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PPSSPP Ad-hoc general info thread
01-24-2021, 06:52 AM (This post was last modified: 01-24-2021 06:58 AM by AdamN.)
Post: #194
RE: PPSSPP Ad-hoc general info thread
(01-23-2021 04:01 PM)Zinx777 Wrote:  Also about UPNP... I found out its sometimes useless if the router or OS got access to a more relaxed NAT (some routers are like that).
I was suprised when I got some games working without opening a single port and without UPNP enabled.
Android devices got an issue though and either need UPNP enabled and/or havea access to WiFi or Ethernet (in the case of Android TV devices).

The router might have something like DMZ enabled (ie. pass-through or something) which will open/forward all ports, so opening all ports like that will have higher security risk just like DMZ.

Btw, i managed to get The Warriors working, but this game is really strange... it tried to PtpSend immediately right after PtpOpen without even trying to PtpConnect first.
I wondered if PtpOpen should automatically call PtpConnect internally(which fixes this game) or not, so i'll probably need to test this PtpOpen behavior on a small homebrew later.

   

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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RE: PPSSPP Ad-hoc general info thread - AdamN - 01-24-2021 06:52 AM

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