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PPSSPP Ad-hoc general info thread
10-28-2020, 07:32 PM (This post was last modified: 10-28-2020 07:54 PM by AdamN.)
Post: #126
RE: PPSSPP Ad-hoc general info thread
(10-28-2020 06:06 PM)Zinx777 Wrote:  
(10-28-2020 05:21 PM)AdamN Wrote:  
(10-28-2020 02:31 PM)Zinx777 Wrote:  I wonder why it takes awhile to merge the new ad-hoc PR now.

They're probably busy fixing visual/graphics glitches, i even notice Shaun White Snowboarding were starting to show weird polygons after updating the official commits a few days after i fixed the multiplayer, not sure if they've fixed that issue or not by now (i haven't updating my source to the latest official commits since then)

I hope after all of those graphical glitches got fixed it will automatically fixes Ratchet & Clanks Size Matters (i had a strong feeling it was related to GE)

Anyway, i'm starting to understand GameMode a bit better and findout why the player's color on Star Wars minimap became black, which is also the same reason why some other GameMode games are getting issue when starting the mission sometimes. It was because the initial data didn't get synced sometimes, and right now i'm still trying various way to sync it.

Wait.
If you said syncing issues can cause graphical problems like that Star Wars minimap issue (and red colors on screen?).
Won't that mean that Ratchet & Clank (and maybe Shaun White Snowboarding?) got issues that are caused by syncing?
Also the R&C ad-hoc issues existed since you first started working on Ad-hoc so I doubt it will be fixed so easily.
Perhaps Because R&C is not synching properly and the 2nd player gets stuck below the map on certain game modes and maps.

R&C doesn't use GameMode, and currently i only notice this issue on GameMode games, while R&C is using regular Adhoc functions, otherwise most of Adhoc games would suffer the same issue with R&C (including MH games), i even had freezes before reaching the multiplayer menu LOL rare but did happened.

Regarding the wrong coordinate, it might have something todo with a wrong VFPU calculation (which happened recently on SIN & COS and was fixed with a workaround by using double precision instead of calculating the epsilon for some cases)

The desync issue on Dissidia 012 when using PC vs Android might also related to VFPU inconsistencies between Android/ARM and PC/x86, as i remembered it only desync when using certain skills (usually the skills on rectangle button) which might trigger the inconsistency of these VFPU.

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/b2mxcsw3w6gb9wq/PPSSPP_1.10.3-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/329379pz4i7g0eo/PPSSPP_1.10.3-testbuild_ARMv7.apk?dl=0
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RE: PPSSPP Ad-hoc general info thread - AdamN - 10-28-2020 07:32 PM

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