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PPSSPP Ad-hoc general info thread
10-18-2020, 05:35 PM (This post was last modified: 10-18-2020 05:38 PM by AdamN.)
Post: #103
RE: PPSSPP Ad-hoc general info thread
May i know what kind of IP was it? because that toggle excluding some IP format which normally can't be used for multiplayer.

As i remembered detecting IP list on android and linux is using the same code, only windows have a different code.
Does the same VPN software on Windows (assuming it have windows version) can be detected?

Anyway, i found a bug in some blocking socket implementation that could cause a disconnection on timeout.

(10-16-2020 07:54 PM)Kamilo8927 Wrote:  Hello
My friend have 1 problem with his ppsspp. We are on patapon 3 server using their multiplayer settings to work it fine. We also using devbuild in between 274 and around 500 because they work fine with patapon 3 game. We also use port 60000 and vpn app of other discord server. The problem is for everyone on server setting up whole settings with port 60000 works fine and initialize network correctly but for my friend every port working correctly but not port 60000. When he sets up port 60000 and trying to initialize network error poping out saying "failed to bind to port 60555" but port 60000 is maxed port. Does anyone know how to fix this error? He using windows 10 on laptop.
Try changing Port Offset to 10000 on All players.

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/b2mxcsw3w6gb9wq/PPSSPP_1.10.3-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/329379pz4i7g0eo/PPSSPP_1.10.3-testbuild_ARMv7.apk?dl=0
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RE: PPSSPP Ad-hoc general info thread - AdamN - 10-18-2020 05:35 PM

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