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PPSSPP Ad-hoc general info thread
10-15-2020, 11:44 PM (This post was last modified: 10-15-2020 11:57 PM by AdamN.)
Post: #94
RE: PPSSPP Ad-hoc general info thread
(10-15-2020 04:04 PM)Zinx777 Wrote:  That's why I said LLE because of the VSH thing , I wonder if JPCSP have support for gamesharing.
If you think you are up to it you can try and fix the rest of the non-working games that don't use gamesharing they are light games too.
I won't continue the list anymore anyway and I dont mind if you dont tho.
You did a very good job so far.
Now how I get this post pinned...

JPCSP doesn't support it yet, it's still in their "TODO" list.
But i've tried to see the logs of GameSharing on Bomberman using VSH on JPCSP, it seems GameSharing API is using AdhocMatching internally, and connecting to a group called "GameShar", it send the game through PTP port 0x8001

On JPCSP +prx + VSH it was able to Download successfully, but when it tried to boot that shared game, it just stuck on infinite loop (WlanLoop) which makes the GameShar server to stuck on waiting that client after download completed, so it's half working on JPCSP + prx + VSH.

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/b2mxcsw3w6gb9wq/PPSSPP_1.10.3-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/329379pz4i7g0eo/PPSSPP_1.10.3-testbuild_ARMv7.apk?dl=0
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RE: PPSSPP Ad-hoc general info thread - AdamN - 10-15-2020 11:44 PM

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