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PPSSPP Ad-hoc general info thread
10-04-2020, 02:26 PM (This post was last modified: 10-04-2020 02:33 PM by Zinx777.)
Post: #62
RE: PPSSPP supports more games with ad-hoc now
(10-04-2020 02:07 PM)AdamN Wrote:  LOL i wanted to check if multiplayer on Fate Unlimited with PPSSPP can get 30 FPS (instead of 60 FPS) just like JPCSP or not, but apparently that game is crashing JPCSP when not using prx files Sad
It seems JPCSP crashing more often without prx files
Code:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
        at java.base/java.util.LinkedList.checkElementIndex(LinkedList.java:559)
        at java.base/java.util.LinkedList.get(LinkedList.java:480)
        at jpcsp.HLE.modules.sceFont.sceFontOpen(sceFont.java:1189)
        at _S1_2_89B0788.s(_S1_2_89B0788.java:4)
        at _S1_2_8922AD8.s8922c18(_S1_2_8922AD8.java:340)
        at _S1_2_8922AD8.s(_S1_2_8922AD8.java:320)
        at _S1_2_89AC680.s89ac680(_S1_2_89AC680.java:28)
        at _S1_2_89AC680.s(_S1_2_89AC680.java)
        at _S1_2_89AC364.s(_S1_2_89AC364.java:12)
        at _S1_2_89A51A0.s89a5a28(_S1_2_89A51A0.java:2192)
        at _S1_2_89A51A0.s(_S1_2_89A51A0.java:2184)
        at _S1_2_89A51A0.exec(_S1_2_89A51A0.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:168)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:221)
        at _S1_2_888A438.s888a770(_S1_2_888A438.java:856)
        at _S1_2_888A438.s(_S1_2_888A438.java:824)
        at _S1_2_89A5C2C.s89a5d14(_S1_2_89A5C2C.java:240)
        at _S1_2_89A5C2C.s(_S1_2_89A5C2C.java:232)
        at _S1_2_89A5C2C.exec(_S1_2_89A5C2C.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:168)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:221)
        at _S1_2_895F840.s(_S1_2_895F840.java:56)
        at _S1_2_896448C.s8964800(_S1_2_896448C.java:904)
        at _S1_2_896448C.s(_S1_2_896448C.java:884)
        at _S1_2_8965408.s(_S1_2_8965408.java:484)
        at _S1_2_8965408.exec(_S1_2_8965408.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java​:726)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:787)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)


And another thing i don't like with the newer version of JPCSP is that the screen is shifted to the bottom left, the old one doesn't have this issue

*Using Resize 2x

[quote='onelight' pid='138651' dateline='1601822050']

I wonder if it can built-in n2n to ppsspp, n2n do p2p connect, not a relay server, support pc and android
https://github.com/ntop/n2n
https://github.com/switch-iot/hin2n

I also found something called "UDP/TCP hole punching" .
It opens ports under NAT.
There are some open source implementations of it (but it kinda sounds like Relay servers?).
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RE: PPSSPP supports more games with ad-hoc now - Zinx777 - 10-04-2020 02:26 PM

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