PPSSPP Ad-hoc general info thread
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01-10-2021, 05:53 AM
(This post was last modified: 01-10-2021 05:53 AM by AdamN.)
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RE: PPSSPP Ad-hoc general info thread
(01-10-2021 05:38 AM)MaxLos Wrote:(01-10-2021 02:49 AM)AdamN Wrote:Does that only happen when the rendering is set to D3D11? I had mines set to D3D9 but switching to D3D11 doesn't cause any issues with the character model for me either. I'm using the USA version so maybe thats it?(01-08-2021 10:06 PM)MaxLos Wrote:(01-08-2021 06:21 PM)AdamN Wrote: I made PR for Lord of Arcana here https://github.com/hrydgard/ppsspp/pull/13894 It happened on both D3D9 and D3D11 on Europe version (i don't have US version), while OpenGL/Vulkan doesn't have this issue. I've submitted the issue at github https://github.com/hrydgard/ppsspp/issues/13903 but not sure if anyone else having this kind of issue or not. My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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