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PPSSPP Ad-hoc general info thread
09-30-2020, 11:47 PM (This post was last modified: 10-01-2020 12:00 AM by AdamN.)
Post: #38
RE: PPSSPP supports more games with ad-hoc now
(09-30-2020 03:02 PM)Zinx777 Wrote:  Either of the Stories games because i think they use the same netcode anyway.
You got an issue about Ys on github it seems :
https://github.com/hrydgard/ppsspp/issues/13493

Hmm.. i didn't experiencing this on GTA VCS, but something like this happened in the past because one of them failed to connect to AdhocServer on time thus can not create/join a group/room (nor seeing them), but it was fixed by waiting for connected state (with 2 seconds timeout)

However, i recently bump into similar issue on Dissidia 012 where it stuck forever when i try to create a room, so i added more time to wait (3 seconds timeout) on my latest version, which seems to solve it.

Is this issue on GTA occurred on my latest test build? or previous one?

Btw, do you have savedata for Carnage Heart EXA (USA) ? i can't test multiplayer without a team Sad i can't find it at gamespot and feels lazy to play single player

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/b2mxcsw3w6gb9wq/PPSSPP_1.10.3-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/329379pz4i7g0eo/PPSSPP_1.10.3-testbuild_ARMv7.apk?dl=0
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RE: PPSSPP supports more games with ad-hoc now - AdamN - 09-30-2020 11:47 PM

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