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PPSSPP Ad-hoc general info thread
09-30-2020, 10:59 AM (This post was last modified: 09-30-2020 12:35 PM by AdamN.)
Post: #34
RE: PPSSPP supports more games with ad-hoc now
Ah found the problem, apparently this slowness issue was because i had Hardware transform disabled on Graphics settings O.o Not sure how that happened, since i rarely change anything in graphic settings other than switching between Vulkan and D3D11

Anyway, i've updated the test builds on my signature to disable the workaround that was used to fix GvG Next Plus and fix it properly, but since this workaround seems to fix some issue with Dissida 012 and Fate Unlimited Codes, so i moved the workaround as a new Networking Misc setting called "Forced First Connect" (disabled by default) in case there are more games that were fixed due to this workaround.

Let me know if there are games that gets broken in lobby/when starting a multiplayer game with this workaround being disabled, so i can fix them properly instead of using workaround like this.
Since this workaround helped getting connected state faster, so it should affects something in lobby and until the all players ready and the game mission/event started.

And i hope this one doesn't stutter as often as before

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/b2mxcsw3w6gb9wq/PPSSPP_1.10.3-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/329379pz4i7g0eo/PPSSPP_1.10.3-testbuild_ARMv7.apk?dl=0
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RE: PPSSPP supports more games with ad-hoc now - AdamN - 09-30-2020 10:59 AM

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