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PPSSPP Ad-hoc general info thread
01-08-2021, 03:34 PM (This post was last modified: 01-08-2021 05:23 PM by AdamN.)
Post: #170
RE: PPSSPP Ad-hoc general info thread
I did a brief check on Lord of Arcana, apparently it have AdhocMatching issue where a pile of Matching Events didn't get processed and eventually getting Out of Memory (PSP's UserMemory) which causes memory access violation while trying to copy the memory.

I wanted to change how AdhocMatching works a few months ago because it's different with how it works with prx files on JPCSP (ie. data which supposed to be sent immediately within HLE ended being sent through EventThread which i suspects leading to timing issue, inefficient memory allocation, matchingEvent & matchingInput threads should be running as fake PSP thread instead of real thread, etc.)

Anyway, i won't be able to finished testing AdhocMatching on a homebrew anytime soon, since currently i'm having lung issue so i spent most of the time resting (i findout about my health issue during a medical test for a job employment recently, which causes me failed to get that job)

I'll try to make a simple fix to prevent it from crashing or piling up matching events if possible, not sure whether it's going to breaks any other games tho.

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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RE: PPSSPP Ad-hoc general info thread - AdamN - 01-08-2021 03:34 PM

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