PPSSPP Ad-hoc general info thread
|
10-16-2020, 03:15 AM
(This post was last modified: 10-16-2020 03:52 AM by AdamN.)
![]() |
|||
|
|||
RE: PPSSPP Ad-hoc general info thread
Errr i bumped into Adhocctl initialization issue that takes too long on localhost while testing Capcom Puzzle World
![]() Based on the logs: AdhocServer seems to be taking too long to be ready, not sure why ![]() Code: 48:41:296 HLE\proAdhocServer.cpp:1678 I[SCENET]: AdhocServer: Begin of AdhocServer Thread Code: 43:57:662 HLE\proAdhocServer.cpp:1678 I[SCENET]: AdhocServer: Begin of AdhocServer Thread Adhocctl Init also taking too long to connect to Adhoc Server, not sure why ![]() Code: 48:41:673 user_main I[SCENET]: HLE\sceNetAdhoc.cpp:1023 sceNetAdhocctlInit(8192, 43, 08a1a7c4) at 08932d18 Code: 43:57:991 user_main I[SCENET]: HLE\sceNetAdhoc.cpp:1023 sceNetAdhocctlInit(8192, 43, 08a1a7c4) at 08932d18 For now i'll just use 5 seconds for Adhocctl timeout as a workaround (with side effects of longer freeze when other players got disconnected or exiting the game), until i can figured out what's taking it too long to connect to Adhoc Server... My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/b2mxcsw3w6gb9wq/PPSSPP_1.10.3-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/329379pz4i7g0eo/PPSSPP_1.10.3-testbuild_ARMv7.apk?dl=0 |
|||
« Next Oldest | Next Newest »
|