PPSSPP Ad-hoc general info thread
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10-19-2020, 08:28 AM
(This post was last modified: 10-19-2020 08:36 AM by AdamN.)
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RE: PPSSPP Ad-hoc general info thread
(10-18-2020 08:19 PM)Kamilo8927 Wrote:(10-18-2020 05:35 PM)AdamN Wrote: May i know what kind of IP was it? because that toggle excluding some IP format which normally can't be used for multiplayer. LOL that IP question is for Zinx777 not you. And regarding Port Offset, different PC have different background service running (depends on what kind of software they are installing/using), so it's possible that one of the player to be unable to use port 60555. Why it's 60555, because originally that game is probably using port 555 which shifted by port offset (60000) became 60555 which is normal, also different games will use different port and usually more than 1 ports. There are 2 solution for this: 1). Use a different port offset on All players (recommended is 10000 because background service on windows rarely use these port 10xxx range) 2). Ask the player who get error "Failed to bind 60555" to find which application/program is using that port, and turn that app/program off. You can use this tool to find out which program is using Local Port 60555 https://www.nirsoft.net/utils/cports.html My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/b2mxcsw3w6gb9wq/PPSSPP_1.10.3-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/329379pz4i7g0eo/PPSSPP_1.10.3-testbuild_ARMv7.apk?dl=0 |
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