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PPSSPP Ad-hoc general info thread
10-04-2020, 02:07 PM (This post was last modified: 10-04-2020 02:38 PM by AdamN.)
Post: #61
RE: PPSSPP supports more games with ad-hoc now
LOL i wanted to check if multiplayer on Fate Unlimited with PPSSPP can get 30 FPS (instead of 60 FPS) just like JPCSP or not, but apparently that game is crashing JPCSP when not using prx files Sad
It seems JPCSP crashing more often without prx files
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
        at java.base/java.util.LinkedList.checkElementIndex(
        at java.base/java.util.LinkedList.get(
        at jpcsp.HLE.modules.sceFont.sceFontOpen(
        at _S1_2_89B0788.s(
        at _S1_2_8922AD8.s8922c18(
        at _S1_2_8922AD8.s(
        at _S1_2_89AC680.s89ac680(
        at _S1_2_89AC680.s(
        at _S1_2_89AC364.s(
        at _S1_2_89A51A0.s89a5a28(
        at _S1_2_89A51A0.s(
        at _S1_2_89A51A0.exec(
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(
        at _S1_2_888A438.s888a770(
        at _S1_2_888A438.s(
        at _S1_2_89A5C2C.s89a5d14(
        at _S1_2_89A5C2C.s(
        at _S1_2_89A5C2C.exec(
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(
        at _S1_2_895F840.s(
        at _S1_2_896448C.s8964800(
        at _S1_2_896448C.s(
        at _S1_2_8965408.s(
        at _S1_2_8965408.exec(
        at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(​:726)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(
Btw, does JPCSP requires internet connection? whenever i launch JPCSP it always frozen if i don't have internet connection.

And another thing i don't like with the newer version of JPCSP is that the screen is shifted to the bottom left, the old one doesn't have this issue
*Using Resize 2x

(10-04-2020 01:34 PM)onelight Wrote:  I wonder if it can built-in n2n to ppsspp, n2n do p2p connect, not a relay server, support pc and android
Probably it's possible to integrate opensource VPN into PPSSPP but it could cause PPSSPP to be bloated Big Grin and these kinda thing are usually updated pretty often due to security issue, thus can be hard to maintain if we customized it.

There are 3 opensource VPN (that support mobile platform too) as i know, OpenVPN, ZeroTier, and n2n, but the oldest and commonly used are probably OpenVPN (i think HunsterVerse is using this)

My Modified PPSSPP :
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RE: PPSSPP supports more games with ad-hoc now - AdamN - 10-04-2020 02:07 PM

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