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PPSSPP Ad-hoc general info thread
10-24-2020, 10:00 PM (This post was last modified: 10-25-2020 04:04 AM by AdamN.)
Post: #115
RE: PPSSPP Ad-hoc general info thread
There was a bug with AdhocMatching where there is a possibility that some data didn't get sent when the mission started on Star Wars, causing the Joining players to get timeout.
I added the fix for Star Wars in this PR https://github.com/hrydgard/ppsspp/pull/13579
I'll update my test builds later.

But Star Wars might have visual/graphical glitch tho, the player colors on the mini map sometimes black on joined players, only the host shows the correct colors, well at least it's playable now.

I wonder, is this game working properly on JPCSP (without prx) ?

Edit: I've updated the test builds

PS: I just find out that there is some kind of internal timing synchronization on GameMode API on official prx, if we implement this all GameMode games (ie. Shaun White Snowboarding & Pocket Pool) wont have timing issue anymore... but i'm not sure how to implement this since it required blocking socket and with faked/simulated blocking socket it's going to be difficult to implement.

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/b2mxcsw3w6gb9wq/PPSSPP_1.10.3-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/329379pz4i7g0eo/PPSSPP_1.10.3-testbuild_ARMv7.apk?dl=0
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RE: PPSSPP Ad-hoc general info thread - AdamN - 10-24-2020 10:00 PM

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