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PPSSPP Ad-hoc general info thread
10-06-2020, 07:14 PM
Post: #79
RE: PPSSPP supports more games with ad-hoc now
(10-06-2020 07:10 PM)AdamN Wrote:  Kizuna Drive worked pretty stable on my test with simulated 200ms latency and 10% packet loss chance

However, if i increased the lost packet rate to 20% it will starting to shows connection issue... so may be one of your players happened to have a high rate of packet loss?

GTA VCS tested with 4 players with simulated 150ms and 3% of packet loss rate seems to be stable

However, increasing the lost packet rate to 5% will starts showing issue, so i guess this game couldn't handle high rate of packet loss Sad

Hmm Kizuna Drive is actually got the best netcode I have ever seen its similar to Monster Hunter so the problem is not with this game.

The problem with GTA is so weird.
If I host the game it works and wont disconnect anyone (though i only tried once).
If someone else hosts the game (2 other players) it will disconnect one of us.
we are playing from Europe to Latin America (2 players Latin 1 Europe).
I think I got ping above 200ms with them not sure.
This seems so random.
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RE: PPSSPP supports more games with ad-hoc now - Zinx777 - 10-06-2020 07:14 PM

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