PPSSPP Ad-hoc general info thread
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10-04-2020, 03:26 PM
(This post was last modified: 10-04-2020 03:39 PM by AdamN.)
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RE: PPSSPP supports more games with ad-hoc now
(10-04-2020 03:14 PM)onelight Wrote:(10-04-2020 02:07 PM)AdamN Wrote: LOL i wanted to check if multiplayer on Fate Unlimited with PPSSPP can get 30 FPS (instead of 60 FPS) just like JPCSP or not, but apparently that game is crashing JPCSP when not using prx filestry the new jpcps build Is this newer than the one from here https://jpcsp.org/ ? which is revision f8356895 [ Posted by LiveDownloads on 2020-10-02 09:33:43 ] I'm confused with the numbering as it doesn't contains the major/minor version in the filename LOL Update: It doesn't crash anymore, but got disconnected because jpcsp is running much slower than ppsspp on my laptop ![]() My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/b2mxcsw3w6gb9wq/PPSSPP_1.10.3-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/329379pz4i7g0eo/PPSSPP_1.10.3-testbuild_ARMv7.apk?dl=0 |
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