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PPSSPP Ad-hoc general info thread
10-03-2020, 12:24 PM (This post was last modified: 10-03-2020 12:28 PM by AdamN.)
Post: #48
RE: PPSSPP supports more games with ad-hoc now
(10-03-2020 08:00 AM)Zinx777 Wrote:  I read the news on this thread I saw : http://www.emunewz.net/forum/showthread....#pid365213
Still good I guess if people wanna play JPCSP to PPSSPP lol.
BTW someone knows how to do it ?
Never found out.
Could give a merit to use UPNP original port because it doesnt work with a PSP anyway.
But still wont that be useful if you wanna know why games are too fast? like Bleach and fates? connect PPSSPP to JPCSP to find out if they are in the correct speed or 60 fps now.

On some games the 60 VPS seems to be related to graphics/framebuffer issue, slowing down networking API will only slowdown the FPS instead of the VPS on these games. (ie. 60/60 FPS/VPS ended became 30/60 FPS/VPS where the correct one should be 30/30 FPS/VPS)

have you tried android vs jpcsp on fate unlimited? does the vps can go lower than 60?

PS: currently my phone is dead (battery failure) so i can't test android anymore and it will probably takes a week or two before i get a new phone (waiting for a discounted price on Redmi 9 or Realme C12)

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/b2mxcsw3w6gb9wq/PPSSPP_1.10.3-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/329379pz4i7g0eo/PPSSPP_1.10.3-testbuild_ARMv7.apk?dl=0
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RE: PPSSPP supports more games with ad-hoc now - AdamN - 10-03-2020 12:24 PM

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