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PPSSPP Ad-hoc general info thread
10-03-2020, 02:32 PM (This post was last modified: 10-03-2020 02:46 PM by AdamN.)
Post: #52
RE: PPSSPP supports more games with ad-hoc now
(10-03-2020 02:05 PM)Zinx777 Wrote:  
(10-03-2020 01:35 PM)AdamN Wrote:  LOL i thought you already findout, and yes you can also use VM, it's too bad JPCSP doesn't support multiple instance for the ProOnline
Oh right, JPCSP doesn't support port shifting on ProOnline so most-likely can't play together with PPSSPP on android which often need port offset

you just need to select Pro Oline and set the adhoc server address/IP

Didn't you say that thats the point of UPNP original port?
I am confused now lol.
Yeah this will be hard to test without multiple instances so its not viable much.
When can we expect a non-testing build btw? I dont like using the test builds over the buildbot ones.

Ah i was talking about LAN play, because i thought you wanted to test it your self without the internet (playing with UPnP won't work over the internet when using the same internet connection anyway)

Before i submit the PR i'll need to wait until they fixed the android build on master repo first probably, but i also need to test LAN between android vs PC first, so may be after i got a new phone.
Well, i can create the PR earlier if someone can confirm it works on Android when using the latest official commits later, but we still need someone to fix the issue of building APK first.

As you can see at https://buildbot.orphis.net/ppsspp/ the latest commit doesn't have android build because it's currently broken.

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/b2mxcsw3w6gb9wq/PPSSPP_1.10.3-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/329379pz4i7g0eo/PPSSPP_1.10.3-testbuild_ARMv7.apk?dl=0
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RE: PPSSPP supports more games with ad-hoc now - AdamN - 10-03-2020 02:32 PM

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