (00000143)
45:15:013 user_main    E[KERNEL]: HLE\sceKernelThread.cpp:1479 __KernelGetWaitID ERROR: thread 323
45:15:013 user_main    W[KERNEL]: hle\sceKernel.h:457 Kernel: Bad object handle 324 (00000144)
45:15:013 user_main    E[KERNEL]: HLE\sceKernelThread.cpp:1479 __KernelGetWaitID ERROR: thread 324
45:15:014 user_main    E[KERNEL]: HLE\sceKernelThread.cpp:2448 sceKernelTerminateThread(315): already stopped
45:15:014 user_main    E[KERNEL]: HLE\sceKernelThread.cpp:2448 sceKernelTerminateThread(317): already stopped
45:15:014 user_main    E[KERNEL]: HLE\sceKernelThread.cpp:2414 sceKernelTerminateDeleteThread(0): cannot terminate current thread
45:15:014 CRI ADX Audi I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0)
45:15:014 CRI ADX File I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0)
45:15:014 CRI Idle     I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0)
45:15:014 SceWaveMain  I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0)
45:15:015 user_main    I[ME]: HLE\sceMpeg.cpp:409 sceMpegInit()
45:15:015 user_main    I[ME]: HLE\sceMpeg.cpp:516 094708d0=sceMpegCreate(09fff5b4, 094708a0, 65536, 09fff5b8, 512, 0, 0)
45:15:016 user_main    I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x1CF800
45:15:016 user_main    I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 897807
45:15:016 user_main    I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x1CF800
45:15:016 user_main    I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 897807
45:15:016 user_main    I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(09fff5b4, 0, 0)
45:15:016 user_main    I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(09fff5b4, 1, 0)
45:15:016 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 340=sceKernelCreateThread(name=psmf sound thread, entry=0881efa4, prio=3d, stacksize=2048)
45:15:016 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 342=sceKernelCreateThread(name=psmf display thread, entry=0881e36c, prio=3e, stacksize=2048)
45:15:016 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 343=sceKernelCreateThread(name=psmf fileRead thread, entry=0881e664, prio=40, stacksize=2048)
45:15:016 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=340, argSize=0, argPtr=00000000)
45:15:016 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=342, argSize=0, argPtr=00000000)
45:15:016 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=343, argSize=0, argPtr=00000000)
45:15:016 psmf fileRea I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x1CF800
45:15:016 psmf fileRea I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 897807
45:15:021 psmf fileRea I[ME]: HW\MediaEngine.cpp:79 FF: No accelerated colorspace conversion found from yuv420p to rgba.
45:20:436 psmf fileRea I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0
45:23:955 psmf display I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0
45:24:122 psmf sound t I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0
45:24:122 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2422 sceKernelTerminateDeleteThread(340)
45:24:122 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2422 sceKernelTerminateDeleteThread(342)
45:24:122 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2422 sceKernelTerminateDeleteThread(343)
45:24:123 user_main    I[ME]: HLE\sceMpeg.cpp:1517 sceMpegFinish(...)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 345=sceKernelCreateThread(name=SceWaveMain, entry=08a1a3c8, prio=10, stacksize=512)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=345, argSize=12, argPtr=08b95918)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 346=sceKernelCreateThread(name=CRI ADX Audio, entry=08a28d88, prio=16, stacksize=24576)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=346, argSize=0, argPtr=00000000)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 347=sceKernelCreateThread(name=CRI ADX File, entry=08a28e00, prio=18, stacksize=8192)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=347, argSize=0, argPtr=00000000)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 348=sceKernelCreateThread(name=CRI Idle, entry=08a28d10, prio=32, stacksize=1024)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=348, argSize=0, argPtr=00000000)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 351=sceKernelCreateThread(name=CRI ADXATR Waveout Thread1, entry=08a1f368, prio=10, stacksize=8192)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 353=sceKernelCreateThread(name=CRI ADXATR Waveout Thread2, entry=08a1f368, prio=10, stacksize=8192)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 355=sceKernelCreateThread(name=Mp3 Sound Thread, entry=088d2ed4, prio=11, stacksize=32768)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=355, argSize=4, argPtr=09fff62c)
45:24:138 user_main    W[ME]: HLE\sceMp3.cpp:217 UNIMPL: sceMp3InitResource
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 359=sceKernelCreateThread(name=WE_FILE_DECOMPRESS, entry=0882aa48, prio=15, stacksize=4096)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=359, argSize=0, argPtr=00000000)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 360=sceKernelCreateThread(name=WE_FILE_LOAD, entry=0882a9fc, prio=16, stacksize=4096)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=360, argSize=0, argPtr=00000000)
45:24:138 user_main    I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(08bb3d40, 256, 32, 0, 44100)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 363=sceKernelCreateThread(name=thread 1, entry=088d18e0, prio=13, stacksize=8192)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=363, argSize=0, argPtr=00000000)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 364=sceKernelCreateThread(name=thread 2, entry=088d1898, prio=12, stacksize=8192)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=364, argSize=0, argPtr=00000000)
45:24:508 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 27 fs 23
45:41:907 user_main    I[HLE]: HLE\scePower.cpp:371 scePowerSetClockFrequency(333,333,166)
45:42:224 CRI ADX Audi I[ME]: HLE\sceAtrac.cpp:1289 0=sceAtracSetDataAndGetID(09a4bc00, 00004000)
45:42:224 CRI ADX Audi W[ME]: HLE\sceAtrac.cpp:1179 This is an atrac3+ stereo audio
45:42:225 CRI ADX Audi I[ME]: HLE\sceAtrac.cpp:758 0=sceAtracGetBufferInfoForResetting(0, -1, 09ff2a20)
45:42:234 CRI ADX Audi E[ME]: HLE\sceAtrac.cpp:628 WARNING: Remaining data in packet - we currently only decode one frame/packet
45:42:235 CRI ADX Audi I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=353, argSize=4, argPtr=09ff2a50)
45:51:365 CRI ADX Audi I[ME]: HW\MediaEngine.cpp:79 FF: Invalid gain location: ch=0, sb=0, pos=3, val=31
45:51:365 CRI ADX Audi E[ME]: HLE\sceAtrac.cpp:617 avcodec_decode_audio4: Error decoding audio -1094995529
46:37:421 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 30
46:45:595 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 20
46:45:597 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 30
46:51:781 user_main    I[ME]: HLE\sceAtrac.cpp:990 sceAtracReleaseAtracID(0)
46:53:385 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 34 fs 35
46:53:393 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 37 fs 25
46:53:407 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 39 fs 23
46:53:738 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 41 fs 23
46:53:747 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 41 fs 25
46:53:749 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 39 fs 25
46:54:453 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 45 fs 46
46:54:462 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 45 fs 48
46:54:471 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 45 fs 50
46:54:474 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 52 fs 50
46:54:483 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 54 fs 50
46:54:487 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 52 fs 48
46:54:505 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 57 fs 48
46:54:510 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 59 fs 48
46:54:522 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 59 fs 50
46:54:523 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 57 fs 50
46:54:545 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 54 fs 46
47:17:200 idle0        I[LOAD]: Config.cpp:802 Config saved: C:\Users\The Phoenix\Desktop\PPSSPP v0.9.8\memstick/PSP/SYSTEM/ppsspp.ini
47:17:202 idle0        I[LOAD]: Config.cpp:814 Controller config saved: controls.ini
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN      (wt=0 wid=0 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 274: Module "pes2010_psp": name=pes2010_psp gp=08ae7e10 entry=08a1b954
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 276: Thread "user_main": pc= 08810dec sp= 09fff650  READY     (wt=12 wid=1 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 277: MemoryPart "UserSbrk": MemPart: 09c9c000 - 09e9c800    size: 00200800
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 278: CallBack "exit": thread=276, argument= 00000000
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 279: Semaphore "kt sema": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 280: CallBack "suspend": thread=276, argument= 00000000
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 281: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 282: Semaphore "kt sema": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 283: CallBack "KT_UMD_CALLBACK": thread=276, argument= 08ae0724
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 284: CallBack "memory stick": thread=276, argument= 00000000
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 285: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 286: EventFlag "CriCond": init=00000000 cur=00000000 numwait=0
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 287: Thread "CRI FS File Access 0": pc= 08a3d3f8 sp= 09ff7a70   WAIT    (wt=4 wid=286 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 288: CallBack "crifsioutil_PowerCallback": thread=287, argument= 00000000
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 289: CallBack "crifsioutil_MsCallback": thread=287, argument= 00000000
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 290: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 291: EventFlag "CriCond": init=00000000 cur=00000000 numwait=0
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 292: Thread "CRI FS Memory File System": pc= 08a3d3f8 sp= 09ff6a70   WAIT    (wt=4 wid=291 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 293: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 294: EventFlag "CriCond": init=00000000 cur=00000000 numwait=0
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 295: Thread "CRI FS Data Decompression 0": pc= 08a3d3f8 sp= 09ff5a70   WAIT    (wt=4 wid=294 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 296: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 297: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 298: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 299: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 300: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 301: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 302: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 303: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 304: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 305: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 306: Thread "CRI Server Manager": pc= 08a3f620 sp= 09ff4a70  READY     (wt=12 wid=1 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 307: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 318: Semaphore "Mp3_sema": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 325: OpenFile "disc0:/PSP_GAME/USRDIR/0SOUND.cpk": Seekpos: 0110a000
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 326: OpenFile "disc0:/PSP_GAME/USRDIR/ESOUND.cpk": Seekpos: 00009820
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 327: OpenFile "disc0:/PSP_GAME/USRDIR/0TEXT.cpk": Seekpos: 035a1750
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 328: OpenFile "disc0:/PSP_GAME/USRDIR/ETEXT.cpk": Seekpos: 0003b09b
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 329: OpenFile "disc0:/PSP_GAME/USRDIR/OVER.cpk": Seekpos: 0049cfc4
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 344: EventFlag "SceWaveMainEvf": init=00000000 cur=00000000 numwait=0
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 345: Thread "SceWaveMain": pc= 08a1a568 sp= 09fffe50   WAIT    (wt=4 wid=344 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 346: Thread "CRI ADX Audio": pc= 08a28dd8 sp= 09ff2ab0  READY     (wt=12 wid=1 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 347: Thread "CRI ADX File": pc= 08a28e58 sp= 09fecab0  READY     (wt=12 wid=1 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 348: Thread "CRI Idle": pc= 08a28d68 sp= 09feaab0  READY     (wt=12 wid=1 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 349: Semaphore "kt sema": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 350: Semaphore "CRI ADXATR Waveout Sema1": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 351: Thread "CRI ADXATR Waveout Thread1": pc= 00000000 sp= 00000000     DORMANT  (wt=0 wid=0 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 352: Semaphore "CRI ADXATR Waveout Sema2": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 353: Thread "CRI ADXATR Waveout Thread2": pc= 08a1f548 sp= 09fe8680   WAIT    (wt=2 wid=353 wv= 00000000 )
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 354: Semaphore "Mp3_sema": -
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 355: Thread "Mp3 Sound Thread": pc= 088d2eec sp= 09fe6690  READY     (wt=12 wid=1 wv= 00000000 )
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 356: Semaphore "kt sema": -
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 357: Semaphore "kt sema": -
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 358: Semaphore "kt sema": -
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 359: Thread "WE_FILE_DECOMPRESS": pc= 08809168 sp= 09fde690   WAIT    (wt=3 wid=357 wv= 00000001 )
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 360: Thread "WE_FILE_LOAD": pc= 08809168 sp= 09fdd690   WAIT    (wt=3 wid=358 wv= 00000001 )
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 361: LwMutex "kon_mutex": -
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 362: LwMutex "koff_mutex": -
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 363: Thread "thread 1": pc= 088d1b94 sp= 09fdc6a0   WAIT    (wt=10 wid=9 wv= 00000100 )
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 364: Thread "thread 2": pc= 088d18c0 sp= 09fda6b0   WAIT    (wt=1 wid=0 wv= 00000000 )
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 365: Alarm "[Alarm]": -
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:162 Shutting down kernel - 63 kernel objects alive
47:17:264 GLES\Framebuffer.cpp:1662 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 1
47:17:264 GLES\Framebuffer.cpp:1662 I[SCEGE]: Destroying FBO for 00044000 : 480 x 272 x 1
47:17:266 HLE\sceAudiocodec.cpp:206 I[ME]: Audio playing list is reset
47:19:071 Config.cpp:802 I[LOAD]: Config saved: C:\Users\The Phoenix\Desktop\PPSSPP v0.9.8\memstick/PSP/SYSTEM/ppsspp.ini
47:19:073 Config.cpp:814 I[LOAD]: Controller config saved: controls.ini
47:19:135 Config.cpp:802 I[LOAD]: Config saved: C:\Users\The Phoenix\Desktop\PPSSPP v0.9.8\memstick/PSP/SYSTEM/ppsspp.ini
47:19:140 Config.cpp:814 I[LOAD]: Controller config saved: controls.ini
Find all posts by this user
Quote this message in a reply
04-22-2014, 04:21 PM
Post: #70
RE: Pro Evolution Soccer 2013
(04-21-2014 06:57 PM)The Phoenix Wrote:  Hi I just tested Pro Evolution Soccer 2013 (Euro) game on Windows 7 (x86)

Using: v0.9.8-476-g63c0087

In the info log, i noticed this line:
45:51:365 CRI ADX Audi E[ME]: HLE\sceAtrac.cpp:617 avcodec_decode_audio4: Error decoding audio -1094995529

Which i assume is causing the music to stop playing in the main menu. Sad
But the game doesn't crash at all, just siliences the music, all other audio works fine.

Here is the complete info log:
Code:
44:46:473 EmuThread.cpp:120 I[BOOT]: Done.
45:04:511 System.cpp:322 I[BOOT]: PPSSPP v0.9.8-476-g63c0087 Windows 32 bit
45:04:511 MemArena.cpp:431 I[MM]: Found valid memory base at 0A800000 after 39 tries.
45:04:511 MemMap.cpp:126 I[MM]: Memory system initialized. RAM at 0B020000 (mirror at 0 @ 12800000, uncached @ 12800000)
45:04:547 PSPLoaders.cpp:150 I[LOAD]: ULES01575 : PES 2013
45:04:548 PSPLoaders.cpp:189 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.OLD...
45:04:548 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized
45:04:584 HLE\sceKernel.cpp:151 I[KERNEL]: Kernel initialized.
45:04:616 Util\BlockAllocator.cpp:381 I[HLE]: -----------
45:04:616 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
45:04:616 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 09c9b800 size 01497800 taken=1 tag=ELF
45:04:616 Util\BlockAllocator.cpp:385 I[HLE]: Block: 09c9b800 - 0a000000 size 00364800 taken=0 tag=(untitled)
45:04:616 Util\BlockAllocator.cpp:387 I[HLE]: -----------
45:04:695 HLE\sceKernelModule.cpp:987 I[LOAD]: Module pes2010_psp: 08ae7e10 08a8648c 08a864a4
45:04:696 HLE\sceKernelModule.cpp:1185 I[LOAD]: Exporting ent 0 named pes2010_psp, 2 funcs, 4 vars, resident 08a869a8
45:04:696 HLE\sceKernelModule.cpp:1470 I[LOAD]: Module entry: 08a1b954
45:04:920 root         N[BOOT]: EmuScreen.cpp:127 Loading C:/Users/The Phoenix/Desktop/PSP Games/Pro Evolution Soccer 2013.iso...
45:04:923 root         I[KERNEL]: HLE\sceKernelThread.cpp:2136 276=sceKernelCreateThread(name=user_main, entry=08a1ba74, prio=20, stacksize=32768)
45:04:923 root         I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffed0)
45:04:923 root         I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0
45:04:923 user_main    I[HLE]: HLE\scePower.cpp:371 scePowerSetClockFrequency(333,333,166)
45:04:930 user_main    I[SCEGE]: GLES\Framebuffer.cpp:826 Creating FBO for 00000000 : 480 x 272 x 1
45:04:933 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 17
45:04:969 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 287=sceKernelCreateThread(name=CRI FS File Access 0, entry=08a3f454, prio=20, stacksize=4096)
45:04:969 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=287, argSize=4, argPtr=09fff360)
45:04:970 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 292=sceKernelCreateThread(name=CRI FS Memory File System, entry=08a3f454, prio=20, stacksize=4096)
45:04:970 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=292, argSize=4, argPtr=09fff360)
45:04:970 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 295=sceKernelCreateThread(name=CRI FS Data Decompression 0, entry=08a3f454, prio=20, stacksize=4096)
45:04:970 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=295, argSize=4, argPtr=09fff360)
45:04:971 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 306=sceKernelCreateThread(name=CRI Server Manager, entry=08a3f454, prio=20, stacksize=8192)
45:04:971 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=306, argSize=4, argPtr=09fff3a0)
45:04:972 user_main    I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(769)
45:04:990 user_main    I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(768)
45:05:003 user_main    I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(771)
45:05:036 user_main    I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(770)
45:05:053 user_main    I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(772)
45:05:087 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 309=sceKernelCreateThread(name=SceWaveMain, entry=08a1a3c8, prio=10, stacksize=512)
45:05:087 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=309, argSize=12, argPtr=08b95918)
45:05:088 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 310=sceKernelCreateThread(name=CRI ADX Audio, entry=08a28d88, prio=16, stacksize=24576)
45:05:088 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=310, argSize=0, argPtr=00000000)
45:05:088 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 311=sceKernelCreateThread(name=CRI ADX File, entry=08a28e00, prio=18, stacksize=8192)
45:05:088 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=311, argSize=0, argPtr=00000000)
45:05:088 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 312=sceKernelCreateThread(name=CRI Idle, entry=08a28d10, prio=32, stacksize=1024)
45:05:088 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=312, argSize=0, argPtr=00000000)
45:05:089 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 315=sceKernelCreateThread(name=CRI ADXATR Waveout Thread1, entry=08a1f368, prio=10, stacksize=8192)
45:05:089 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 317=sceKernelCreateThread(name=CRI ADXATR Waveout Thread2, entry=08a1f368, prio=10, stacksize=8192)
45:05:090 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 319=sceKernelCreateThread(name=Mp3 Sound Thread, entry=088d2ed4, prio=11, stacksize=32768)
45:05:090 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=319, argSize=4, argPtr=09fff54c)
45:05:090 user_main    W[ME]: HLE\sceMp3.cpp:217 UNIMPL: sceMp3InitResource
45:05:090 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 323=sceKernelCreateThread(name=WE_FILE_DECOMPRESS, entry=0882aa48, prio=15, stacksize=4096)
45:05:090 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=323, argSize=0, argPtr=00000000)
45:05:090 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 324=sceKernelCreateThread(name=WE_FILE_LOAD, entry=0882a9fc, prio=16, stacksize=4096)
45:05:090 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=324, argSize=0, argPtr=00000000)
45:05:253 user_main    I[UTIL]: HLE\sceUtility.cpp:216 sceUtilityLoadModule(512)
45:05:271 user_main    I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(08bb3d40, 256, 32, 0, 44100)
45:05:271 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 332=sceKernelCreateThread(name=thread 1, entry=088d18e0, prio=13, stacksize=8192)
45:05:271 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=332, argSize=0, argPtr=00000000)
45:05:271 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 333=sceKernelCreateThread(name=thread 2, entry=088d1898, prio=12, stacksize=8192)
45:05:272 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=333, argSize=0, argPtr=00000000)
45:05:285 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 20
45:05:290 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 22 fs 23
45:05:299 user_main    I[SCEGE]: GLES\Framebuffer.cpp:826 Creating FBO for 00044000 : 480 x 272 x 1
45:06:323 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(08be3a08) - AUTOLOAD (0)
45:06:323 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(08be3a08) : Game key (hex): E9C55963F06043D89D9FEEBC9340562B
45:06:538 user_main    I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1111040 in ms0:/PSP/SAVEDATA/ULES0157500008000/DATA.BIN
45:07:400 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 22 fs 25
45:07:407 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 27 fs 25
45:07:559 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(08be3a08) - AUTOLOAD (0)
45:07:559 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(08be3a08) : Game key (hex): E9C55963F06043D89D9FEEBC9340562B
45:07:772 user_main    I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1111040 in ms0:/PSP/SAVEDATA/ULES0157500008000/DATA.BIN
45:15:013 Mp3 Sound Th I[ME]: HLE\sceMp3.cpp:461 sceMp3ReleaseMp3Handle(00000000)
45:15:013 Mp3 Sound Th E[ME]: HLE\sceMp3.cpp:465 sceMp3ReleaseMp3Handle: bad mp3 handle 00000000
45:15:013 Mp3 Sound Th I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0
45:15:013 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2422 sceKernelTerminateDeleteThread(319)
45:15:013 thread 1     I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0
45:15:013 thread 2     I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0
45:15:013 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2422 sceKernelTerminateDeleteThread(323)
45:15:013 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2422 sceKernelTerminateDeleteThread(324)
45:15:013 user_main    W[KERNEL]: hle\sceKernel.h:457 Kernel: Bad object handle 323 (00000143)
45:15:013 user_main    E[KERNEL]: HLE\sceKernelThread.cpp:1479 __KernelGetWaitID ERROR: thread 323
45:15:013 user_main    W[KERNEL]: hle\sceKernel.h:457 Kernel: Bad object handle 324 (00000144)
45:15:013 user_main    E[KERNEL]: HLE\sceKernelThread.cpp:1479 __KernelGetWaitID ERROR: thread 324
45:15:014 user_main    E[KERNEL]: HLE\sceKernelThread.cpp:2448 sceKernelTerminateThread(315): already stopped
45:15:014 user_main    E[KERNEL]: HLE\sceKernelThread.cpp:2448 sceKernelTerminateThread(317): already stopped
45:15:014 user_main    E[KERNEL]: HLE\sceKernelThread.cpp:2414 sceKernelTerminateDeleteThread(0): cannot terminate current thread
45:15:014 CRI ADX Audi I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0)
45:15:014 CRI ADX File I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0)
45:15:014 CRI Idle     I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0)
45:15:014 SceWaveMain  I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0)
45:15:015 user_main    I[ME]: HLE\sceMpeg.cpp:409 sceMpegInit()
45:15:015 user_main    I[ME]: HLE\sceMpeg.cpp:516 094708d0=sceMpegCreate(09fff5b4, 094708a0, 65536, 09fff5b8, 512, 0, 0)
45:15:016 user_main    I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x1CF800
45:15:016 user_main    I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 897807
45:15:016 user_main    I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x1CF800
45:15:016 user_main    I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 897807
45:15:016 user_main    I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(09fff5b4, 0, 0)
45:15:016 user_main    I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(09fff5b4, 1, 0)
45:15:016 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 340=sceKernelCreateThread(name=psmf sound thread, entry=0881efa4, prio=3d, stacksize=2048)
45:15:016 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 342=sceKernelCreateThread(name=psmf display thread, entry=0881e36c, prio=3e, stacksize=2048)
45:15:016 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 343=sceKernelCreateThread(name=psmf fileRead thread, entry=0881e664, prio=40, stacksize=2048)
45:15:016 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=340, argSize=0, argPtr=00000000)
45:15:016 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=342, argSize=0, argPtr=00000000)
45:15:016 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=343, argSize=0, argPtr=00000000)
45:15:016 psmf fileRea I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x1CF800
45:15:016 psmf fileRea I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 897807
45:15:021 psmf fileRea I[ME]: HW\MediaEngine.cpp:79 FF: No accelerated colorspace conversion found from yuv420p to rgba.
45:20:436 psmf fileRea I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0
45:23:955 psmf display I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0
45:24:122 psmf sound t I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0
45:24:122 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2422 sceKernelTerminateDeleteThread(340)
45:24:122 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2422 sceKernelTerminateDeleteThread(342)
45:24:122 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2422 sceKernelTerminateDeleteThread(343)
45:24:123 user_main    I[ME]: HLE\sceMpeg.cpp:1517 sceMpegFinish(...)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 345=sceKernelCreateThread(name=SceWaveMain, entry=08a1a3c8, prio=10, stacksize=512)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=345, argSize=12, argPtr=08b95918)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 346=sceKernelCreateThread(name=CRI ADX Audio, entry=08a28d88, prio=16, stacksize=24576)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=346, argSize=0, argPtr=00000000)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 347=sceKernelCreateThread(name=CRI ADX File, entry=08a28e00, prio=18, stacksize=8192)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=347, argSize=0, argPtr=00000000)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 348=sceKernelCreateThread(name=CRI Idle, entry=08a28d10, prio=32, stacksize=1024)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=348, argSize=0, argPtr=00000000)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 351=sceKernelCreateThread(name=CRI ADXATR Waveout Thread1, entry=08a1f368, prio=10, stacksize=8192)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 353=sceKernelCreateThread(name=CRI ADXATR Waveout Thread2, entry=08a1f368, prio=10, stacksize=8192)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 355=sceKernelCreateThread(name=Mp3 Sound Thread, entry=088d2ed4, prio=11, stacksize=32768)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=355, argSize=4, argPtr=09fff62c)
45:24:138 user_main    W[ME]: HLE\sceMp3.cpp:217 UNIMPL: sceMp3InitResource
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 359=sceKernelCreateThread(name=WE_FILE_DECOMPRESS, entry=0882aa48, prio=15, stacksize=4096)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=359, argSize=0, argPtr=00000000)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 360=sceKernelCreateThread(name=WE_FILE_LOAD, entry=0882a9fc, prio=16, stacksize=4096)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=360, argSize=0, argPtr=00000000)
45:24:138 user_main    I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(08bb3d40, 256, 32, 0, 44100)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 363=sceKernelCreateThread(name=thread 1, entry=088d18e0, prio=13, stacksize=8192)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=363, argSize=0, argPtr=00000000)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 364=sceKernelCreateThread(name=thread 2, entry=088d1898, prio=12, stacksize=8192)
45:24:138 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=364, argSize=0, argPtr=00000000)
45:24:508 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 27 fs 23
45:41:907 user_main    I[HLE]: HLE\scePower.cpp:371 scePowerSetClockFrequency(333,333,166)
45:42:224 CRI ADX Audi I[ME]: HLE\sceAtrac.cpp:1289 0=sceAtracSetDataAndGetID(09a4bc00, 00004000)
45:42:224 CRI ADX Audi W[ME]: HLE\sceAtrac.cpp:1179 This is an atrac3+ stereo audio
45:42:225 CRI ADX Audi I[ME]: HLE\sceAtrac.cpp:758 0=sceAtracGetBufferInfoForResetting(0, -1, 09ff2a20)
45:42:234 CRI ADX Audi E[ME]: HLE\sceAtrac.cpp:628 WARNING: Remaining data in packet - we currently only decode one frame/packet
45:42:235 CRI ADX Audi I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=353, argSize=4, argPtr=09ff2a50)
45:51:365 CRI ADX Audi I[ME]: HW\MediaEngine.cpp:79 FF: Invalid gain location: ch=0, sb=0, pos=3, val=31
45:51:365 CRI ADX Audi E[ME]: HLE\sceAtrac.cpp:617 avcodec_decode_audio4: Error decoding audio -1094995529
46:37:421 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 30
46:45:595 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 20
46:45:597 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 30
46:51:781 user_main    I[ME]: HLE\sceAtrac.cpp:990 sceAtracReleaseAtracID(0)
46:53:385 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 34 fs 35
46:53:393 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 37 fs 25
46:53:407 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 39 fs 23
46:53:738 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 41 fs 23
46:53:747 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 41 fs 25
46:53:749 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 39 fs 25
46:54:453 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 45 fs 46
46:54:462 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 45 fs 48
46:54:471 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 45 fs 50
46:54:474 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 52 fs 50
46:54:483 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 54 fs 50
46:54:487 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 52 fs 48
46:54:505 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 57 fs 48
46:54:510 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 59 fs 48
46:54:522 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 59 fs 50
46:54:523 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 57 fs 50
46:54:545 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 54 fs 46
47:17:200 idle0        I[LOAD]: Config.cpp:802 Config saved: C:\Users\The Phoenix\Desktop\PPSSPP v0.9.8\memstick/PSP/SYSTEM/ppsspp.ini
47:17:202 idle0        I[LOAD]: Config.cpp:814 Controller config saved: controls.ini
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN      (wt=0 wid=0 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 274: Module "pes2010_psp": name=pes2010_psp gp=08ae7e10 entry=08a1b954
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 276: Thread "user_main": pc= 08810dec sp= 09fff650  READY     (wt=12 wid=1 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 277: MemoryPart "UserSbrk": MemPart: 09c9c000 - 09e9c800    size: 00200800
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 278: CallBack "exit": thread=276, argument= 00000000
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 279: Semaphore "kt sema": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 280: CallBack "suspend": thread=276, argument= 00000000
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 281: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 282: Semaphore "kt sema": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 283: CallBack "KT_UMD_CALLBACK": thread=276, argument= 08ae0724
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 284: CallBack "memory stick": thread=276, argument= 00000000
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 285: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 286: EventFlag "CriCond": init=00000000 cur=00000000 numwait=0
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 287: Thread "CRI FS File Access 0": pc= 08a3d3f8 sp= 09ff7a70   WAIT    (wt=4 wid=286 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 288: CallBack "crifsioutil_PowerCallback": thread=287, argument= 00000000
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 289: CallBack "crifsioutil_MsCallback": thread=287, argument= 00000000
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 290: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 291: EventFlag "CriCond": init=00000000 cur=00000000 numwait=0
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 292: Thread "CRI FS Memory File System": pc= 08a3d3f8 sp= 09ff6a70   WAIT    (wt=4 wid=291 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 293: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 294: EventFlag "CriCond": init=00000000 cur=00000000 numwait=0
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 295: Thread "CRI FS Data Decompression 0": pc= 08a3d3f8 sp= 09ff5a70   WAIT    (wt=4 wid=294 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 296: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 297: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 298: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 299: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 300: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 301: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 302: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 303: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 304: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 305: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 306: Thread "CRI Server Manager": pc= 08a3f620 sp= 09ff4a70  READY     (wt=12 wid=1 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 307: LwMutex "CriCsPsp": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 318: Semaphore "Mp3_sema": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 325: OpenFile "disc0:/PSP_GAME/USRDIR/0SOUND.cpk": Seekpos: 0110a000
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 326: OpenFile "disc0:/PSP_GAME/USRDIR/ESOUND.cpk": Seekpos: 00009820
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 327: OpenFile "disc0:/PSP_GAME/USRDIR/0TEXT.cpk": Seekpos: 035a1750
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 328: OpenFile "disc0:/PSP_GAME/USRDIR/ETEXT.cpk": Seekpos: 0003b09b
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 329: OpenFile "disc0:/PSP_GAME/USRDIR/OVER.cpk": Seekpos: 0049cfc4
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 344: EventFlag "SceWaveMainEvf": init=00000000 cur=00000000 numwait=0
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 345: Thread "SceWaveMain": pc= 08a1a568 sp= 09fffe50   WAIT    (wt=4 wid=344 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 346: Thread "CRI ADX Audio": pc= 08a28dd8 sp= 09ff2ab0  READY     (wt=12 wid=1 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 347: Thread "CRI ADX File": pc= 08a28e58 sp= 09fecab0  READY     (wt=12 wid=1 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 348: Thread "CRI Idle": pc= 08a28d68 sp= 09feaab0  READY     (wt=12 wid=1 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 349: Semaphore "kt sema": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 350: Semaphore "CRI ADXATR Waveout Sema1": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 351: Thread "CRI ADXATR Waveout Thread1": pc= 00000000 sp= 00000000     DORMANT  (wt=0 wid=0 wv= 00000000 )
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 352: Semaphore "CRI ADXATR Waveout Sema2": -
47:17:208 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 353: Thread "CRI ADXATR Waveout Thread2": pc= 08a1f548 sp= 09fe8680   WAIT    (wt=2 wid=353 wv= 00000000 )
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 354: Semaphore "Mp3_sema": -
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 355: Thread "Mp3 Sound Thread": pc= 088d2eec sp= 09fe6690  READY     (wt=12 wid=1 wv= 00000000 )
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 356: Semaphore "kt sema": -
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 357: Semaphore "kt sema": -
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 358: Semaphore "kt sema": -
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 359: Thread "WE_FILE_DECOMPRESS": pc= 08809168 sp= 09fde690   WAIT    (wt=3 wid=357 wv= 00000001 )
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 360: Thread "WE_FILE_LOAD": pc= 08809168 sp= 09fdd690   WAIT    (wt=3 wid=358 wv= 00000001 )
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 361: LwMutex "kon_mutex": -
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 362: LwMutex "koff_mutex": -
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 363: Thread "thread 1": pc= 088d1b94 sp= 09fdc6a0   WAIT    (wt=10 wid=9 wv= 00000100 )
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 364: Thread "thread 2": pc= 088d18c0 sp= 09fda6b0   WAIT    (wt=1 wid=0 wv= 00000000 )
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:517 KO 365: Alarm "[Alarm]": -
47:17:209 idle0        I[KERNEL]: HLE\sceKernel.cpp:162 Shutting down kernel - 63 kernel objects alive
47:17:264 GLES\Framebuffer.cpp:1662 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 1
47:17:264 GLES\Framebuffer.cpp:1662 I[SCEGE]: Destroying FBO for 00044000 : 480 x 272 x 1
47:17:266 HLE\sceAudiocodec.cpp:206 I[ME]: Audio playing list is reset
47:19:071 Config.cpp:802 I[LOAD]: Config saved: C:\Users\The Phoenix\Desktop\PPSSPP v0.9.8\memstick/PSP/SYSTEM/ppsspp.ini
47:19:073 Config.cpp:814 I[LOAD]: Controller config saved: controls.ini
47:19:135 Config.cpp:802 I[LOAD]: Config saved: C:\Users\The Phoenix\Desktop\PPSSPP v0.9.8\memstick/PSP/SYSTEM/ppsspp.ini
47:19:140 Config.cpp:814 I[LOAD]: Controller config saved: controls.ini

I tried to silence the audio at last android version (v0.9.8-491) and it still crashing at the intro...
Find all posts by this user
Quote this message in a reply
07-01-2014, 07:58 PM (This post was last modified: 07-03-2014 02:46 PM by vnctdj.)
Post: #71
RE: Pro Evolution Soccer 2013
how do i download the game

Edit by vnctdj : Piracy is not allowed on our forum, please respect the rules.
Find all posts by this user
Quote this message in a reply
08-10-2014, 11:14 PM (This post was last modified: 08-11-2014 08:00 AM by vnctdj.)
Post: #72
RE: Pro Evolution Soccer 2013
How can I download this game, av spend money,time and strength looking for how to get it.
You can ping & whatsapp me with 7496565C . +233549094738

Edit by vnctdj : Piracy is not allowed on our forum, please respect the rules.
Find all posts by this user
Quote this message in a reply
08-11-2014, 02:09 AM
Post: #73
Information RE: Pro Evolution Soccer 2013
(08-10-2014 11:14 PM)obyno Wrote:  How can I download this game, av spend money,time and strength looking for how to get it.
You can ping & whatsapp me with 7496565C . +233549094738
Christ sake, try reading one post above yours, WHAT DOES IT SAY, don't ask for games or where to download them, its AGAINST THE RULES OF THIS FORUM, as well as ILLEGAL.
UNDERSTAND Angry
Find all posts by this user
Quote this message in a reply
03-18-2015, 11:52 PM
Post: #74
RE: Pro Evolution Soccer 2013
I'm playing PES 2015...

Wich is a 2014 patched...

A.M.A.Z.I.N.G. !!!
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: