PPSSPP Networking Info Thread
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02-06-2021, 05:00 PM
(This post was last modified: 02-06-2021 05:48 PM by AdamN.)
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RE: PPSSPP Ad-hoc general info thread
I've checked the game, and tested it on jpcsp+prx it also shows the same sequences: AdhocctlInit->AddHandler->Connect->DelHandler->AdhocctlTerm, and also in a loop, so ppsspp is behaving the same (which is correct)
But not really sure what is this game is trying to do, may be trying to detects whether another player is already creating the group or not, if that is the case it's not possible with current Adhoc Server implementation that didn't differentiate between the group creator (host) and the joining one. Edit: okay i find out what's the difference between jpcsp log and ppsspp log. JPCSP Loop: NetAdhocctlTerm->NetAdhocTerm->NetInit->NetAdhocInit->NetAdhocctlInit PPSSPP Loop: NetAdhocctlTerm->NetAdhocTerm->NetTerm -> NetInit->NetAdhocInit->NetAdhocctlInit I guess that NetTerm is what causing the flickering ![]() My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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