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PPSSPP Ad-hoc general info thread
11-04-2020, 11:45 PM (This post was last modified: 11-05-2020 12:13 AM by AdamN.)
Post: #143
RE: PPSSPP Ad-hoc general info thread
(11-04-2020 02:09 PM)Zinx777 Wrote:  Hmm my fruits of labor are paying off lol.
Hopefully after JPCSP gets Xlink Kai support things will get ported to PPSSPP.
I think that that approach might be beneficial to all users both emulator and real console alike.
It requires LLE and currently PPSSPP doesn't support LLE yet since it's can't even boot VSH using official prx yet, and i don't think the devs have plan to support it, since most LLE requires driver library emulation, but based on the comments on my PR regarding OpenPSID the devs doesn't seems to be interested to implement driver library.

Anyway, it will probably takes a very long time before PPSSPP support LLE since PPSSPP need to be redesigned and rewritten based on this comment:
Quote:There's a huge number of driver and other functions that games are literally not allowed to call, accessible only from kernel code. I don't know that we should go down the path of creating all these - it's a big time investment for probably almost no gain.

At best it'd enable running the actual VSH, but most likely at the cost of performance and significant time investment. Much of the kernel code requires different design for some basic things than our HLE uses. We'd end up needing to rewrite a lot of things.

But the DDS protocol might be able to be used on PPSSPP to communicate with XLink Kai (just like Dolphin)
It's just that without LLE the packets generated by emulators are different (usually unencrypted) than a real hardware/PSP (usually encrypted), thus they can't communicate directly (ie. without plugin like what proonline have on PSP side)

My Modified PPSSPP :
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RE: PPSSPP Ad-hoc general info thread - AdamN - 11-04-2020 11:45 PM

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