PPSSPP Ad-hoc general info thread
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10-06-2020, 07:10 PM
(This post was last modified: 10-06-2020 07:15 PM by AdamN.)
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RE: PPSSPP supports more games with ad-hoc now
Kizuna Drive worked pretty stable on my test with simulated 200ms latency and 10% packet loss chance
However, if i increased the lost packet rate to 20% it will starting to shows connection issue... so may be one of your players happened to have a high rate of packet loss? GTA VCS tested with 4 players with simulated 150ms and 3% of packet loss rate seems to be stable However, increasing the lost packet rate to 5% will starts showing issue, so i guess this game couldn't handle high rate of packet loss ![]() PS: If only we have ping & packet loss monitoring like the FPS we could find out which player it was that have high rate of packet loss My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/b2mxcsw3w6gb9wq/PPSSPP_1.10.3-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/329379pz4i7g0eo/PPSSPP_1.10.3-testbuild_ARMv7.apk?dl=0 |
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