PPSSPP Ad-hoc general info thread
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10-24-2020, 10:00 PM
(This post was last modified: 10-25-2020 04:04 AM by AdamN.)
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RE: PPSSPP Ad-hoc general info thread
There was a bug with AdhocMatching where there is a possibility that some data didn't get sent when the mission started on Star Wars, causing the Joining players to get timeout.
I added the fix for Star Wars in this PR https://github.com/hrydgard/ppsspp/pull/13579 I'll update my test builds later. But Star Wars might have visual/graphical glitch tho, the player colors on the mini map sometimes black on joined players, only the host shows the correct colors, well at least it's playable now. I wonder, is this game working properly on JPCSP (without prx) ? Edit: I've updated the test builds PS: I just find out that there is some kind of internal timing synchronization on GameMode API on official prx, if we implement this all GameMode games (ie. Shaun White Snowboarding & Pocket Pool) wont have timing issue anymore... but i'm not sure how to implement this since it required blocking socket and with faked/simulated blocking socket it's going to be difficult to implement. My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/b2mxcsw3w6gb9wq/PPSSPP_1.10.3-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/329379pz4i7g0eo/PPSSPP_1.10.3-testbuild_ARMv7.apk?dl=0 |
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