PPSSPP Ad-hoc general info thread
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10-04-2020, 02:26 PM
(This post was last modified: 10-04-2020 02:33 PM by Zinx777.)
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RE: PPSSPP supports more games with ad-hoc now
(10-04-2020 02:07 PM)AdamN Wrote: LOL i wanted to check if multiplayer on Fate Unlimited with PPSSPP can get 30 FPS (instead of 60 FPS) just like JPCSP or not, but apparently that game is crashing JPCSP when not using prx files I also found something called "UDP/TCP hole punching" . It opens ports under NAT. There are some open source implementations of it (but it kinda sounds like Relay servers?). |
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